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  1. Hi there, I have played for about 31 hours or so, and had experienced no issues. Today however I have experienced a game breaking bug; the majority of areas I have previously explored have had their fog of war restored, all enemies/NPCs I have killed have respawned and all world events re-occur; I didn't initially think this would be an issue (I can just re-kill stuff, watch any world events, etc) however when I came to enter the Endless Paths, I discovered that I could not access them because the key-requiring door had respawned and I do no have the requisite key. I reloaded a save file from an hour ago and this bug seems to not be present there. All I have done in the mean time is speak to Oly about the murders in the Salty Mast, complete the quest which involves delivering seeds to a contact at the inn in Copperlane and then left Defiance Bay. The only other thing I can think of as a cause is that I changed the game's language to french for an hour or so before deciding to switch back to English. Thanks, Robert
  2. I talk to Cwenith and eventually decide to take the quest. I'd completed the other two or three quests in the area. I run around Twin Elms to get enough positivity to allow for the option to arrest the Captain. I ask the Twin Fangs hunter about surrender and if she wants him dead. I talk to him (Captain) and tell him he'll be a prisoner in my dungeon. He's a bit too happy about it, but oh well.. He walks down the path, fade scene...everyone's gone but my party. Wasn't the Twin Fangs hunter supposed to be waiting for me? Hmm... I would attach saves but I cannot get even one below the 1mb limit. The output log.txt is attached but it did take a while for me to realize the quest had not actually completed.. Northweald.zip
  3. Tested with Borresaine, but I'm assuming all stunning enchantments are identical. Screen cap: https://www.dropbox.com/s/9072xz6q7xj4g1i/borresaine%20stun%20sneak%20attack%20bug.png?dl=0
  4. I was looking at the log for the upcoming 1.05 patch and disappointed to see that the priest spell Iconic Projection not damaging enemies hasn't been fixed - which is a real shame.
  5. Anybody can test if the companion inventory bug still occurs in 1.05? It was promissed in recent patch but cant find it in patch notes.
  6. Enchanting the Saint's War Armor with the "Fine" quality causes it to lose all its pierce resistance, even the natural pierce DR that scale armor is supposed to come with. It correctly gains 2 DR and 2 Slashing and Freeze DR, but does not display having pierce resist at all. The +3 Pierce bonus displays on the character's detailed information screen alongside the +2 bonus from Fine, but the stat overview on the inventory/paperdoll screen does not show him as having any Pierce DR. I also tried attacking the party member in question using a pierce weapon before and after the enchant to see if this may simply be a tooltip/display error, but the results were unclear - the damage differences between wearing the normal Saint's War Armor, after enchanting it to Fine, and after putting on a leather armor with no natural pierce DR, were all so slight that any changes could have just been natural damage variance. IMAGES Saint's War Armor before enchanting: Saint's War Armor after enchanting (and compared with ordinary Scale Mail):
  7. Description: Carnage procs against allies who are confused (and probably any other similar status) who wander too close to a barbarian hitting an actual enemy. I consider this a bug because it implies the confused one is the barbarian. The confused party member was standing in a stupor and had not taken any hostile action (towards anything). ~I've stood next to you while you flew into unimaginable rages during which no sane person could have any higher brain functions left, and yet you never once hit me. I get covered in some mushroom dust and NOW you hit me??~ "I could see you wandering around in a daze, I thought some light stabbing might snap you out of it.." ~You killed me~ "Confusion cured!" ~...~ Steps to Reproduce the Issue: Most easily reproduced in a fight against spore creatures with at least 1 barbarian in the party (who is not confused). Suggested fix: Confused allies are not hostile, but are instead neutral. They -could- be attacked by friend or foe, but are not inherently hit by foe only effects like carnage or (some) spells. They should still be affected by ally only effects such as healing or condition suppressing. If your system only allows friend/foe, then they must remain friend and control of the character simply removed or suspended (such as the case with knockdown/prone)
  8. This is my first play through of pillars of eternity and got to the sanitarium mission and was doing fine progressing my character just fine, and after talking to the man in the back it caused everyone to aggro on me as intended i assume, but some of the models that spawned were frozen in place. And everyone in the place turned against me, i have no way of reverting back and the warden is angry with me as if i caused the mess, and now have a deception point though I've no recollection of how i got it. I'm fairly upset as this was completely out of my control and now i have no way of changing it. not sure what's the best method of uploading my save file as it's too big to attach and dropbox seems iffy. edit: added more images of what is wrong, in one image it says i killed the man but he is still there and it didn't even show him as a enemy. but they're too big to upload so i'm linking a imgur album . edit2: Yup my game is broken and can no longer progress without losing a few hours of progress cause luckily i hadn't saved in a while. but seeing as how stuff like this can happen i will take the precaution of leaving a few extra save files.
  9. Description: Cannot change the game to fullscreen on an external monitor. When I do that, the screen turns black (but I can hear the game music). Running the game in windowed mode on the external display does work. Running the game in fullscreen on the built-in display (MacBook Pro) does work. Steps to Reproduce the Issue * Launch the game from Steam on the external monitor * The game starts in Windowed mode (I have configured the game to windowed mode with the built-in display only to be able to see anything) * In Options -> Graphics select: - Resolution: 2560 x 1440 (native resolution of the external display, though I've tried other resolutions and that fails as well) - Check Fullscreen - Close settings window for settings to take effect -> Game window changes size to 2560 x 1440, but no fullscreen (Player.log says "Could not find requested mode.") - Choose Fullscreen in the Pillars of Eternity menu bar -> Changes to fullscreen but the screen is just black (Player.log says "Could not find requested mode.") I've attached ~/Users/USER/Library/Logs/Unity/Player.log System Specs Game version: 1.04 / Latest on Steam Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2,4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB System Software Overview: System Version: OS X 10.10.3 (14D136) Kernel Version: Darwin 14.3.0 Graphics/Displays: Intel Iris: Chipset Model: Intel Iris Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device ID: 0x0a2e Revision ID: 0x0009 Displays: Color LCD: Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes ASUS PB278: Resolution: 2560 x 1440 @ 59 Hz Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: E7LMTF067386 Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Player.log.zip
  10. I have been playing POE for several days now and have noticed a few shall I say discrepancies? The Rolling Flame spell does not work. Instead of going in the direction of the red path when you choose it the flame goes to the left or the right at almost 90 degrees from the path. This I also noted with another spell that shows a red path but forgot to note it down. In the Eothasian temple in Gilded Vale the silver key that opens the door to level two does not always show up when scouting. I have had two out of four parties find the key and the other two nothing shows up when scouting the room the key is in despite having the same mechanics score. This will be my running log of bugs as I find them with the various parties I'm running. Some of the traps in the game require either a very high level to disarm or cannot be disarmed as they don't show up as red (the chest in the two-story job, one of the sarcophagi for example) Had the "already activated" message on one spell also but after casting a different spell with the same character it went away. It did not prevent me from casting a different spell but just couldn't cast that spell until the message cleared. I also lost the deep pockets talent after fighting the thugs in the Valian embassy even though it remained listed in the talents section. Until this is fixed I just won't give that talent to any of my characters. Summoned earth blight in lighthouse by druid and after fight the blight remained on screen whenever I went indoors anywhere in Ondra's Gift. Summoned rain blight in lighthouse by druid and it kept raining on every level of the lighthouse. Armed to teeth for Kana showed active but only two positions not reddened out. Took item out of red slot and put it right back in and slot returned to normal. Happened several combat episodes (even when only fighting beasts) then stopped happening after exiting game and going back in. Aloth stuck in fireball cast when using last fireball of amulet. Fireball icon over his head but he did not respond to any commands even after combat over and the fireball never occurred but the amulet disappeared. Had to save, exit game and reload to get him back to normal.
  11. I'm crashing consistently when moving from one area to the next. I'm playing version 1.0.4.0540-steam of the game on OS X 10.10.3. I've gathered my Player.log, autosave game file, and system info into a zip file. You can get it from this dropbox link: https://www.dropbox.com/s/xg0e1rb09nnl85k/PoE_crash_when_loading_new_area.zip Let me know if you need anything else. Carl
  12. With his invisible clone and name errors army !!! (the invisible animat stays even if i remove the mini from inventory. save-load fix it if hes not equiped but once equipping him again, bug comes again)
  13. I would like to point out two minor problems with the game that I encountered so far. 1) Since patch 1.04 I noticed that whenever I select one of my characters when the game is paused, they will not speak their line e.g. Aloth's "Yes?". When I unpause the game the first character that I selected will speak, or finish thier line (it pauses when I pause the game). This has occurred only after the latest patch. I don't know if it was intended to work that way, but it sounds strange. 2) I noticed that in certain battles, my characters would run in some random direction when I ordered them to do something and then selecting someone else. After some time I discovered what was the reason for this. Whenever my screen is in such a position that the UI with portraits is over something that can be selected with magnifying glass, when I selected one of my characters, by clicking on the portrait, previously selected character would run up to "inspect" the thing, cancelling my previous order. This was especially visible in a major fight in the 8th level of Od Nua with a certain Fampyr on a giant hand. On the screenshot below I have my mouse over my main character's portrait and you can see that the magnifying glass is also selectable (I'm not pressing tab):
  14. Obsidian, guys, I really try to play your game. Its atmosphere is excellent! But I just can not. After about 2 hours of playing the game it began to crash when reading new locations. Nothing helps. I read on your forum an advice to reduce details and disable all other programs in the background. I did it, but it didn't work. Still after loading 2 or 3 locations in succession it hangs. I do not have the newest PC, but it's not the worst one either. Windows 7 32 bit Intel Core Duo T6600 2.20 GHz 4 GB RAM GeForce GT 240M Please advice me what can I do. I really want to play your game, but unfortunately it does not help me with that. Best regards, Szymon. PS I attach error and log files from the last crash. output_log.txt error log.txt
  15. Okay. It isn't funny. After my first character died on the 2/3 way to Triple Crown Solo it was sad but it was my fault. Now my game ruined because of bug. After I enter in Heritage Hill I encountered only 2 skeletons and after I check difficulty - it was set to EASY!!! But I started game in PotD! It cannot be changed at all. And I play honestly and don't have older saves, before bug. Today I tried change game to window mode - and from other threads I know it may be issue. And this issue is not fixable I think. Anyway such bug is just ruin all desire to try TCS again. It is hard. It takes much time. But it can just switch to Easy in one second and you must start all over. I'm very sad panda a.t.m. (
  16. Hello, I am writing because I have a bug when I change the zone pillars of eternity. In fact when I load a zone, the game crash. Here is the report: [unityCrashHandler] AppName=Unity Player Info=Unity 4.6.1p2_961a19933c56 FilesPath=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\ File01=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\error.log|Error log Time=2015-04-19_130456 File02=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\crash.dmp|Error dump File03=D:\SteamLibrary\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt|Output log file I hope someone can help me.
  17. I noticed that Aloth's intelligence is locked at 18 no matter what gear I put on him. I have a +1 Int hat, +2 Int hat and a +1 Int pendant. I've tried them all, but no matter what combination of gear, his intelligence stays the same, and won't go higher than 18. Is this a bug. Is it actually 18, or just a mistake in the character screen, and behind the scenes he gets the benefits? The gear totally works on other people (like Kana, or anyone else), but it seems Aloth gets no benefit from it. Am I missing something? Is this an error from having a saved game that has been carried through the steam patches? Is there a workaround or a reset?
  18. threatening presence on barbarian keeps activating while he is down and it keeps reactivating and deactivating spamming the combat log
  19. I have the Linux version from Steam. I play an all-ranger party on PotD. I first encountered this bug on the 13th level of Od Nua; I lured a bunch of monsters from a larger group in one of the rooms out into a corridor to kill them separately, a tactic I've been using the entire game. I killed all the mosters close-by, but I noticed I was stuck in combat mode, so no regen, travel, or anything. I tried to resolve it by killing the rest of the group, which was pretty small at that point, so I gave my figurines a stretch and managed to solve this unplanned complication without regenerating. The second instnace occurred while fighting the undead Raedric. I managed to isolate Raedric from his fampyrs and kill him by a thin margin, but again, the combat didn't end, and I was too exhausted to do anything about the herd of fampyrs still remaining, and had to load. When will this bug be fixed? It's incredibly annoying, having to reload after just winning a difficult boss fight. Luring enemies away worked just fine before, so why not in these two cases?
  20. Greetings, I just ran in to a bug with the game, where my characters attributes are ruined, http://images.akamai.steamusercontent.com/ugc/716413223222274622/0580A9B8A6ACA01CC1E6A98C7B0234E058557F8A/ screenshot of my characters attributes after loading back in to the game. Basiclly how it happened and what is casuing it as far as I can tell, I had Wild Leech used with my character, so I had very high stats when I saved, then I left for a while and now that I got back to play some my characters attributes turn in to that after a few seconds after loading in, when I get in and instantly pause the game and then look at my stats, they are at what they are supposed to be normally, but then as soon as I unpause they decrease as the Wild Leech buff wears of me, and my stats decrease by a lot. Here is a link to my save if anyone at Obsidian wants to take a look at it, and hopefully it will help get this bug fixed http://www.filedropper.com/bc09940c-1399-449d-b82d-b74dac501781quicksave
  21. Hello, I changed Aloth to another companions in Gilden Vale. Aloth was equipped with "Ring of the Selonan" (+2 spell for 1 and 3 spell level). He had 6 1 lvl. spells and 6 3 lvl. spells. I've returned him in party in Od Nua, but he has 8 1 lvl. spells and 8 3 lvl. spells. Other characteristic was not changed... I've heard about bug like this before, but I've though that it was fixed. My save files: https://drive.google.com/file/d/0Bx1KtBrQAwPuQnBHWG5lOUg0b0E/view?usp=sharing - after https://drive.google.com/file/d/0Bx1KtBrQAwPubnRoSmhoSTZlQUE/view?usp=sharing - before Thanks!
  22. After a discussion on the usefulness of talents like Mental Fortress (http://forums.obsidian.net/topic/77842-body-control-mental-fortress-unstoppable-broken/), it was brought up that certain Charm/Confuse attacks actually target deflection rather than will. In particular the Confusion attack from Dank Spores and the Charm attack of Fampyrs go directly against the targeted character's Deflection attribute, not the Will attribute as one would expect. In contrast to some "special" attacks that can trigger an additional effect after a 2nd roll, those attacks only target deflection, at no point is another defensive attribute (i.e. Willpower in this case) ever involved. In consequence it's useless to bolster Will to defend against certain enemies - I suspect that aside from the two types mentioned here, more enemies are subject to this issue.
  23. my stats before killing the forgotten after killing the forgotten Duplicate items, looting items with value more than 2 by just clicking the item even the coins
  24. my stats before killing the forgotten after killing the forgotten Duplicate items, looting items with value more than 2 by just clicking the item even the coins
  25. One stands alone adds 26.6 20 * (1 + might mod) damage per hit .. Barbaric Blow test .. 10 damage BattleAxe. 33% Might bonus. 25% blooded bonus. -34% carnage bonus (for carnage) . 150 % bonus for crit ( 0.5 + 0.5 (BA) + 0.5 barbaric blow) .. The 50% extra crit damage bonus applies to all carnage crits not only the ones elevated by barbaric blow.. Blooded damage bonus works for carnage hits as expected .. 10 * ( 1 + 0.33 + 0.25 ) = 15.8 // hit normal attack damage before DR 10 * ( 1 + 0.33 + 0.25 - 0.5 ) = 10.8 // graze normal attack damage before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 ) = 12.4 // carnage hit before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) = 7.4 // carnage graze before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 + 1.5 ) = 27.4 // carnage crit with BB bonus before DR addability ..onestandsalone 10 * ( 1 + 0.33 + 0.25 ) + 20 * (1 + 0.33) = 42.4 // hit 10 * ( 1 + 0.33 + 0.25 - 0.5) + 20 * (1 + 0.33) = 37.4 // graze 10 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 34 // carnage graze Change weapon's base damage to 20 .. Add extra effect chanter debuff -0.1 (dull blade bla bla) 20 * ( 1 + 0.33 + 0.25 - 0.1 + 1 ) + 20 * (1 + 0.33) = 76.2 // crit 20 * ( 1 + 0.33 + 0.25 - 0.1 - 0.34 ) + 20 * (1 + 0.33) = 49.4 //carnage hit 20 * ( 1 + 0.33 + 0.25 - 0.1 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 39.4 //carnage graze // kill the enemy chanter (no more -0.1 debuff) 20 * ( 1 + 0.33 + 0.25 - 0.5 ) + 20 * (1 + 0.33) = 48.2 //graze 20 * ( 1 + 0.33 + 0.25 - 0.34 ) + 20 * (1 + 0.33) = 51.4 //carnage hit 20 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 41.4 //carnage graze TLDR When active OSA adds 26.6 20 * (1 + damagemod) damage per connecting (graze, hit , crit) attack/carnage .. Equipped weapon stats//damage mods not directly relevant ..
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