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Found 1,310 results

  1. It's impossible to pick a party member as destination for a spell by simply clicking on his/her portrait. Instead the area behind the portrait is chosen. Please correct that.
  2. Is it possible to make an option to turn off chromatic aberration? It makes me sick, and I try not to "reach out to souls" just to avoid having to see the effect. Is it possible to turn it off, or make it an option to turn it off?
  3. I saw this on Reddit, http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/, so credit to user Kirur for pointing it out, but I wasn't sure if he or she would post it here, as I have tested it myself. There's a webm in the thread for the lazy, http://webmup.com/HArIv/vid.webm Essentially, double clicking to equip armor removes all passive buffs including racials. Pretty gamebreaking if you ask me. Hopefully there's a way to patch back in buffs you've lost, otherwise I'm going to have to restart my 10 hour game.
  4. SPOILERS AHEAD I can speak to Durance about him helping creating the godhammer, and I do this anywhere, i my case, while in town, i just initiate a conversation and speak to him about multiple things and thats one of the things he say. After hours later, I go to sleep, and I wake up to a vision of him holding the staff and light eminating from it, and after speaking with him about it he "reveal" to me he helped shape the godhammer. And my response is - "You helped build the Godahmmer?" Which I already know he did ... maybe its a bug that I shouldn't be able to speak to him about it before I get this scene.
  5. I believe food is permanently increasing my characters health: My wizard and Aloth both started lvl 3 with 150 health / 50 endurance. They are still lvl 3, and now my wizard has 210 health, and aloth has 180. These are the values naked, no buffs shown. Both have identical constitution (10). Notably these are in increments of 10, and I have been using food to buff their endurance (+10 cheese). Also my fighter, also has 83 endurance, but 850+ health. Aren't fighters suppose to have around 5x health? He's showing about 11x. Not sure what happened there. He does get healed a lot by the priest..... So that's something else to check.
  6. Hello As I've written in the topic, when I press "2" on keyboard, it selects the entire party instead of just that one character. It's important to note, this problem appeared suddenly, after entering the catacombs in Defiance Bay. Things I've tried to do to fix it: Loading a quicksave [still inside catacombs], loading an autosave [inside the catacombs, right after entering], quitting and re-launching the game, changing party members between that slot, reconfiguring keybinds, resetting them to default, and restarting my PC. But, when I loaded an earlier save before entering the catacombs, that didn't happen. Entered the catacombs again, and it didn't happen aswell. I was out of combat when testing all of that, and without any buffs / debuffs on my party. So it's not really an issue anymore. The problem is, that save I loaded to fix it was when I just arrived at Defiance Bay, which means I had to do everything I already did all over again
  7. Dear developer team, I just encountered a severe bug that keeps me from moving further in the game: In caed Nua, my wolf companion disappeared after reloading a saved game (after I died fighting Maerwald). Now, I cannot leave the hold, because it is said that I have to assemble my party first (i.e. also the disappeared wolf companionā€¦). Now comes the tricky part: the wolf companion is also gone in all of my other savegames, thus I am completely stuckā€¦ I saw that some other people encountered this as well... Hope you can help me out, Best Alex Here is a dropbox link to the saved game: https://www.dropbox.com/s/zfja10p6ss4p3qm/7e8a9a48-5ffc-478b-b429-085ab79f6534%20quicksave.savegame?dl=0 ...and the link to the output log: https://www.dropbox.com/s/myvhw5buqm5gybj/output_log.txt?dl=0
  8. Hi, my game keeps crashing when I try to leave the Black Hammer Smithery. It gets into the loading screen, stays there for a few seconds and then throws me onto the desktop. I am playing the Steam version. The crash reports, specs and savegame can be found here (I'd use the file attachment function if it wouldn't keep giving me error messages).
  9. This is a pretty minor issue, but I've noticed that if I remove and then later re-add companions to my roster, all of their personal character info - like time in party/most powerful killed/most damage taken etc is reset, as though they'd never been in my party before. I was wondering if this was intentional or a bug? It's not a huge issue, it's just a bit of a shame to not be able to see everyone's stats as the game progresses, and slightly de-incentives switching people out of the party.
  10. Hello, everyone! I have nasty bug in Raedric's Hold. I cannot go out on the main map - I have crush and application is stuck. E.g. I cannot exit from this Hold and continue playing the game. I try every exit (Upper Rampants, Siege, Main, Canalization) - every time - game crushes. I have Loading screen and then - black screen with cursor image and application is dead. Nothing happens. I have idea maybe causes of problem is next: 1. I see guardians near the main gate on the map, speak with them, then i see them one more time. And they become hostile. Now i ended the quest and they must became non-hostile. But cannot. 2. I see and kill guardians on Siege Tower. Now I ended quest and game try to make them peaceful but cannot find them and crushes. From windows log after application stuck I have this: Description: A problem caused this program to stop interacting with Windows. Problem signature: Problem Event Name: AppHangB1 Application Name: PillarsOfEternity.exe Application Version: 4.6.1.54401 Application Timestamp: 54931539 Hang Signature: 367a Hang Type: 0 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1049 Additional Hang Signature 1: 367a48f188e7f18dc5abeccd02892a1e Additional Hang Signature 2: dcec Additional Hang Signature 3: dcec7049379ba907c3f7b5feed521e50 Additional Hang Signature 4: 367a Additional Hang Signature 5: 367a48f188e7f18dc5abeccd02892a1e Additional Hang Signature 6: dcec Additional Hang Signature 7: dcec7049379ba907c3f7b5feed521e50 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: W:\Windows\system32\en-US\erofflps.txt I try to load here my savefiles (attach file) but have error on forum too T_T. File from folder W:\Users\DeN DarK\Saved Games\Pillars of Eternity Size <1Mb. ff4f3136-7f8a-407f-bf7c-a3ad594d123f quicksave.rarYou aren't permitted to upload this kind of file quicksave.savegameYou aren't permitted to upload this kind of file Maybe you can fix it fast, but if not - can someone give me cheat code for jumping to another location?
  11. I can't seem to be able to upload images, so I use links from imgur. this is my character http://imgur.com/i8O6LGh this is my weapon http://imgur.com/U6vPjww and this is the combat log http://imgur.com/fZ40KBe You can see that my damage dealt before DT is 19.1. This means my damage before might would be 19.1 / (1 + 0.33) = 14.3, which is not within the weapon's damage range(16 - 24). So might is clearly not affecting auto attack. And another bug: http://imgur.com/x6RM4UZ just completely wrong
  12. game just freezes, but the sound and music continue. see the screenshot here: http://steamcommunity.com/sharedfiles/filedetails/?id=415286568 i'm running steam mac version. can't upload the save file, keeps telling me 'This upload failed'.
  13. I'm playing on Mac Late 2013. When i'm trying to save a game it's crashing. Not all the time, but often. Very often. It's always happen after new game (autosave). And then it's randomly happen while playing. Nevermind what is it: it can be quick save, or just save, or autosave. Fast googling showed up that's i'm not alone here. Please, fix it in the next patch. This game is awesome.
  14. So whenever I order Durance to cast a spell, and about 50% of the time when I ask Aloth to cast a spell, the character instead runs away. They go to some random spot, such as a corner, spaz out and slide sideways for a few seconds, and then cast the spell. However, they don't cast it on the target, they cast it in some second random spot, such as a wall or outside the map. I have no idea what might be causing this. Has anyone seen this? Is there fix? It's frustrating me because I can't beat the enemies without casting the occasional spell.
  15. As the title says I minimised the tutorial tooltip once now a constant sound of the tutorial scroll closing is playing throughout the game thoroughly annoying. I was only in the first caravan bit so trying a restart
  16. First off, I love this game. Worth every dollar I backed it with. However, once I started delving into the Endless Paths, I started hitting the wall of bugs. I got the "ranger companion in terrain" bug, and since I couldn't dismiss the ranger outside my stronghold, I decided to kill her. Stripped her down and sent her into monsters. Problem solved. However, after I moved to another level, a blank character square appeared in my party roster. The character was inside the terrain, and now I can't leave the area OR get it kill OR dismiss it. So that's two saves borked, maybe more, and I'm concerned that the game is just going to give me glitched characters at any moment for no reason, stopping me in my tracks. Here's a link to the .zip. Hope mediafire is okay because I don't have a dropbox. https://www.mediafire.com/?aifwy05to4d6f5w It's my understanding that there's a cheat mode, though at this point it might be a debug mode. Is there a command to remove characters from the party?
  17. Guys, I think I've found a bug. Steps to reproduce: 1. Go to Options -> Controls 2. Map something to some button (basically, make some change) 3. Try to map something else to Escape key What happens now is that two dialogs pop up: Save changes and that Escape is already mapped to something. Whether you accept or cancel, the "Already mapped" dialog goes away, but the Save changes is still there, it's inactive and you cannot close it, cannot click on any option there or basically cannot click anywhere else. ALT+F4 is your only option. Regards and guys, you are still awesome! --M.
  18. Record Keeper at the Ducal Palace, when speaking abou Eder problem I can just keep conversing about it, thus allowing to farm reputation like diplomacy. I used the [Resolve 17] option to continue and from there I can just repeat.
  19. When you boot up the game it seems to think the game window is half on one monitor and half on the other. Alt-tabbing in and out fixes it, but I find I continually have to do that during play. Anyone else have this issue or know of a fix?
  20. Hello again, It's an embarrassing thing to say, but I've just noticed on my first walkthrough of the game a bug that may have been consistenly going on for at least a few hours. I have an Island Aumaua with the racial Ability Armed to the Teeth, which grants an additional quickdraw slot to the hero. So far so good. After a few savegames, I noticed that the weapons on my third quickdraw where dyed in red and I could not equip them anymore. After removing them from the slot, a padlock appeared on it as if I had not acquired the ability and now I cannot use it. I've change instances, reloaded previous games-though, as I said, I didn't quite catch it on time- but the problem still persists. Here's a screenshot of the character sheet, the inventory and the savegame file: http://postimg.org/image/4q0w4odu3/ https://mega.co.nz/#!Kxo2BaIQ!WTJ_IohQ5II8KzRX-WKPe7ou0PG9TY36wQld51uWwk8 Hope that helps. IcosahedronXIII
  21. Hi, I'm on Mac OSX. Character creation is smooth as a whistle, then I click Done/ Accept and it takes me to a black screen with only ambient noise, music and the hand cursor. I've tried in a different resolution and in windowed mode, no cigar. I'm going to keep trying to disable graphics options, as I assume it is related, but this is deeply frustrating - if someone has a solution I'd be very grateful!
  22. Hello, everyone. As the title so bluntly puts it, I've just dowloaded the installer+preorder DLC item installers from the GoG website; the game installation ran smoothly and the game itself seems to play just fine. However, the portraits on the caracter creation menu are unavaliable (as marked by a big red question mark on the profile square) in all races and both genders. I have uninstalled the game and done a new installation from scratch on a different location in the same drive (to discard privileges problems), but the issue still persists. The art folder containing the subfolder portraits appears to be in perfect conditions as I can see all of them with my browser. Here are some screencaps of the issue. http://s27.postimg.org/l9ijkhoo3/ERTSJH.png http://s22.postimg.org/fupr8m5e9/Untitled.png http://s12.postimg.org/s4ipdiial/waesf.png I hope this is enough information to get a clear and swift solution out of this. Thank you in advance for your help. IcosahedronXIII
  23. Hi, Kickstarter backer here, but first time POE poster. POE has a Gameplay option named similarly to an old Infinity Engine one: Auto-pause on Weapon Ineffective. The purpose of this gameplay feature has historically been to let you know when the weapon you're using to attack your target is ineffective, whether due to innate damage reduction, protection spells, or your weapon broke among others. In POE, I enabled this option because it's useful information to be alerted to, and I was confused because it was going off all the time from my very first combat encounter - nearly every round in combat with: Auto-pause: Weapon ineffective (your character name). My character's a fighter and came with a sword and I was thinking, "Are they really throwing enemies that are highly resistant to swords this early in the game?! They're just bandits!". A little later on when I was fighting a single young wolf, I paid special attention to what was going on. I finally noticed that it was only auto-pausing with the weapon ineffective message every time *I* was hit by the enemy. It's pausing to alert me that the enemy's weapon is ineffective on me. This seems completely backwards and broken compared to previous implementations of the feature and for it to have any use in this game. Is there some place to report gameplay bugs like this?
  24. In the very first area where you see the dark priest and 3 disciples infront of the ancient relic. If you keep pressing esc to skip the scene it results in the sound progressing but the scene it self to stall. The game it self does not crash as you can still see the movement in the Dark Priests robe. But the sound continues forward but the rest of the animations besides the robe are stalled [ The temple - the soul sucking rays - etc ]
  25. I am running the game in windowed mode with cage cursor enabled. On loading the game, the game briefly appears halfway between my first and second monitor. After fully loading, it fixes itself - however, the caged cursor seems to think the screen is still in it's original position, and so I cannot select half of the screen. Alt tabbing out does seem to remedy this for now.
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