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  1. Description: While in the Dyrford Ruins, I accidentally triggered two traps -- once (stupidly) while in stealth, and once out of stealth. Combat started, one of my characters died, and I got a NameError in the message log in the lower right-hand corner of the screen. This really isn't a big deal, but it might be worth looking into. Steps to Reproduce: I can't verify that this works consistently for the two traps in question, because I wasn't able to load a save file where I had not triggered them. When I triggered the traps (the first by opening the container not in stealth mode, and the second by walking over the trap in stealth mode), I saw the NameErrors. Important Files: Unfortunately, I might have screwed up and run the game again, overwriting output_log.txt. I don't know if the NameErrors are in the attached file or not. Sorry about that. screenshots and output_log System Specs: See linked file for system specifications.
  2. Hi there, Love the game but I've encountered a very irritating bug. I just fought off a group of Shades, phantoms and shadows in the Lle a Rhemen dungeon in the Stormwall Gorge map. Unfortunately my main character was knocked unconscious during battle and now that he is awake and the battle is over he is constantly "flanked", ( minus 10 deflection all the time). Reloading the game does not fix this, changing map areas and leaving the dungeon does not fix this, sleeping does not fix this. There does not seem to be any legitimate in game reason he is now flanked all the time. Please assist in any way you can or let me know if you have also encountered this bug. My last save is far enough back that I'd rather not have to resort to that if there's a easy fix and/or this will be addressed in a patch soon. Thanks so much!
  3. She says she'll help me find Thaos, but I'm pretty sure I had never even heard of Thaos in the game until that moment. Full dialogue: On that note, does anyone else think that the pacing for certain characters' "bonding" with you is a little off? I mean I had barely met Sagani a day ago and she's already going on about how I'm doing so much for her.
  4. I have several bugs Lord of a Barren Land: I killed Raedric and looted his body but it does not register in my quest log or complete the quest. I have exited the hold and returned to gilded vale and still nothing happens. I also encountered the key bug in Raedric's Hold where I cannot use the key given to me by Nedmar. At all costs: I chose to protect Verzano. After killing Danna Doemenel the quest was not completed. To complete the quest I reloaded and chose to let Verzano die. This was the only way to complete the quest for me. Finally, several of my party members have blindness that will not go away even after a rest.
  5. The friendly AOE buff for Devotions of the Faithful doesn't benefit from Intellect's AOE range bonus, which is contrary to the behavior of other buff spells. This is likely due to the fact that the spell has both friendly and foe components, and the code mistakenly fails to apply the buff to the outer circle of the AOE range.
  6. Description: I can't dismiss hirelings from my stronghold. They don't have any status (e.g. "unpaid") and the hirelings menu only shows "hire" as an option. I also already recruited 8 in total, so I can't get new hirelings anymore. I tried to work around this by killing those I don't need, but that doesn't work. It would still pop up as 8/8 recruited and the hirelings I killed would simpy respawn when the area is reloaded. They do cost me money though and hirelings which were supposed to only stay for a limited time frame are now there permanently. Steps to Reproduce the Issue: I have no idea how to reproduce this bug. I hired 8 people pretty early in the game and didn't pay much attention for a long time. When a checked back much later into the game to dismiss some of them, the UI was stuck this way. Important Files: screenshot In my case, I hired the last three fighters.
  7. When you remove the armor, you lose the DR from the talent Scion of Flame. I did not test the others similar talents.
  8. Description: Casting mental binding on a troll twice triggers a graphical error. I've only noticed this to occur when the second mental binding is cast thile the first is still active. The actual distortion grows with time (even when the game is paused), and disappears when the troll is killed. Steps to Reproduce the Issue: Cast mental binding on Troll. Cast it again before the duration of the first cast is over. Important Files: DXDiag Screenshot 1 Screenshot 2
  9. Ok, so when you enchant your weapons, it should have different skin.Better quality looking material, or flames etc. On some items it works nicely (crosbow, pistol) on some it dont work at all (spear, sword, mace) is there a way to display it properly? BTW, is there a way to enchant -exeptional- on -fine- quality weapon?
  10. Ubuntu 12.04.5 (64 bit) 3.13.0 Kernel 11501000 X Server Release Marco X Window Manager (MATE 1.6.0) AMD A10-5800K APU AMD Radeon HD 7660D 4.4.13283 Driver Version (14.501.1003 / AMD Catalyst Omega 14.12 latest proprietary stable) OpenGL Version 4.4 Desktop Color Depth 24 bits per pixel Monitor Refresh Rate 60 Hz Primary Display Resolution 1920 x 1080 Desktop Resolution 1920 x1080 http://pastebin.com/1bdEGP2a for contents of Player.log http://s27.postimg.org/3nd7e3joj/291650_2015_04_01_00001.jpg and http://s22.postimg.org/dr8zsswld/291650_2015_04_01_00002.jpg for screenshots (uploader won't let me attach here for some reason) The problem becomes a bit less obvious when I disable desktop compositing, but not by a lot.
  11. as above. in 7z: -bug report folders with output_log -dxdiag report -my saves. http://www.filedropper.com/poebugreport
  12. I am on Level 9 of the Endless Path and twice in this map I have encountered enemies, slaughtered them mercilessly, and then they come back to life and continue fighting me now invincible and untargetable. The disease slime and the Cean Glwa have both done it. After loading several times and getting the same result, I ran away from the disease slime and it eventually left me alone. Now it just sits there with the animations of being alive but I can't target it. When I went into combat with others near it, it started attacking me again and after beating the beatles I had to run away to get it to disengage. The Cean Glwa is the exact same way now. I loaded an earlier save...like two minutes earlier, and I went to go rest in my house. Darkness. I try to load the bedroom and I get a black screen with the mouse cursor visible. I can't see any menus or anything and I tried waiting a minute. I am at a loss. I couldn't find anything on the web after a few cursory searches. The bug has now spiraled out of control. First the menus had a few mess ups here and there. Text overlaying other texts. I finish a quest and suddenly My character, and only my main character, gets max level free. Just out of no where. I saw the level up icon so I started leveling up, knowing it was a bit early for that, and then boom the game gave me 4 levels for free. Has to be part of the bug I can't figure out how to attach the save file, it says it is too big
  13. I wondered into the Bear Cave well before meeting Nonton and conversed with the soul and ran from the bear early in the game. I talked to Nonton on my way to Gilded Vale and left the bear slaying til later. After having slayed the bear, I confronted Nonton and Ingroed, and ended up killing them after selecting "turn into the magistrate." After this happened, the mission remained open. The soul is gone from the cave and my journal says "Confront Nonton," like I never did anthing - I have no way of completing this. :banghead: :banghead: Please fix this! POE is an awesome game, just bugs are killing it right now. Tired of trying to quicksave around all these issues.
  14. Hello, AI stopped working, happens on Searing Falls. I have a feeling it happened while fighting the boss in the cave, I didn't realised it at first but I stopped taking damage during this fight. I thought it was odd considering the enemy. My companions are only NPC (Durance, Aloth, Eder, Kana, Sagani). Casted all available spell and also used summons (3 drakes, spider and the one from the horn). After that, the AI stopped attacking me (any fight, any map). E.g. I cleaned Pearlwood buff without taking any damage. I don't have a save from the earlier fight in the cave so I can't go back again but luckily I saved before clearing Pearlwood buff (when I realised it was bugged) so I will restart from there. Anyone getting this bug, reloading from backup save didn't fix it either, restarting the game however fixed the issue.
  15. Hello! I recently experienced the grimoire bug on a wizard/caster using a summon weapon skill. I was able to replicate it once, but not multiple times. After using Kalakoth's Minor Blight, I switched weapon sets, causing my grimoire to disappear. Now the slot is bugged and nothing can be placed. Anyone else seeing this? Just me? I'd rather not reboot a load... Thanks!
  16. I am doing the main quest Through Death's Gate and after I interacted with the soul energy in front of the soul machine in the ruins my journal does not update. The journal entry for Through Death's Gate has all of the entries grayed out. I read somewhere that the quest actually ends after you interact with the soul but my quest did not. I'm afraid I don't have a save close to that point either. I would attach my output log but it seems to be too big. I'm just looking for any information at this point, if my information is correct, if there is any workarounds. Thanks
  17. Here is the question. When I came into a castle, there was a weapon called Whisper of Yenwood. When I used my warrior to pick it up, I couldn't find it in my inventory. I tried to select other characters to do this but failed again. I guess same situation occurred several times during the game.
  18. I just noticed this and tested new characters. Humans and Orlans do not get their racial bonus to the Resolve stat. The bonus is present when distributing stats, but after character creation your character will have one less than shown on the stat distribution screen. The background bonus works, however. Anyone have a workaround?
  19. for some reason ever since i upgraded the entire map of Caed Nua has become extremely dark. (i cant use image extension so heres a link to the screenshot http://cloud-4.steamusercontent.com/ugc/37493561213721404/811D6F7637FDDBA3AD94083AD66865DD6B57ECB6/ ) Its extremely difficult to navigate, has anyone else experienced this yet. EDIT: fixed image link
  20. I decided to defend the merchant Verzano, and after killing Danna party i only get exceptional negative reputation with them but the quest don't progress. I talk to Verzano and his text is as if i didn't even delivered the package yet :/
  21. I found some scrolls but cant use them. I placed them in Aloth quick item inventory, but I see in when hovering on a scroll: Requires 2 lore Aloth has Lore 8. image1 image2
  22. Its hard to explain but sometimes when i close journal then it has problems making my characteres move or sometimes when i write it actually fires the hotkey instead of the letter i write ... uhm ... so yeah something is wrong, buggy !
  23. MinorBug // Started game, lvl1 rogue. Onehand - Equip rapier in main hand - 10-15dmg, 47 acc // OK Dualwield - Equip rapier in main (10-15dmg, 35 acc) and stiletto in off (10-15, 30 acc) // OK Character Sheet BUG: OFFhand Single - Equip rapier on Offhand, no main hand weapon. Results in: Main - 10-15dmg blunt(fist), 42 acc Off - 10-15dmg pierce(rapier), 47 acc This would suggest that equiping weapon in offhand grants Singleweapon accuracy bonus to dualwield and that character would hit with both fist and offhand weapon. However when testing on wolf, character did not hit with fist and just used offhand weapon. Unfortunately I was not able to determine if character gets dualwield speed increase on single weapon with this method. Excerpt from output_log.txt (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  24. So I just finished the quest for The Man Who Waits. After you talk to the kid in the call, and he starts the fight with all the patients. I win, I go to Azo and tell him I'll expose him and he attacks me so I kill him as well. Problem is, when I go back up to the first floor, the entire place is hostile against me, causing me to kill the animancers and lose reputation with defiance bay, also the headmaster's statue wont talk to me anymore. Is this intentional or a bug? EDIT- ugh never mind, I saw there was another thread on this. Apperantly talking to Azo before killing all the golems triggers this for some reason? And my only save earlier to that is 2 hours ago I guess this thread can be closed, sorry for not checking first
  25. I just visited Ondra's Gift for the first time and seem to have encountered a bug with the water level. That or the spring tide of the century. Initially the water level seemed just a little bit to high - all the lower streets (the level the Salty Mask is on) were submersed in water. Just enough to wet the feet of the NPC standing around there, so I thought it might be intentional (even if a bit strange). I visited the Mask, left it again and it was still the same. After I visited one of the Abandoned Houses on the topmost part of the map, however, the water level increased by a few meters and now the entire district is flooded. Obviously that makes navigation and questing there pretty difficult. Guess I can be lucky that my party is apparently able to breath underwater - or just very good at holding their breath (Guybrush Threepwood level good). Edit: Screenshot: Here's the savegame (max downloads is limited, so please leave it for the devs, sorry): https://www.hidrive.strato.com/lnk/cLoNAVxX System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
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