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Found 1,262 results

  1. The initial text when staring a new game is skipped without the player doing anything. Only the first phrase is narrated, then it is skipped. Tested in english and it is normal, it seems to happen on ly and portuguese.
  2. Hello, From what seems to be random times my monk will, when using Whispers of the Wind, only target himself. It is not due to any reflection skill as I have tested on mages with reflection active. I have some pictures for various encounters attached. I have 2 on hit items attached to monk Falcon, Ajamuut's stalking cloak and mask of grotto deep. This only happens a small percentage of time but is usually autodeath.
  3. Hopefully there are helpful people still reading this forum and there's a known fix for this. I am trying to complete Act 2, but I cannot get an invitation to attend the Animancy Hearing. I've read a variety of possible bad scenarios, but here's my specific one... Save file was too big to put on this site, but the other files are attached here. All files can be found on Dropbox here: https://www.dropbox.com/s/lhqgwd8bt48hkz0/Pillars%20of%20Eternity%20files.zip?dl=0 I'd prefer not to have to "burn bridges" to get around this if at all possible (if that would even work). Commander Clive is not giving me a dialog option to ask for an invitation to the Animancy Hearings. No one else is giving me an invitation either. - I have Champion reputation with House Doemenel (HD) and Knights of the Crucible (KC), Hero with Defiance Bay, and Eccentric with The Dozen (TD). - For HD, I completed A Two Story Job, but did not pick up The Changing of the Guard. - For TD, I completed Rogue Knight, but did not pick up The Bronze Beneath the Lake. - I aligned with KC by completing Built to Last and Winds of Steel. If it matters, Aranroed survived our encounter with TD at Anslog's Compass and left afterwards as far as I know. I killed all the forge knights, and I told Clive to keep working on them. - For The Hermit of Hadret House, my current journal entry states: --- "Lady Webb has asked me to keep her informed... --- I told Lady Webb about the Leaden Key's work in Heritage Hill. --- After running across Thaos in Brackenbury Sanitarium, ..." Commander Clive currently says: He smiles warmly. "What may I do for you?" And I can reply with: - "You're in charge of the Crucible Knights?" - "Tell me about the Knights of the Crucible." Lady Webb currently says: "How fares your search?" And I can reply with: - "There is something I can tell you about Leaden Key's operation." > "Nevermind" (I already told her about Heritage Hill and Brackenbury Sanitarium.) - Three questions about Thaos. - A question about Leaden Key. - "I have other questions." > 5 more questions
  4. I have reached a point in the game where I cannot play anything new without purchases, but the in App Store doesn’t open. When I click the button, nothing happens. I am playing on an IPhone XS that has iOS 12.3.1.
  5. When I went into the Luminos Bathhouse to do this quest, I got distracted and talked to the attendant to use the bathhouse. There was some sort of bug that kept returning me to his dialogue box. When I stopped talking to him my party was in bathing suits. I then went upstairs to initiate the quest, did all the talking and pickpocketing, then exited the bathhouse. The only items that were returned to me were my inactive weapon slots and quick items. Active weapons and worn items were all gone. Lost a lot of gear and my last hard save was over six hours of gameplay ago. Would love to have this fixed if possible. Can't attach saves as they are over 5MB..
  6. When I leave the library area to go to the Temple of Revelation, the game freezes during a cutscene in regards to a dice game. It is 100% reproducible. Before the cutscene starts, there is a dialog that pops up about an egg that hatches. Here is the save file: https://www.dropbox.com/s/9rle4r13ufp7ih3/Valkalii (dcfa5ff4-df4f-458b-94cf-bc58ec1e3160) (LAX-123ABCDEFGHI) autosave_2.savegame?dl=0 This locks the game completely hindering any further progress.
  7. Playing the Death Zone scenario: third one in the Scenario 6, the one with the Ice zones. Lem is fighting a Leng Spider. I intially considered using Summon Monster against the thing, but changed my mind and used her Bardic Performance to discard the Summon Monster instead. It bugged out, I won the fight through Diplomacy, but then would summon a Mercenary to fight the Leng. Then Win or Lose the fight would stall and I couldn't do anything to the game. Shut it down, restarted, it reloaded at the state of me ready to roll my combat dice with the Summon Monster being recharged. Same thing, Summoned a Mercenary then locked up. I could not advance past this fight, and had to Forfeit the run. After the Forfeit screen my Paladin was holding the Summon Monster Card, not Lem, and they weren't even in the same zone. Very annoying.
  8. I've been getting a game breaking bug / situation consistently that "traps" characters in an area, or locks them off from another area at random. This prevents movement in / outside of combat. Causing myself to try and free my characters (By making them run around in circles until each and every one of them manages to finally break free). This happens infrequently at Vilario's rest near the fire. Extremely frequently at the Port Maje Tavern first floor. A few times at Satahuzi near the center of the main area. And once at the Engwithan Digsite. I couldn't progress further due to this issue, and I'd love to keep playing and enjoy the game. But I cannot at this rate.
  9. Greetings, I'll post this bug to the attention of the developers. It seems it was something known from one year ago : I'll keep my words about what I think of this video game, technically. Basically, after talking to Udyne (with rather aggressive dialogue options) the quest may have disappeared, not only from my journal entry, as Remaro is missing at Seyuka. However, contrary to the post I had the encounter with Malnaj, after talking to Udyne (and said to her to "kindly ****-off, exactly the same answer as a previous game, see foward). The quest may have disappeared from there. Already done this quest, so I know how it works, and I've done it exactly the same way as a previous game (save). This previous game, was with exactly the 'same' character : I decided to redo from scratch the game as I've encountered too many dialogues/quests bugs that have broke my immersion. But again, I'll keep my words about that incident. I do not have previous save games that allow me to get back to before talking to Udyne. So I'm basically bamboozled. And as my character has since the release of Pillars of Eternity (2015) a role-play of a Pirate, you can suppose I am a lot disappointed and upset by this situation (not being able to have the wonderful hat as a reward), not talking about all the other problems I have with the game in terms of immersion. Shadow Explorer does not allow me to bring back a save before the Udyne talk, the most recent restore point is the 28th May 2019, which is a save a few hours before my decision to restart my character. Here are the saves affected : https://www.dropbox.com/s/pes9j4krwux5ox5/Savegames [Sorcerer bug].zip?dl=0 I can give a basic play-through, but it may have some minor flaws. I basically just expect the bug to be noted and corrected as fast as possible, mostly when it comes after over a year of the game release. This is to avoid any similar problem in the futur for another poor soul, like me*. As far as I am concerned, I am rather discouraged to continue to play the game, mostly as I play it for the RP which is here dying with all these stuffs happening. Nevertheless, if someone already had a similar problem with a solution or a workaround (other than the console or CheatEngine) I'll take it, and I'll promise I will not loot its ship. Respectfully. * I have currently 79 hours on Pillars of Eternity II : Deadfire, and have the feeling to waste all of these hours. output_log.txt
  10. ive just recently finished the quest a distant light and after talking with Eothas he gave me back a part of my soul which by extension should give me the talent gift from the machince but when I look at my charecter sheet it is not there ive looked it up and apparently this bug has exsisted for a long time with imported saves ive already tried uninstalling the game and then reinstalling but it does not work any suggestion?
  11. This really weird bug happened to me: I'm currently in act 3, and after a few loading screens I started noticing my watcher was getting smaller and smaller, It is now the same size as a party pet, Grog for example is sightly smaller than what my watcher currently is. I have no idea if some mod tweaked the game files and changed the size of my watcher but I had no issues till now with mods. Is there some value I can change in Notepad to revert him back to normal? Note that other characters seem normally sized.
  12. So had an interesting thing happen we have been discussing in another thread here: It seems like your character in heavy battles will pick up the abilities of other characters. At first I thought it was minor as it was easy to jog my character out of it, but recently it froze one of my characters completely, couldn't move, couldn't cancel the action. I was playing a rogue trying to use one hobble or escape, but somehow my rogue ability switched to the same ability an enemy Paladin was using, Inspired Beacon or Glories Beacon. Rogue can't use the Beacon ability, but mine wanted so badly to use it the character just stopped responding to any commands . I know you are all finished updating, but if you do take one more crack at fixing bugs - I would fix this one. Thanks! Edit: It reminds me of the backer beta when characters were getting stuck in certain instances.
  13. I was playing Sajan, the monk, and was fighting an ogre. I was going to use my +1 frost sling, and I revealed my belt of dexterity. I then clicked the red 'x' on the side to undo because I was going to see if my monk ability was any better, but when I tapped the button, the belt disappeared. When I finished the level, the belt was still gone as though I had banished it; i don't think that the belt even has a banish ability... Any help available with this?
  14. Hi. I'm playing with a Rogue Assassin and naturally I get the Slippers of the Assassin for footwear. The item works as intended in terms of gameplay but it seems pretty much always that the character invisibility visual mode never turns off. Not during the fight or even after the fight has ended. Makes the whole thing quite a chore to use as you have to quick save and quick load to get rid of the bug. Again, it works as intended gameplay-wise but not visually. Also if you're invisible, visually, during the fight it's hard to know what's going on with your character. Regards / beatspores
  15. Edit: I made a mistake posting this under beta patch. I will post a new thread under the regular technical support. Please remove this thread, thank you.
  16. Hi. I'm not getting the god boons at Hasongo. Worked before on previous playthroughs but now it doesn't. Tried both Galawain - distribute soul essence - and Skaen - devote to Woedica - via the set POE state options in Deadfire menu. Edit: Forgot to add that the effigy pool and gift of the machine stats kicks in as normal. Thanks / beatspores
  17. All of a sudden, lockpicking doesn't work. I can click on the locked item, my skill is high enough, and I get both audio and text confirmation that I was successful - but the lock doesn't open. I can do this repeatedly, as seen in the screenshot below. The object just stays forever locked. I'm on the latest version: 5.0.0.0040 with no mods or override files. I've tried restarting, verifying game file integrity, reinstalling, retraining the character, leveling up a different character with lockpicking. I even went back to a very old save (before this started happening), and it's still a problem. May have started around the time of the latest patch, but I'm not certain. My save file is too large to attach here, but I can send it via another method if that helps. Any assistance is appreciated - I'm 100 hours into the game, and it's pretty annoying to lose this functionality all of a sudden.
  18. Per title. Game is updated, synchronized etc. crash.dmp error.log output_log.txt
  19. So i was trying to solo Dorudugan and it took me almost 2 hours to bring him to so low hp, he was about to die. He used his pull ability and i moved away as usual but then my character hit some rocks while being pulled and got stuck mid-air. No matter what i did my character didn't respond and eventually i died. I spent so much time and made so many preparations to solo kill that boss only to die to this annoying bug ... This is frustrating to say the least
  20. Both - issue and suggested fix - was tested with weapon 100-100 dmg and easy to reproduce. Basically, all Carnage AoE Damage calculating only from Primary Weapon. So if your Primary Weapon is Legendary Sabre and a Secondary Weapon is ordinary Dagger, Carnage damage from Dagger Hit will calculate as it was Legendary Sabre. There are two effects chains for Carnage ability. One for Primary Weapon attacks: Carnage_SE_ApplyStatusEffectToEnemyOnEventPrimary >>> Carnage_SE_AttackOnEventPrimary >>> Carnage_AOEPrimary (in attacks.gamebatabundle) >>> Carnage_SE_PrimaryAttackDamage And the same for Secondary Weapon attack: Carnage_SE_ApplyStatusEffectToEnemyOnEventSecondary >>> Carnage_SE_AttackOnEventSecondary >>> Carnage_AOESecondary >>> Carnage_SE_SecondaryAttackDamage The mistake is simple: Both first status effects – Carnage_SE_ApplyStatusEffectToEnemyOnEventPrimary and Carnage_SE_ApplyStatusEffectToEnemyOnEventSecondary – was redirected to Carnage_SE_AttackOnEventPrimary status effect. To fix this, you must simply enter the correct status effect ID into Carnage_SE_ApplyStatusEffectToEnemyOnEventSecondary:
  21. All further information was verified, tested and easy to reproduce. As we know, my dear developers, all abilities scaling rules divided to 5 categories, listed in global.gamedatabundle, depending on ability's type: DefaultMultiProjectileScaling (for projectile abilities) DefaultBounceScaling (for bounce abilities) DefaultEffectScaling (buffs / debuffs) DefaultWeaponAttackScaling (for martial abilities) DefaultFallbackScaling (for all abilities which don't fall in any previous category, and this is the rules for Phrases scaling) Let's take a closer look: "DefaultFallbackScaling": "ScalingType": "Default", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1.05, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 2, "PenetrationAdjustment": 0.25 According to this rules (and tests), every Power Level all Phrases gains additional +5% Damage, +0.25 Penetration, and +2 Accuracy. In fact, there are only 3 Phrase gain benefits: Ancestor's Memories (+1 base Health), Come, Come, Soft Wind of Death (2 base Raw Damage) and Dragon Thrashed (4 Slash / Fire Damage). All Phrases gains scaling bonuses, starting from Power Level 2, nomather of it's acquiring Level (e.g. Dragon Thrashed (5 Level Ability) already have +20% bonus Damage (4.8 Slash / Fire) when you pick it. Maximum values at PL 9 for all affected Phrases: +40% Damage, +2 Penetration, +16 Accuracy. If you have Prestige Ability, then it will be +45% Damage, +2.25 Penetration, +18 Accuracy. Single class character gains scaling bonuses at 3, 5, 7, 9, 11, 13, 16, 19 levels. But what is not OK then? Phrases for multiclass Chanters follows the same progression rules as single class. In fact, multiclass characher gains scaling bonuses at the same 3, 5, 7, 9, 11, 13, 16, 19 levels. The only difference between Single and Multiclass Chanter's Phrases efficiency – single class have possibility to pick up Prestige ability to gain additional +1 PL scaling. Which is neglitable, comparing multiclass. We can't fix it with mods, so my dear and lovely Obsidian developers... [Rage mode on] DO YOUR JOB AND FIX IT BEFORE PATCH RELEASE! YOU HAVE A BUNCH OF FREE TESTERS, THROGH US, AND I'M PERSONALLY TIRED OF THIS BULL I'M (and for sure i'm not the only one) TIRED TO DISCOVER NEVERENDLESS BUGS AND INCONSISTENCIES, WHICH YOU SHOULD FIND AND FIX IN FIRST PLACE. [Rage mode off] Thank you for your undivided attention. Hugs and kisses. P.S. 'No hard feelings, good game' (c) Jeff «Joker» Moreau
  22. Been playing for many days now on the turn based mode and absolutely loving it. So far i've only encountered 3 bugs. Sometimes when the enemy uses wicked briars all its damage is done in real time even on turn based mode naturally leading to my characters death Wall of fire done the same thing when the enemy used it on me, never the other way around. The last one was a very annoying bug which happened at 'Kohopa's Fang' in the north of the map. Upon spawn in two of my party would spawn away from the entrance ON top of the north western fire trap and instantly die before i could load in eventually remedied by clicking fast enough and only taking 2 injuries and not dying. Loving the game so far! Sorry if this is in the wrong thread.
  23. Hey, I tried to look for a similar issue in the forum but I couldn't find anything. Sorry if this is a duplicate. The crash occurs during the "All Aboard" quest line. On what I believe is the last map, right after the scripted transition involving pirates and Huanas. The game crashes a few seconds after I've entered the area. I loaded a previous save just before that map, the game does not crash. But I am still stuck though, I can't get out of the area and / or finish the quest. Thanks 2019-03-26_220400.zip
  24. So i had the sabre tarn's respite for the longest time on my character, but i don't have it anymore, it disappeared. However, i can still enchant the item, but is nowhere in my stash or player/party inventory. I tried to enchant the sabre to see if the way it is coded would replace my item with a new item with the enchantment, but it didn't, I have no clue how to have the weapon again, i could load a save, but i did like 5 hours of gameplay before realising i did not have tarn's respite anymore.
  25. Hi QA folks! I thought I read a bug report about this - but I couldn't find it anymore. Sorry. This is an old bug but it seems it never got fixed. So: If you play a Soulblade/Fighter and kill an enemy with Soul Annihilation you will not get an additional attack from Cleaving Stance. Imagine that: not a single one. That's somewhat disappointing. It seems that Soul Annihilation isn't considered a melee attack when it comes to Cleaving Stance - which it totally is. But I can't say for sure. Anyway: doesn't work. No savegame needed (I guess) since you can reproduce this easily with any Soulblade/Fighter. Bye!
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