Jump to content
  • Sign Up

Search the Community

Showing results for tags 'Bug'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1,268 results

  1. Was just playing the game, got every quest in Dyrford, but then was not able to get Dyrford Forest to show up on the overworld. Unfortunately, I was not able to replicate this bug in a new playthrough.
  2. After fighting upstairs in the Dracogen Inn, I went back over the bridge and talked to the Elf on the bank. I then started a fight with him and his friends and slaughtered them all without mercy. After the fight however, I began to loot the corpses but my cursor refused to return to normal. Instead it stays as the 'Sword' icon to attack people. It also would not let me drag a box over my party to select them all. 1) Talk to the smug Elf on the River Bank 2) Start the fight with the diologue option 3) Begin slaughtering said Elf and his party 4) Once victorious, start collecting loot 5) See that the cursor is still up for a fight and displays a sword icon. Expected Behaviour: I expect my mouse to adhere to my commands and select my party for further adventuring. There will be more for it to fight along the way I'm sure.
  3. Clicking on Game, Graphics, or Sound categories in the options causes the category buttons to lose their captions. Clicking Auto-Pause or Controls category restores their captions. I noticed this on launching the backer beta for the first time, and clicking Options before starting a new game. In case this is display driver-related (odd since two out of five buttons work) I've attached DxDiag output. Looking forward to playing the game! Update: Started a game, went into options...all buttons worked correctly. Quit to main menu, brought up Options, bug recurs. Update 2: This is happening in Full Screen mode. DxDiag.txt
  4. If a character has equipment that gives a bonus to D.T. and a larger bonus to D.T. against a specific damage type, the latter bonus will suppress the former, even though the former protects from more attacks. Steps to reproduce: 1) Equip a character with any equipment that gives a bonus to Damage Threshold (e.g. Fine Breastplate) 2) Equip the same character with any equipment that gives a larger bonus against a specific damage type (e.g. the Nature's Embrace belt) Expected behavior: The specific D.T. bonus should only override the general one when the character takes damage of the specific type. In the current implementation, obtaining bonuses against certain elements can leave characters more vulnerable against all other damage types. Attached: Screenshots of the same same character's character sheet with and without the Nature's Embrace belt. Note how removing the belt increases the character's D.T.
  5. While playing the Beta, which I had found rather enjoyable all things considered, I encountered a most curious bug. This is what happened before: My party had reached the spider infested cave where the ogre's been hiding. The healer was sadly killed by one of the spiders and deleted from the party. With the remaining rest of the team, the ogre was soon killed, after negotiation attempts had failed. The party thus left the cave to claim its just reward. Then, the glitch happened: The dead healer had suddenly reappeared alive. Reappeared, however, on the upper floor where the 2nd cave entrance is. This effectively immobilized the party. It was unable to reconect and leave the area. No claiming rewards in town, no return to the cave. Nothing. Huh.
  6. So cryptmaster's key, the key you need to open final room in the dungeon with cultists, enters your characters' inventory instead of quest item inventory like all other keys. Funny, second bugged key(skeleton key can't be used to open skeleton keyhole) is also related to same dungeon. Then again, 3 out of 4 keys are related to same dungeon, so thats just the statistics. Expected behavior: Cryptmaster's key enters quest item inventory
  7. After battle my armor keeps going away. This has happened so many time now that none of my party have armor. Anyone else running into this problem?
  8. Reproduction: 1. Create a new character 2. Sex: Any, Race: Any, Class Cipher or Chanter (most likely any that choses spells/powers/phrases, etc) 3. Chose any two powers. 4. Deselect one of the powers by clicking it again. 5. View the power description on the right without moving the mouse. Expected Result: The power description should follow mouse-over as it did before the spell was deselected. Workaround: Move the mouse cursor off the spell it is currently hovering over and back over it (or any other). The power description will show the correct information. Alternatively, select any spell (including the one deselected) and the description corrects itself. Impact: Minimal to none. The problem corrects itself by the time both powers are selected.
  9. [Description of the issue] When levelling up while sneaking/stealth the NPC rings show through the levelling screen [Expected behaviour] When entering the Levelling up screen, expected to see it as normal (nothing from the game play to show up) [Other remarks / Comments] Only tried this at the starting point by the bridge, not tested else where in the game [Files] Attached screen shot shows the detection rings
  10. Flames of Devotion lists +10000% burn damage on hit. I assume this is supposed to be +100%, as stated in the more verbose description.
  11. Started a new game. Saved it and quit to the main Pillars of Eternity screen. When I hover over buttons such as New Game or Load, the cursor becomes a red circle with a line through it ("not allowed"). I can still click the buttons and they still work. And oddly enough the cursor is an arrow when hovering over any part of the menu box other than the buttons themselves! Tried taking a screenshot but couldn't get cursor to show in the screenshot.
  12. My list of bugs: Character gets stuck in a "falling" animation after battle if knocked unconscious, upon loading a game I get white boxes and green circles in the boxes above the portraits, I can't finish the ogre quest because the head (and blood) always disappears from my inventory (after loading), Ogre never has the club, missing equipment (after loading/ sometimes on stratup), quest disappearing after loading but coming back after quitting the game and restarting, attack animations are buggy; ranged weapons are used as melee weapons, character sounds missing, weapon sounds missing (guns), sometimes attack animations are looped over and over again after battle, loot dropped but not appearing in inventory, random crashes when loading etc. Some of these are already in the known issues but just dropping down the bugs I have encountered. However, really digging the feel of the game, the spell effects, the sounds/music, guns are so cool and the art in general is great. So much potential, can't wait for the release! Attachements: DxDiag and error.log (after a crash I got a message that encouraged me to send the error.log to the devs!), screenshot DxDiag.txt error.txt
  13. Heads aren't loading/missing for Female Orlans 4-6
  14. On every character sheet there is a large capitol letter T tucked beneath the bottom left hand corner of the portrait. The fact that the portrait partially obscures it would lead me to suspect it's not supposed to be visible there. Just thought I'd better report it.
  15. Running windowed 1920x1080 and the screen blacked out departing the broken tower. I could ESC to get to the menu -- sort of -- to quit out normally, and the pointer occasionally showed up, but the screen was black. Hardware: SLi 2x GTX 560 Ti with 340.43 drivers installed. SLi disabled for the duration of Beta operation.
  16. Hey, everyone. Please keep this forum clear of any Backer Beta discussion. Only use this forum for any bug or support issues you may be having with the Backer Beta. Thanks for your help. It is much appreciated.
  17. First of all, witch I might think is the problem, I didn't kill the attacking sith assassins in the mandalorian base on Dxun after returning from Iziz. (By the way, Onderon was the last planet I had to go to.) When I returned to their base after telling me they needed help with the sith temple, the dialouge cuts out when a sith assassin attacks Xarga. (I think that is his name) When I talk to him after I killed the remaining sith assassins, he asked me if I was ready to go to Iziz... And when I say yes, I am dropped off onto Dxun on the way to the sith temple with only Atton. And I am invisible for some reason. So, I save the game and when I come back I'm not invisible anymore, but I am midway through the level for some reason. Since it was a minor bug and definitely not game braking, I carried on to the sith temple. From there I continued the game like normal (I think) and after many attempts, killed the three sith at the end. Now when I talk to Xarga when I am ready to leave, the game crashes after I am done talking with him... So, I reloaded a save that I had inside of the temple and appeared where I didn't save? To be more specific, I start at the front of the temple. Behind the door. But, I can still make my way back to where Xarga was and talk to him. The game crashes. This is really annoying because this happened on my first play through as well, and a few days later when I was fed up with the bug and had enough with trying to fix it, I left the game alone for a few months and forgot about it. Now this is my second play through, and the same exact thing happens... TL;DR The game crashes when I talk to Xarga after I have beaten the sith temple.
  18. Alright so I've come across an insanely infuriating glitch that I managed to pin point but can't figure out a solution to the problem or what exactly is causing it. I dunno if anyone else is having this issue but right after learning Nagasaki in Canada, the last three Chinpokomon (Beibersaurus, Mouse-Tik and Shoe) all disappear from the map and aren't able to be collected. I creeped my way through Canada and after every major quest point I saved the game and went back to check the sewers for Beibersaurus he remained there until I learned Nagasaki... right after learning the final fart he was gone. Is any one else having this issue and can anyone figure out a solution to remedy this? It's really annoying me and it's a game breaking bug that needs to be patched.
×
×
  • Create New...