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Secrets of Rime
Hatred posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have the secrets of rime Talent on my druid but it doesn't appear to be working properly. The five extra could DR is working fine. The 20% extra cold damage isn't. Winters wind does base damage of 30-50 (which does feel a little high as a sidenote) and is 38-64 on my character which has 19 might. Since 30-50+27% is more or less 38-64 I am pretty sure that the extra 20% damage isnt being applied. I would be expecting more like 55-95 damage at that point. If it did work as advertised it would probably trivialise the content though. Perhaps the tooltip is just wrong and the extra damage isnt intended, which would be fine except for the fact I wouldn't have chosen it then. The secrets of rime effect doesnt show up in active effects on my character either. A lot of passives don't actually. I have tested the spell itself to see if the damage is being applied secretly and all I can confirm is that so far with limited testing I am getting the 38-64 bracket on hits. I crit for around 74. The druid cold spells do feel pretty powerful even without secrets of rime, so perhaps the talent should be removed or the cold spells nerfed or something. -
With a custom formation active, when I select more than 1 but less than my full party, the location I click on the map is not where they end up moving. I put a simple short video on youtube, below: https://youtu.be/Dc6HidFeRDE This bug is cropping up with Custom Formations active. When I switch back to a default formation, the problem goes away. Thanks
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Hello, I have encountered two major bugs concerning the stronghold. 1. The game does not let me change my party: Yeah, that really says it all. I try to change my party via the party management screen within the stronghold, but the game does not register the changes. Or at least it does not register the recruitment of characters (I can dismiss characters but I won't be able to recruit them again). Screenshots: Party before "changing": Changing: After: 2. When I try to enter the second level of Brighthollow the level does not load: Again, pretty self-explanatory I think. As soon as I try to enter the second level of Brighthollow the game loads the level but after finishing I can only hear the sound/see the curser but the entire screen is black. I can even open the menu/pause and unpause the game (I can hear that it works) but the screen stays black. (I don't think screenshots would really help here) Additional Files you might need: DxDiag Savegame Output_log (companion bug) output_log (level transition bug) Have fun debugging those nullpointer exceptions. And pleeeeeeaaassseee fix them, I am kind of addicted to this game.
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Hi. Issue description: 1) Main character and tank both suffer "-20 Concentration (Suppressed)" from unknown source. 2) Main character is "Sickened" like forever? No expiration timer. 3) After save loading I can't exit location using _any_ exit (check log file, it's due to Unity error of some kind). Game just stops responding. Here link to archive: https://www.dropbox.com/s/jb0wun0xtun38i3/poe_bug_001.zip?dl=0 Inside there are: 1) DxDiag.txt 2) Quicksave I use. 3) output_log.txt 4) Screenshot (interesting stuff underlined with red) Thanks.
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So after i got my cool stronghold and got my first attack i did a manual defend. Now heres the fun part: i have annihliated them but they keep respawning when i enter my great hall. I cant use the merchan or possibly some events in there because its always infested with wyrms and little kobold thingsi cant remember thier name its quite difficult. Also they keep removing 1-2 of my hirelings every time i enter the main hall. Is there some way to fix this by waiting long enough for a 2nd attack or just deal with endless supply of annoyance. Also my stronghold report keeps haveing 1 notification but whenever i press it nothing happens.
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Stronghold devolving?
Cronstintein posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey so I somehow lost two upgrades on my stronghold. The main keep and the barracks. Oddly enough I still have the defenders I purchased through the barracks and I can clearly see on the timeline where it states they were both built. Is there a way through console/save editing to get these back? Anyone else have experience with this bug? I'm not sure exactly when it occurred but I *noticed* it after I got my first prisoner. -
Description: As stated in the title, I believe when creating a playable character (or an NPC you can hire in an inn) choosing a Culture does not give you +1 to any stat. The first choice (Aedyr) is already highlighted and the game recognizes this as you having entered that portion of character creation with one less point in Resolve than you actually chose, and when you choose another culture than Aedyr it will deduct the point in Resolve it believes it gave to you and place it elsewhere, leaving you 1 Resolve point short. Steps to Reproduce the Issue: 1. Choose Hard difficulty & enter character creation. 2. Create any combination of gender/race/subrace/class. 3. Choose attributes as you'd like them and enter the Culture menu. 4. Note that Aedyr is selected and your Resolve did not increase from the previous screen. 4. Choose an option other than Aedyr and watch your Resolve drop by one. Important Files: I created a 1 min video of what I described above in case you cannot create a character immediately after having read this post but you don't need any of my save game files. Just start up the game and begin a brand new one.
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In the game settings, I selected the option to not have characters auto-attack when attacked or when their current target dies. It works when they are attacked - they stand there and do nothing, but when their current target dies they will charge willy-nilly right at the next closest enemy. Super annoying for trying to maintain defensive lines, keep a choke-point held, or stay out of AOE target areas. Please fix.
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Hi! I think i have a problem with my stronghold. I've purchased all the upgrades and nothing happend? (no steam achievement- I'm in act 2 btw) Stronghold is also not showing all possible events. Flag says 3 but i can use only 1 or 2.
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I'd opened the chest from the quest "A Voice from the Past" and . Now, I can't go ahead with the quest "The Man who waits" because I should have spoken with him firsts. I was at the step in which you need to ask to Animancer around the place. Considering that this quest is categorized between the main quests, it should be fixed asap. Is there any workaround to move to the next step of the quest via console?
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entering the salty inn the game does not exit the cut scene properly and it auto saved over my f5 quick save so now I can not proceed move or do anything in the game here is an image of the bug 33 hours gone down the drain please fix this bug I will keep this save maybe you can release a patch that will break me out of this.
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Raedric Castle Main Gate
naradin posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi My game crashes when i try to enter Raedric Castle from the main gate. I was already inside of the castle but didnt finish the end fight because i was too weak. Cant attache any files but i have them if anyone needs them. Edit: Game also crashes when i try to enter the throne room from the temple. There isnt by any chance a third way in which i could check out? Kind regards Naradin- 3 replies
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I notice that upon trying to level from 7 to 8 on Kana the chanter companion, any phrase I choose does not show up in his phrasebook when I go in to edit. In picking from either 1st or 2nd level chants, nothing chosen during levelup shows up in the phrasebook. Is this a known issue, or am I missing something mechanically? Thank you. EDIT: I'm sorry, don't know how to delete this post/thread. I figured out I was confusing more than a few things about the class.
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It seems like sending camping supplies to your stash just makes them permanently disappear. This is not good behavior, since it unintuitively deprives the player of something they'd want without warning or reason. The player should either be able to stash camping supplies, or be prevented from taking them.
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Found a small graphical bug when wearing Breastplate armour as a female Aumaua cipher where a third arm appears on the right side. pictures shown below: It is small but i cannot stop forget about it now whilst i am stuck outside Raedrik's hold :\ http://imgur.com/2TA2VYP,c1A5ecX#0 http://i.imgur.com/c1A5ecX.jpg
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[Bug] Bronze Horn Figurine Aminat stays around
Guest posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Description: The item “Bronze Horn Figurine” that summons an Animat reacts strangely. Multiple times after summoning an Animat during combat, he persists on the screen and can still fight as if he were a character. Also, even when the character that summoned him and thus, the item that summons him, are no longer in the party, the Animat follows the team. On a side note, once this bug occurs, the Animat moves at an incredible speed. Steps to Reproduce the Issue: List the steps of how to make the issue happen. 1. Buy a Bronze Horn Figurine 2. Use it during combat 3. Watch the magic happen Screenshot, savefile, and dxdiag in the zip/link below: https://www.dropbox.com/s/qi2gvbuzrc2950p/PoE_bug.zip?dl=0- 2 replies
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So my character is stuck on the ground. He cannot move. Its not a huge problem, as I can save and load, and have it "reset" back to normal. I figured I'd report it anyway. I'm not permitted to upload jack, so here's a dropbox link: Log: https://dl.dropboxusercontent.com/u/64975302/output_log.rar (A lot of nullpointers in there)
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So I finished the burried temple stuff last night saved and went to bed. Today I go to play and clicking on continue gives me a black screen and the gauntlet cursor. I try to load other saves and while they are all listed they all load a black screen with a cursor and nothing else. Hitting escape will not bring up the game menu and the only way to get out of the game is to drop to a term and kill it. I saw others post about the game deleting saves but this appears they are there, they just won't load or have been corrupted by something. Xubuntu 14.04 RTK Core i3 4gigs of ram nVidia 540M
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Grieving Mothers spell list at lvl 9 included this little surprise for me: http://imgur.com/AiRVlKZ Now Im no expert but I get the feeling that Detonate is not supposed to do 11201 Raw Damage. Which it does: http://imgur.com/odHyJUg ...with a graze. Its also the only nuke spell at that level for her so... she now has one usable spell since thats just silly. Not a game breaking bug like some of the other ones that Ive managed to avoid with dilligent saving and backtracking, but mildly annoying none the less. Unless I feel like cheating everything with what I can only assume to be the ingame equivalent of the Godhammer.
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The bug: Putting a one handed weapon in the monk's offhand slot will increase his accuracy with the fist attack. How to reproduce: Create a new monk. His starting accuracy with fists will be a certain value (in my case 30\30). Go to Heodan and buy a dagger. Equip the dagger in the offhand slot. His accuracy will now be 42/47 See also: https://steamcommunity.com/app/291650/discussions/0/618457398960796140/ (thread not made by me)
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Hello.In stronghold screen when i click hirelings menu it says under every hireling "currently unpaid" despite having plenty of coin .after i fire them then rehire them text dissapears.But if i quit the game and then load the same save,it says "currently unpaid" again.Also guest hirelings dissapears for good if i fire them but their bonuses stays.Not sure about the last part when i fire a regular hireling stronghold's prestige and security drops but when i fire a guest hireling there is no change.So either their bonuses doesnt apply or stack even after i dissmis them.Secondly after my companions return from off screen adventures text in the stronghold screen suggest there are some rewards in the treasury but it is always empty.Sorry for english it is not my first language.
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