Jump to content

Search the Community

Showing results for tags 'Bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny


  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Website URL





Xbox Gamertag

PSN Online ID



  1. I just got Sagani, a hunter NPC, and when I activated her Wounding Shot ability she ran right up to an enemy and died... I checked the range on the ability and it says it's 0.5m (base 6m) which makes no sense. The base range is 6m which should be extended by her Intellect which is 13. Instead it's decreased to melee range... My steam's Pillars of Eternity "Current Content BuildID" is 577767 if that helps. My game should be at the latest patch version as of Apr 5 2015 as steam is set to auto update this game.
  2. So I decided to try a custom companion and went to bar to hire one. I make a mage and remove Aloth from the party. As I go over my new mage to adjust her grimoire, I notice that all 1st level spells are unassigned (no written spells). So I click on them to assign them, nothing happens. 2nd and 3rd level spells work fine. I go back to the castle and bring in Aloth. Then notice that 3 grimoires he had in his quickslots are gone. They aren't in the stash either. I drop another character and bring in the new mage again and give her Aloth grimoire and scribe/learn a few spells from him
  3. I found bug in main quest. That it is step by step: I went to Domenels House gave them stone and took the quest to kill someone in knight's hall. In the Knights community I finished 2 quests (about machines and undeads) I found it more interesting so... ....so in Trading Company quest when Domenels appeared I killed them I believed that NOW Knights or the Travelers would give me new quest (domenels attitude was bad), BUT because I took Domenels killing quest (and didnt finish it) they said that I had good relations with Domenels so they wouldnt give me new quests. So...I went to Domenels
  4. Is this a bug? The axe icon is over the icon slot: http://prntscr.com/6p5834
  5. Description says it would pause in case 1 of your party members can barely scratch the enemy target due to targeted enemy high DR .. Critical to do something about it most of the times (change target/weapon/action ) .. Why would I care (to pause) when enemies can barely scratch my party due to my characters high DR ? Everything is going according to plan - no need for warning/corrective action .. If you set your tank properly and position him/her properly game will needlessly auto-pause for most enemy attacks vs your tank .. ( /s poor enemies cannot penetrate my armor - what could I to to
  6. Character Screen doesn't list temporary Accuracy bonus from resting in active effects .. Are there any other temporary bonuses provided by resting, besides the accuracy bonus ? They should be listed as active effects with remaining duration indicator ..
  7. After having killed some ogres, I saved my game and ventured forward. In a room nearby, I found a blank ennemy that I can't attack and that doesn't attack neither. The save game: http://v.ripoll.free.fr/Temp/5e16fb590e8d4078a6700f21fb512c58 11589519 EndlessPathsofOdNuaLevel3.7z
  8. This spell claims that it "Grants a bonus to resist any attack containing the Dazed or Confused afflictions. If those afflictions are already on the target, their durations are reduced." However when I used it in a fight against the Vithracki bounty, it did not target my confused party members because they were not considered allies due to being confused.
  9. Since recently I got a duplicate icon for the "Shadowing Beyond" abilitly with a text displayed saying either "Caps" or now "SysRes" Please see Screenshot, Savegame and Output.log. Happy Eastern!
  10. *Update: Nevermind, problem resolved* I seem to be missing a dialog option when talking with Nedmar in Raedric's Hold Sanctuary. I have freed Giacco, returned to Nedmar, but the this is what Nedmar says to me now: I was expecting an available reponse such as, "I freed Giacco. Now please show me how to get into Raedric's personal sanctuary next to the throne room." I exited the game and loaded it back up and I get the same dialog options from Nedmar. I also tried choosing the "I need to rest" option and then talking to him again, but same thing. I got into the keep thro
  11. 2 Similar bugs are described below. Additional details and notes are listed at the bottom in order to assist in reproduction of these issues. Note: My play-through initiated before the 1.3 patch. I've read that companion attributes have changed since the patch if you start a new character. I have not tested this bug with the new companion attributes to see if that might have changed the way this behaved but I suspect the issue is still prevalent there as well. If you have any questions, Please let me know! Bug 1 Version: 1.3 Platform: Steam Date: 4/4/2015 Description: When
  12. So I was playing on a fire godlike fighter account with a party of 4 (including me) and tried to kill readric. I soon found out, I can't kill him with all his guards, so I tried to leave the castle to buy gear and gather more people. However, each time I try to go outside of the castle, I get a loading screen and then my screen turns black and my cursor becomes the "cancel" icon (the red circle with the line through it). This happens when I leave from any area of the building that I have tried and therefore I am trapped inside it (found some pretty cool loot though...) I'll continue to try and
  13. Edit. I did see in another thread you clarified that you realize you have NOT fixed the story progression bug. The bug list is misleading tho as it seems to say it fixed it. I suppose will just have to keep waiting. This is a pretty big bug tho I hope it's fixed soon. I can't play anymore of the game until it gets fixed. There WILL be spoilers in this posts about Factions. The patch notes talked about fixing the game-breaking bug of not being able to continue in the game due to the factions not working correctly. Well this patch was suppose to fix that. However it doesn't. It's still j
  14. I am not sure this is a bug or just an strange behaviour decided by the devs. If you have Scouting Mode enabled and you start a conversation, when you finish it, Scouting Mode gets automatically disabled. Is that a bug? I find it really unhelpful if it's not. It makes me press ALT key all the time after a conversation (I like to go Scouting all time in dungeons). Cheers!
  15. Hello, I'm experiencing a bug with the Changing of the Guard quest. I've received the quest to assasinate Wenfeld in Crucible Keep. After I assasinate him, however, it is not giving me any option I can see to leave the Dozens Token at the Alter. The alter is grey, probably because I clicked on it on a previous visit to Crucible Keep (before receiving the quest). Am I missing something? Thanks, Astos
  16. Mobs are not attacking: Elder Lions, Feral Druids (one only the Dwarf attacks), Lioness, Pwgra ... all just stand there (remain passive) while you attack Reloaded from Autosave, problem remains...
  17. Bug report: I have text size turned up to max because of short-sightness. (ps: thank you for this feature!) Not everything works smoothly. e.g. sometimes text wraps badly when examining items or reading lore. See screenshot. Running Windows 7 x64, with the latest patch (downloaded today, 4-4-2015) ps. apologies if this has already been reported; I am avoiding spoilers so have not read the forum.
  18. There is abandoned red circle just chilling there, without even a description, on the 3rd lvl of the Endless Paths. Check attached save game for more details. https://www.dropbox.com/s/koxaw02jfg7b3cz/18f629d2cf1440dd8a169ba9c02ac72a%2011701757%20EndlessPathsofOdNuaLevel3.savegame?dl=0
  19. If you dismiss a party member and then re-recruit them it doesn't save their stats. If I dismiss Sagani who has killed a boss, I should be able to recruit her later with the history telling me that she brought down said boss. I'm not sure if this is intentional, but I sure hope not.
  20. I took the draining lash skill and now I gain no focus when I attack foes. Funnily enough, I often find myself with -1 focus and below during fights. This is in the latest patch.
  21. For the Elder Stag. I know I know, I'm sorry, I just HAD to kill him ......
  22. It is larger than the inventory space, as though it was being manipulated by the cursor, but it is not. Here's an example of the problem while the item is equipped by a character. This is the item next to another hatchet, which does not have this problem. Also in the screenshot is a hammer and chisel, being moved by the cursor, in an attempt to demonstrate that Hearth Harvest is not currently being held by the cursor. Edit: This problem was not present in v1.02.
  23. Circles and health bars often vanish when enemies are "Confused" in combat, making them very hard to see, especially with semi-transparent enemies, such as shades. Pressing Tab lights up the enemies properly, but this is awkward.
  24. Songsmith Roska is a bounty that should appear on the map Cliaban Rilag. But she appears only after finishing the quest Fragments of Scattered Faith from Eder and reentering Cliaban Rilag. Sadly the thread about it is not in the Bugs area. Please merge or relocate http://forums.obsidian.net/topic/73358-bounty-songsmith-roska/
  • Create New...