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  1. Hi, I noticed that when entering to the Hall of Stars in Twin Elms it'll keep you giving xp under "Location Discovered!". I'm guessing this would also prevents users (or Steam users only?) from getting the Explorer (Visit every map) achievement as well. Just did a small screenshot, but I could have keep doing this as long as I wanted. See here.
  2. I created 2 level 11 hierlings (paladins) to compare max might and min might builds for my new playtrough lay on hands and resurection paladin abilities were as expected higher on might 18 plaadin but Silver Tide healing was about double(around 80 endurance ws around 40 endurance) on might 3 character (stats M 3, C 18, D 4, P 18, R 19) than might 18 paladin (dont remember other stats since i just wanted to compare Might effect on paladin powers) expected behaviour: might enhances Silver Tide as it is healing effect Will do aditional testing to confirm the bug, and maybe track down the attribute that does affect it, and provide saves and screenshots if needed (exited the game as im not planning to play today since im waiting for some feedback on http://forums.obsidian.net/topic/77571-suggestions-for-paladin-main-order-pls/ )
  3. Description: The game crashes when I try to enter the Black Hound in. Steps to reproduce: Attempt to enter the black hound in. Uploads: Your uploader's 1mb cap is to small for the save files (or even a zip of all of the files with best compression) and won't accept .zip, .dmp, .log, or .ini files. Here's a google drive link to the zip instead: https://drive.google.com/file/d/0B0LEiSl05KJjRkhCWkZwQU00V1U/view?usp=sharing
  4. Orlan's Bramble Ring decreases the PC's int by 1 instead of properly increasing it. It works fine on other party members. It will repeatedly remove 1 int if it is equipped and unequipped. I tested it by unequipping it enough to reduce my PC's int from 18 to 7. I had to load a save in order to get the int back to normal.
  5. When I start the game in steam, I can only click in "New Game". Options two and three stay loading and, during the game, I cannot save game. Please help. O.S: Windows 8.1 Intel i7 4700MQ 2,40 ghz Graphics: Nvidia 740M 1 ghz RAM 4 gb I have tried even updating to new beta 1.04, but still nothing. I have verified cache, unchecked Steam Cloud, but nothing, I cannot save games.
  6. If an enemy is casting something and cannot attack the disengagement attack still occurs and spell continues to being cast. I don't know if it supposed to be but it looks strange.
  7. Hey, I took the Trials of Durance quest. Later I went to the inn and recriuted some Adventureres, booted Durance out of my party without realizing I hadn't completed his quest yet. Now I can't find him in-game at all. He's not in the inn (that I can see) and he's no longer at his original spot. Any ideas how I can get him back so I can finish the quest?
  8. Hello! I have very strange bug. I skip part of Level One Old Nua there Kana and hero had conversation. Now, after I returned to Old Nua quest is bugged. Conversation with Kana lead to endless XP bug. My hero (only him - not all party) getting more and more XP. More of that. Even If I go there without Kana - still have problems. Some monsters on Lvl 2 (Xaurip Priests as example) now became immortal. I kill them - but only red circles disappear. Monsters still walking and attacking my heroes. I think somehow game is broken. I think reason - that I had bug with *errorName* Animal companion and my custom (hired) ranger character. After I dismissed my Ranger - in companion screen appeared blank white portrait. I have no idea how it is connected. But I think I need some help ( https://www.dropbox.com/s/2purxwo8yzi3onh/Broken%20Dungeons.savegame?dl=0 PS. I didn't use console but tried to open save file in WinRAR and delete lvl1 Old Nua from it (it helped then I have issue in Roedrick Keep). Level was recreated, monsters resurrected and resurrected Xaurip Priest still unbeatable. I try new tests tomorrow. If someone have ideas that caused that bug or will it be cured in next patch - I'll be waiting news.
  9. After clearing up Purnisc house and finding real person return to Kaenra in Goose and Fox inn. Select the second option (lie) and return the ring to Kaenra - quest is marked as complete and you receive an amulet in reward. You can still talk to her and continue selecting the second option - even though you don't have the ring anymore she will continue giving you the each time you talk to her. Selecting the first option (telling the truth) you'll receive an amulet but she will not be bugged anymore.
  10. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. 1. Perma health increase. http://forums.obsidian.net/topic/76268-why-do-these-two-characters-have-different-health-scores/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75484-bug-0526-health-still-perma-increasing/page-2?hl=sanitarium&do=findComment&comment=1649615 2. Already activated ability bug. http://forums.obsidian.net/topic/75071-into-the-fray-already-activated/?do=findComment&comment=1648202 http://forums.obsidian.net/topic/74833-grimoire-slam-already-activated/?do=findComment&comment=1648187 http://forums.obsidian.net/topic/76266-active-effects-still-sticking-even-after-103/ http://forums.obsidian.net/topic/74659-character-cant-cast-a-spell-says-already-active/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75252-druid-spirit-form-boost-always-active/?hl=%2Balready+%2Bactive 3. Sanitarium hostility bug. http://forums.obsidian.net/topic/74075-hostile-sanitarium-bug/?do=findComment&comment=1648561 http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/page-5?hl=%2Balready+%2Bactive&do=findComment&comment=1642714 http://forums.obsidian.net/topic/75068-sanitarium-issue/?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidian.net/topic/72428-dialogue-sound-issue-glitch/page-2?hl=sanitarium&do=findComment&comment=1654194 http://forums.obsidian.net/topic/74154-voice-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidian.net/topic/75266-reckless-assault-rogue-skill-buged/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75852-rogue-reckless-assault-stacking/?hl=%2Balready+%2Bactive
  11. This is a bug that happened after 1.0.3. It worked in 1.0.2 so it seems to be a bug. The problem: Changes from console command "skill" does not persist; every time i reload the game, the changes get reverted. An example: I want to change the player stealth to 10 1.) Enalbe the cheat console by typing in "iroll20s" 2.) Change the stealth-skill by typing in "skill player stealth 10" 3.) Look at the character screen: stealth got changed to 10 (or more if you have some bonuses or set some points in it already) Until here it works. Now here comes the bug: 4.) Save the game 5.) Load the game 6.) Look into the character screen: the changes to the stealth-skill got reverted to the previous value. In 1.0.2 it worked and the change didn't get reverted after a reload. In 1.0.3 sadly this isn't the case anymore. So to use my personal settings i need to type in the command every time i play the game.
  12. Not sure why it triggered, but it just keeps scrolling upwards. quicksaving then quickloading didn't resolve the problem. moving to another area did!
  13. Step 1: Equip a weapon with Coordinating (+4 accuracy / * 1.25 damage when attacking same enemy as an ally) Step 2: Enable your Reckless Assault Step 3: Attack an enemy with your 5 teammates Well, the damage and accuracy would be ridiculous. My rogue has 400 + accuracy, and the damage is 28k to 40K. However, his deflection becomes -286, which means Reckless Assault stacks with itself too many times. Please fix.
  14. Some minor "not game-breaking bug" I saw in the game (after 1.03 patch.) 1. "His old self" quest- After you finished the quest with Kaenra, if you talk to her again, she will ask you how's the quest going, like she didn't already know the quest is completed. 2. "Champion of Berath"- The fampyr butler- the one escorted you to the rooftop - who suppose give you a option to acquire her to be your servant, disappeared after combat with Raedric. 3. If you have high enough Dex and Con, one of the prostitutes in Salty Mast will offer go to Caed Nua to serve you, but if you sleep with her/him in Caed Nua, you won't get the buff from her/him. 4. Sometimes the one who falled in a combat, won't revive after combat even he/she have health left. Since it's out of combat, you can't cast revive spell on him/her, and you can't do a save and load because the system somehow thinks you're still in a combat. You can, however, camp to fix this, but if you're currently in a non-camp zone like in the city or village, the save is broken. 5. The hirelings still have the "Currently unpaid" status all the time. 6. My save is currently in Act III, like 4-6 in game time i think? Never had a monster attack from the Endless Path. Don't know if it's a bug, but in the guide says there will be monster attacks if you don't clean the Path. 7. How does the tax system works? I now have both prestige and security 40+, but still lose around 200 to bandit and 600-800 earned. And I have to pay 1100 every 5 days to my hirelings. Even it's not a bug, still kinda broken. And why can't we have tax collected like, few days IN GAME DAYS like hirelings payday, not go with turns? It's bad business bro. updates: 8. Pallengina's voice being cut: Pallengina's voice usually started from the 6th or 7th word in a dialogue. 9. Dismiss a companion from party resets his/her combat record. Not sure if it's a bug, but I would like to view my companion's combat record from time to time even I have dismissed him
  15. Description: The wording on Firebug says ""A fearsome ball of fire that bounces from enemy to enemy up to eight times, causing burn damage" but when i cast it and Eder is tanking, firebug will bounce to him as well. Steps to duplicate: 1.) Have a level 9 Druid, and a Tank of some sort (I used Eder). 2.) Engage an enemy group with at least two enemies. 3.) Cast Firebug once the enemies are grouped around eder. 4.) notice firebug will bounce to eder as well as the enemies. Expected Results: Firebug should not bounce to allies, or the wording should be changed to reflect this if the functionality is WAD (Working as Designed)
  16. Context: Monk solo play-through on Normal. First Bug: I know this has shown up a couple times, but I have used the ruby script scrubber as well as a couple tries of my own on the MobileObjects.Save file, with no luck. Tried turning off cloud sync with steam, tried deleting a bunch of the saves, no go on those either. Looking through the file I didn't see anything noticeable repeated except a lot of dll calls over and over again, but that might be normal. I have uploaded one of my saves here: https://www.dropbox.com/s/f3sfr3zaw9h71z2/83fbc3121dcf495a9ab7c4c304a32496%2014505550%20EndlessPathsofOdNuaLevel13.savegame?dl=0 This was earlier today and was taking around 30 - 45 seconds to load. Now late day my saves are taking over a minute to load, both quick loads, and regular loads. Second Bug: As I am doing a solo play-through I never have companions with me, and when I die usually its always a reload/gameover. However, with the Second-Chance modifier on my gear, I get up sometimes on death, and even though I am alive and still fighting on my screen, the game will still end. The second bug is annoying but I was managing before I had the item anyway, but the first bug is a nightmare, especially on tough engagements (which I have a lot of). I also stream and though I don't have many viewers, this is killing the pacing. My computer specs are attached in the DxDiag.txt attached on this post. DxDiag.txt
  17. Spell Slots Bug: Step 1, let your spell casters have bonus spell slot talents or items. Step 2, dismiss them. Step 3, you can change your party multiple times, every time you do it, your spell casters will gain 1 stack of bonus spell slots. Step 4, recruit them again to see the result. Paladin Ability Bug: Paladins have an ability which will suspend target's positive effects for some duration. This ability not only disables magical buffs but also equipments and talents, i.e. your bonus spell slot talents or sword+shield style. This effect can easily become permanent. The only solution I found is dismiss and recruit again, which will lead to the spell slots bug. However, you can not dismiss your main character. So you have to reload every time your main character got hit by this ability.
  18. I have found a possible bug, I have noticed it with the bow Borresaine, when equipped by a ranger, havn't been able to test it yet. Crit effect: stun, should be increased/decreased duration with crit/graze, however the effect seems to last 7.5s whenever the shot hits/crits/grazes as well as if the effect hits/crits. Combat log indicates 7.5s for stun under any condition. Is the duration of the effect altered on crit/graze of the effect or the initial hit? Also is this a bug in the application of a duration modifier or simply in the combat log?
  19. After Talking with the dragonslayer and telling her the truth,dragons amulet shatters at it says i feel dragon angry, while draonslayer says igained a powerful enemy and have to kill it. When i got to the dragon,it was soulles, had nothing to say and passive unles i initiated combat. If igo for treasure it attacks but stays green. During his converation first time he says he will place a portion of his soulinto the amulet. so both the conversation with dragon while accepting the quet and the qest part with dragonslayer would indicate that dragon shoulldnt be soulles when yougo back to fiish him is tis a bug or intended?
  20. Most items that add to constitution add zero to your constitution. Example - Snerf's folly(ring), fulvano's Boots, bracers of all consuming rage and troll hide belt to list a few. Yet the girdle of eotuns constitution works fine
  21. At the Ondra's Gift I only see the water, nothing else. The first time I entered the Ondra's Gift everything was right. I found the dead boy and told his mother. After I exit the mother house, all the map is covered with water. I attach two images of what I see now. I exit the game and enter it again, but the problem remain. Everytime I comeback to Ondra's Gift all is water covered. I'm using Steam on Linux. uname -a Linux tormekia 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux System Info: Lenovo ideapad z510 Linux Mint 17 Cinnamon 64-bit Cinammon version 2.2.16 Kernel 3.13.0-24-generic CPU Intel Core i7-4702MQ 2.20 x 4 Memory 7.7 Gb GPU NVIDIA Corporation GK208M [GeForce GT 740M]
  22. If one of my party member approaches friendly NPC, he automatically engage with NPC. and when he leaves NPC, disengage attack triggered and combat begin. I have to kill all NPC. I can't interact with any NPC! Please help! I am playing v1.03.0530 [save file] https://www.dropbox.com/s/y1a8y4v8vqavp7f/b6567708abd9426db6022234c24de1c0%2019600847%20CaedNua.savegame?dl=0
  23. Seven Nights She Waited While the White Winds Wept says it's foe damage but it clearly hits my entire party.also the priest spell Prayer Against Treachery doesn't seem to work on a target thats's already dominated.
  24. Hello everyone, names and prices are missing for items I sold to the dealer in the chapel. Please compare screenshot and savegame.
  25. This is a copy from : http://steamcommunity.com/app/291650/discussions/0/618457398968788430/ As it just happened to me, and I was able to reproduce and confirm, I'm copying the report here (credits goes to Minera)
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