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  1. The new Druid spell Natures Bounty increases might and perception permanent by incredible high amounts.
  2. Hello ! I found some bugs you reported on the French version, and I want to help this excellent game to be perfect. 1) [Display] Description of Precision bonus continues to be indicated as Deflection. [Change in english, the bug disappears.] 2) [Powers] Repulsing Seals (Priest, level 2) lock at 1.25 meters without scale possible for Intelligence. Is it normal ? 3 [Display] A strange blur effect on few writing and image.
  3. aufra herself isnt in her home the entire room is very dark, you cant see anything almost you cant interact with anything and the circles around the playercharacters arent visible i cant attach my save-game, seems like its too big so here is a share from my dropbox: https://www.dropbox.com/s/6x1wueffxj0hxoi/90e43d06-ec2a-4483-adc7-01e518b2a688%20quicksave.savegame?dl=0
  4. I decided to respec my monk main character, and I was surprised to find that I was not able to select Duality of Mortal Presence during the ensuing level up process. However, upon completing the respec, I noticed that I still had it (it was not removed by the respec). I repeated the process several times with the same effect. It does not seem to matter whether or not I have activated the modal. I hired a level 7 monk from the tavern and took duality of mortal presence during level up. When I respec this monk the same thing happens (duality does not appear as a selectable ability during level up, but I still have it upon exiting the process.
  5. Description: After selecting a single character, accessing the options menu via ESC key results in load, save and quit + reassure dialog to malfunction. After clicking either one (accept after quit), the menu drops back into the game. I'd expect either the load or save menu to appear, or the game should quit respectively. Steps to Reproduce the Issue: Select a single character by clicking onto the portrait. Hit ESC key and click Load Game for example. I seem to be able to reproduce this almost everywhere. Additional Info: Reselecting the whole group cures this state sometimes. At other times that is not enough and you need to move the whole party around a little to make the menu items work again. This worked for me 99% of the time. System Specs: MacBook Air (13 Zoll, Mitte 2012) Prozessor 1,8 GHz Intel Core i5 Speicher 8 GB 1600 MHz DDR3 Grafikkarte Intel HD Graphics 4000 1024 MB OSX Yosemite 10.10.5 (14F27) Output Log / Savegame: Output Log and Savegame can be found at dropbox. Cheers Tim
  6. Description: I've entered Lle a Rhemen after completion of the 2nd act having sided with the Crucible Knights. After selecting "Yes, I would." at the stone head for the soul transfer (to create the Cloudsplitter weapon), the animation / cut scene / scripted dialog does not continue, end or fade out. The dialog box closes but I'm left with no HUD, no way to select characters, scroll or zoom. All I can do it tweak options, load games and quit. Steps to Reproduce the Issue: Place two characters on the pre-selected plates on the floor (those light up, when walked onto) which triggers the sripted cut scene. Then select "Yes, I would." The save game is exactly before placing those characters onto the plates on the ground. The result is shown in the screenshot. Additional Info: I had a similar experience at the showdown with Aelys and Wymund in the Dyrford Village Blood Legacy Sidequest. A different fighting approach (fallback to melee only to the end of the fight) after wiping Aelys' mind via Grieving Mother and prior to the cut scene where you tell Aelys to go, helped avert getting stuck in the cut scene after the dialog. Need not have anything to do with this bug but the experience of being stuck was exactly the same. I'm not able to circumvent the problem in Lle a Rhemen though. System Specs: MacBook Air (13 Zoll, Mitte 2012) Prozessor 1,8 GHz Intel Core i5 Speicher 8 GB 1600 MHz DDR3 Grafikkarte Intel HD Graphics 4000 1024 MB OSX Yosemite 10.10.5 (14F27) Unity Player.log tells me: Failed to execute flow chart script data/conversations/08_wilderness/08_cv_rhemen_soul_transfer.conversation Void StartCutscene(Guid)( b27e7ca1-483e-4a60-afcb-d5ab7947fe6e). Output Log / Savegame: Output Log and Savegame (quicksave) can be found here on dropbox. Best regars Tim
  7. 2.00.706, Windows, Steam. I decided that the White March expansion was a good excuse to replay the game, this time with developer commentary turned on. Which led to unintentional hilarity and a bit of grumbling on my part. If game speed is set to normal, the commentary playback plays as intended, and when the developer stops talking, the notification in the top-right corner disappears. Great. If speed is set to slow, the commentary playback plays as intended, and the notification disappears quite some time after this. If speed is set to double, the commentary playback is cut short mid-sentence about half-way through and the notification disappears at the same time. Needless to say, the playback should be the same regardless of game speed, and should be the behaviour that is currently only experienced at normal game speed.
  8. By moving across any map, I encounter short lags every 10-15 secs. Now I found that quite a lot people are posting the same issue on different forums since the game released. None of the patches since then addressed it. My Specs are: win 7 64bit gtx 460 amd phenom ii x4 8 gig ram
  9. Hello, Sometimes the attributes below the price in an item description is rendered too high. See the screenshot for an example where I open two times the same item (right is the correct rendering). It seems to happen when you look at an item whith a short name (one line) and then look at an item with a long name (two lines).
  10. This game is great, But it freezes so often that it is killing me. I guess freeze is the wrong word, its more like it just turns off. it Happens very often, sometimes right after a leveling up or going from choosing a location and loading it, poof game crash send report and desktop. sucks cause i really want to play. Total immersion. what a tease. Please help fix this for my computer i will do anything. Please DxDiag.txt stuff for pillars.zip
  11. Hello, When the text is too long (for example in French), it is not correctly rendered in the new AI Behavior panel.
  12. Description: 'Flanked' Status applying without engagement limit being surpassed, with Fighter ability 'defender' active. Steps to Reproduce the Issue: - Identified in 'Magren's fork' with Eder fighter. Defender ability active, three enemies engaged. - Confirmed testing twice against three wolves engaged, taken screenshot for reference. - 'Flanked' status shows when hover over character, and with tool tip by portrait. - Consistent occurrence with all new games created with 2.0 beta patch. Important Files: First post, as I'm the silent type online. I think I don't have permission to attach files yet so I have provided a link to screenshot. If other files required let me know. Thanks Screenshots Available via Link - Identifies green lines showing current engagement, defender active, and highlighted tooltip to show flanked being triggered. https://drive.google.com/file/d/0B7BLFRlKoWWXeDJ5bHV6a29FMEk/view?usp=sharing
  13. So, after I saved the Vailian merchant from the Doemenals and they started their war against me, and after having dealt with hit squads coming from them for a while I decided to return the favor and wipe out the Doemenals at their mansion. I did so, killing everyone in Doemenal manor and then looted the place clean, except for the safe, due to this strange skill check requirement bug. Basically, I have a Rogue-like Priest of Skaen in my party, who has a Mechanics level of six, currently (I think he's sixth level, as he's a bit behind the rest of my seventh level party since he was recruited after my actual rogue died to a trap - playing on Triple Crown mode - Path of the Damned, Expert Mode, and Trial of Iron). The Skill check on the Doemenal safe is for level 7 Mechanics, or level 6 but with 7 lockpicks. I have 10 lockpicks currently possessed by my Rogue-like Priest, so this shouldn't be a problem, but whenever I try to pick the lock, it fails. I tried quitting and reloading in case it was some kind of weird issue on loading into that area that time, but upon reloading the problem persisted. This seems to be a bug, as I've picked other level 7 locks with lockpicks prior to this action. I don't know if the bug is a mislabeling of the Safe's skill check (i.e. that it's actually a level 8 skill check labeled as 7), or that there's just something broken here. I was able to disable the trap on the safe already however (I think it was an arrow trap). Steps to reproduce: 1. Create a character with Mechanics skill level 6 or get another character to Mechanics skill level 6. 2. Go to Doemenal Manor, and proceed to the 2nd floor (if hated by them, this may involve fighting). 3. On the second floor, to the east side of the manor, there is a safe, go into sneaking mode and disarm the trap on the safe. 4. Ensuring that you have more than seven lockpicks, but only a character with Mechanics level six, attempt to unlock the safe which is labeled as requiring 7 Mechanics Skill or 6 Mechanics skill and 7 Lockpicks. 5. Notice that despite meeting the 6 Mechanics Skill + 7 Lockpicks requirement, the lock refuses to open up. Screenshots attached.
  14. Just bought this game and so far I love it, but I would love to be able to play in windowed mode. I also got screwed into a lower resolution. On first load the relevant graphics settings were: resolution: 1920 x 1080 fullscreen: yes I unchecked the fullscreen box and clicked apply, but nothing happened. I closed the settings, clicked "Save" when prompted, but still nothing. I restarted the game and I was still in fullscreen. I repeated this several times with the exact same results. When I uncheck fullscreen it remains checked until I leave that page, but when I return it is checked. Next I tried changing the resolution. I opened the dropdown and there were only two options, 1440 x 900 and 1280 x 800. I selected 1440 x 900, unchecked fullscreen, and applied. The resolution was set correctly, but still no fullscreen. Exited, settings and clicked save, fullscreen. Restarted, fullscreen again. I reopened the game and tried to set my resolution back to 1920 x 1080, but it was not an available option. I changed to the smaller resolution and repeated the same process as above without fullscreen. I changed back to 1440 x 900 successfully, but still not windowed mode and still no 1920 x 1080. I reloaded the game a few more times but made no progress. The resolution isn't as big of a deal as the windowed mode for me. I bought the game through GOG and installed using their Galaxy Client. System settings: OSX Yosemite 10.10.4 (14E46) MacBook Pro (Retina, 15-inch, Mid 2015) 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M370X 2048 MB 15.4-inch (2880 x 1800)
  15. I've come across a couple of bugs so far while playing the game. 1: When I collected fruit, it automatically went into the stash like it's supposed to. However; when I went into the stash so as to move the fruit to the inventory, I first noticed that there was seven fruit in one stack instead of five. Then, when I went to move the fruit, I was unable to (it just went back into the stash). When I continuously clicked the fruit into the inventory, the fruit filled out all the empty slots in that person's Quick Items instead with 6 fruit each, while leaving behind some fruit in the inventory. I was; however, able to split the stack of fruit correctly by using right click. 2: In the bottom-right bedroom on the upper floor of Brighthollow, a magnifying glass appears on the bed when you click tab. However, when I clicked on the bed, no text appeared.
  16. I have just finished the game and I found a number of really annoying bugs and I am also experiencing game crashes occasionally. Since I started the game with an earlier game version, I am not going to post the bugs just yet, the game crashes however occur when I launch the game therefore I believe that issue is not related to the savegames. I use the GOG Galaxy client. I have attached the output logs of the crashes below and my system information. I hope everything is there that is required. I will post the bugs too later on. As I wrote above the crashes occur when I try to launch the game. output_log.txt output_log.txt output_log.txt output_log.txt output_log.txt output_log.txt DxDiag.txt
  17. So..it's been a long while now, any word on this? I mean you guys have announced an expansion and us Mac users still can't even see our cloaks. May I ask why I should put faith into this expansion and buy it while the mac users seem to not be cared for? Note: I am a fan of the game, i just want the mac client to work as intended. What if something else doesn't work for the mac client in the expansion? As of now, I know for sure it won't get fixed.
  18. Hi, im stuck on Caed Nua Floor 8, i fighted Fampyr and after the battle Itumaak cant move (he is stuck on the bridge), i cant go to ANY stair because of that (you must gather your party...), dont know what to do, help T_T PD- i REALLY love your game its like old style rpg 8-) Here some pics: This is where itumaak is stuck These are my system specs More system specs; Here is my saved file =D https://mega.co.nz/#!0J9ThIJA!IK8_KwwOFdtPzu0Zrv19PGED3oEJd3Cy0usaIh3Df5I Another BUG there is another bug i want to report, sometimes (since i reached Caed Nua i have problems choosing my characters by clicking on their "pictures", for example, if i click on Eder picture he is selected, ok, but then, if i click (left click) on Aloth picture, Eder GOES where Aloth is AND Eder is still selected, i mean, i CANT select Aloth by clicking in his picture (aloth or anybody else), once i select any of the party members i cant select another member by clicking on their pictures, the ONLY way i can select them is by clicking on the characters, i mean, on the "bodies" (i dont know how to say it xD) Anyway, that happens sometimes, not all the time, but its so much frustrating T_T i can live with this last bug but i want to get unstucked from Caed Nua 8 so please help! T_T Thanks for your help!!! =D
  19. Description: Went to do the Thorfen quest and killed him but now Eder and Aloth are permanently stunned and I'm locked in the area. Steps to Reproduce the Issue: Fight Thorfen, get one of those characters knocked down.. not sure Resources Output Log and System Specs, save file and screenshot linked below. ( the file size limit makes the attach files basically useless btw...) https://www.dropbox.com/s/j5ehk35dtu42j2j/PoE_Issue.zip?dl=0
  20. Hi, The game repeatedly shuts down my whole machine when it plays the wind/storm cutscene right after you kill the first boss at the very begining of the game, this is when the when the characters run into the wagon and then the wind effects happen. Its happened 3 times in a row in exactly the same spot (with new games from scratch each time) How can you get past this?? The attached savegame is at the beginning of the game - I havent managed to save just before the crash yet. BTW - the forum wont let me upload the savegame either without changing the file extension either: "0a909751-2687-422f-bd86-cd0737268164 autosave.savegame You aren't permitted to upload this kind of file" output_log.txt DxDiag.txt 0a909751-2687-422f-bd86-cd0737268164 autosave - Copy.savegame.txt
  21. Hi, I would like to report a bug that's really affecting my gameplay: Since patch at start of June, the companions and custom characters I had in my stronghold have disappeared. Custom Characters are completely gone while the game npcs have returned to their original locations but are now non-recruitable. Those in my party remain fine, but I recently hired a custom character from an inn and had to remove Durance to make way for them. Durance is now back in his original location of Magran's Fork and is, like the others unrecruitable. I enclose a link to a drop box zip containing: dxdiag output log save file - everyone available - which is a save from before the june patch save file - Dur, Greive, Sag & Hiv missing - from current game with everyone missing save file - Durance non recruitable - from current game showing how characters cannot be recruited https://www.dropbox.com/s/c3glmnvu0pdj7dg/PoE%20Saves%20-%20output.zip?dl=0 Is there any way I can re-recruit these companions as I have not completed the quests for any of them. Also, Eder's quest seems to be broken now as he permanently wishes to speak to me but has no further dialogue options. Any response gratefully received.
  22. I got stuck in Raedrics Hold Dungeons... I'm sending the savegame, a screenshot and the output. I can't knockdown the character, also maimed him doesn't work, either trying to attack a teammate nearby. I could reload from the autosave from the start of the scene, but it's discouraging to start the whole scene again... I hope that dev's can create an alternative to solve those stuck bugs... Cheers! https://www.dropbox.com/s/24zwdkhdx6ewb55/raedrics%20hold%20dungeons%20stuck.zip?dl=0
  23. Description: Wall of flame spell does no damage either to foes or allies. It just doesn't work and is completely useless. It used to work properly before. I cannot give you the specific patch number though because I had a long break. When I came back it just stopped working after updating the client. Steps to Reproduce the Issue: Launch the attached saved game, move down the corridor to encounter enemies and start fighting. Choose any mage (Isandrod or Aloth) and cast the Wall of flame. There is no any damage dealt from the Wall of flame source. Important Files: https://www.dropbox.com/s/wywktws9l0nel5q/wall-of-flame-bug.zip?dl=0
  24. Hello, When you hide the UI and activate Scouting, the glow around the Scouting icon is not hidden. You can see it behind the fourth portrait.
  25. (Very minor spoiler warning) I found a Minor Ring of Protection in Easternwood (in a hidden brick in the graveyard), and I tried to put it on Eder.... It didn't do anything. I put it on my main character, and it increased two of the three stats it was supposed to affect. I put it on another character, and it increased all three stats. It appeared to increase stats that were below 50, but have no effect on stats above 50. I've attached two screenshots of my attempt to have Eder wear it. The first one shows the infobox for the ring, while it's in Eder's inventory (you can see it just to the right of the infobox): The scond one shows the ring on Eder: In both screenshots, you'll see that his Fortitude, Reflex, and Will are 70, 50, and 50. The ring should increase them to 75, 55, and 55. As the subject says, I'm using Steam version 1.0.6.0591.
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