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Found 1,262 results

  1. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that option is awesome ^^ Just started TB mode, looking forward to seeing the game play out in a new perspective Cheers!
  2. So, I'm getting a bit miffed. Forbidden Fist subclass is pretty much useless due to the duration bug with Forbidden Curse. No-one is going to play that class. And it will make new players who choose it despair and give up on the game in frustration. Cause: The subclass cannot generate enough wounds to use abilities. Henceforth it will be a class that mainly will use autoattacks. The issue is best explained in the three pictures attached. It's the starting fight with Benweth and his pirates. On FIRST use of Forbidden Fist, these things happen. 1) Damage breakdown: It applies an extra 25% damage. Which strangely is in red text. If you talk to the dev who designed the concept he/she will likely agree that this is wrong. It should apply the 25% extra damage on second curse stack. 50% on third stack, ete cetera. But not on first uncursed use. 2) Combat log. The curse duration is way way way too long for a first use. Waiting 19 seconds (best scenario) for your next wound, leads to a max of 3 wounds pr minute unless you get other debuffs on you. This duration happens because the curse doublestacks the duration with the following formula (10secsonds + 10seconds - resolve). This is bugged! Or very very badly designed. Like totally drunk-designed. Falling-down-barstool-drunk-designed. If intended. 3) The curse description is correct here. 25% extra damage on next use of Forbidden Fist. But the duration is way way too long. 4) Might bonus (over 10) means you take more damage from the curse. Intelligence bonus (over 10) extends the curse duration. This needs fixing. You need to overhaul the Forbidden Curse implementation. The subclass is - as of 4.1 - still unplayable. PS. Sorry for the slightly aggravated tone. But it's been broken the whole time and I know that others and I have posted about these bugs before.
  3. I just started a new game on turn based mode, when you come back to life you are wearing clothes but can pick up some armor and weapons before heading up to the fight. I switched to armor and then back to clothes and that caused my character to change her look, the hair became white, the skin color became either white or just very bright and my character got taller. I tried it a few times and it seemed to happen every 3rd or 4th time I switched to clothes. I was unable to make the bug happen again after the boat fight or after reloading the game.
  4. After getting Kalakoth's Freezing Rake as a Trickster Rogue, the ability appears to be usable anywhere on a map. The normal iconography would imply not - you get the usual range circle, but if you actually click anywhere (whether it's a "can't see" icon or just "too far" icon), the spell just casts and affects the given area. This is Mac GoG version 4.0.1.0041 - game was started back in 3.x days, but I don't know whether it was a problem then or not as I discovered this purely by accident. The save file is 6M so can't upload it here; I can link to it from external if you actually need it. I've attached an image showing the rake activating in the sky over Periki's Overlook, being cast from outside the Adra Bath House. This does not affect any of the other ranged trickster abilities (e.g. "Gaze of Adragon" or "Wall of Many Colours")
  5. Hello, I am on my second playthrough (love the game) and ran into the bug of missing the "talk" option with the sword Modwyr (I have all three main DlCs and version 4.0.1.0041). Since this bug has been known for a while, I suspected it might be something with my installation or save file. After playing around a bit with my saves, I noticed that the bug very likely occurs independently of mods i have installed: I always lose the "talk" option with Modwyr after I sell it and buy it again. The problem is, on my current save I sold it accidentally. I guess all left to do for me is to roll back to a save where I have not sold Modwyr. Or can I do something about it on my current save? Maybe with the console mod? (Below is a onedrive-link with a 7z archive containing: my save file, the latest output_log and pictures of the bug and my Deadfire installation folder (I include this last one because I remember that I at some point started to use GOG Galaxy on top of a manual GOG installation and I wonder if my installation looks wierd because of it... but I've never experienced any problems in 1.5 playthroughs). https://1drv.ms/u/s!AoFirKO3NY-YgQoIbq4mqJEB0_GU)
  6. Haven't played in a while and only a little since the dlc so I am not sure when this changed happened but all ship encounters are now showing up like this for me. Tried verifying the game files but the issue persists.
  7. Hello! Doing some testing I found this weapon disappeared when I killed enemies. I believe it stayed on hit but most of the enemies I tested on kept getting 1 shot so I would have to try somewhere else. Edit: Just rechecked on guards and it does disappear on hit. Edit 2: I guess it's supposed to do this.
  8. Hi, as title: when you pick the PL 9 ability Empowered Strikes on a Monk and use (empowered) Whispers of the Wind nothing special will happen. No +100 PEN and no +100 ACC. Nor on the first attack neither the following. If I use Stunning Surge (for example) it works. In addition, the other "Empower-Abilites" (+1 PEN, +10 ACC and so on) that you can take at PL 7 also do nothing with Whispers of the Wind. Find a Monk (MC) with those abilities here in my savegame and try it out: https://www.dropbox.com/s/tcwpf6g07ik0k5t/Hyleon%20%28f9c897b3-bd46-4c0e-9148-d236ebfea8c2%29%20%28LAX-123ABCDEFG%29%20quicksave.savegame?dl=0
  9. Hi, I'm playing with Aloth. He's lvl 20. When I summon an Essential Phantom it has 34 accuracy: 25 base and +9 from level. That can't be right. Before that it had really high accuracy. I noticed the same with another character I played solo before (Geomancer): loaded up the savegame and the same problem there. I had similar problems with an Ancient whose unique shroom summons would not scale their stats correctly - don't know if that's related. Find my savegame here: https://www.dropbox.com/s/tcwpf6g07ik0k5t/Hyleon%20%28f9c897b3-bd46-4c0e-9148-d236ebfea8c2%29%20%28LAX-123ABCDEFG%29%20quicksave.savegame?dl=0
  10. Did a search and didn't see it reported before, encountered a couple of missing strings in The Oratory of Wael.
  11. Dear I have reason to believe that Nalvi pet wide party effect doesn't reduce recovery time. Atleast in-game tooltips doesn't show it. I compared it to Abraham who does. Base Nalvi Abraham. Deck of Endless possibilities keeps being used endlessly when AI uses it. It will show -3/0 uses per encounter left and keeps counting down everytime it's used. Greetings
  12. Hi, This spell is not working sometimes. I tried to respec and it started working again. Then it stopped working again after casting it outside of combat. You can find attached the output log and the system specs but the save file is over 5 MB archived. A screenshot: https://imgur.com/a/HiS2MDh I hope you can fix this as it's one of the most important spells for the solo wizard Thanks and Happy New Year. output_log.txt DxDiag.txt
  13. During the beta AOE weapons were fine, but since 4.0.1 (perhaps 4.0 launch, didn't get any aoe weapon when I replayed when the patch launched) no martial abilities work with the AOE weapons like Whispering greatsword or Citzal's Lance. The ability only affect the target (and no aoe dmg) and my character just keep launching the same ability again & again until no more resources. EDIT : Both Hand mortar weapons aren't affected. Perhaps only melee AOE weapons are bugged? Don't know if i'm the only one affected (problem with my game?) since no one report it but AOE weapons are useless right now.
  14. Serafen wants to talk but has nothing new to say. I just completed "A Sorcerer and a Gentleman", talked Malnaj out of fighting (Principi +2), and spoke to Serafen onboard my ship about the slavers (before the icon appeared), but the icon persists. He just has his ordinary lines when I talk to him. Can I fix this with the console? Image Attached.
  15. Xoti's companion quest Lantern of Gaun is currently bugged in my playthrough. The quest progressed as normal (as I've later checked on wikis and such) and the soul extraction procedure completed successfully, with Xoti being cheerful and "sleeping like a baby" since then. However: - The quest is still in my questbook, on the stage after the worsening nightmares - It continued to update with new adra pillars found - Xoti continued to grab the souls past the procedure - If manually spoken to, the "how are you feeling" dialogue with Xoti is always shown as new, yet no new responses are in that tree if I pursue it As such, Xoti seems to behave as if the quest ended with the "light" ending, but I'm not sure if this unfinished state in the quest log will result in some bizarre flag that makes the quest incomplete for possible sequel export. UPDATE: Epilogues and final talks still worked as if the quest was resolved with the light path. The quest remained as incomplete in the log. The quest was completed on 4.0 version of the game (while I'm still playing that same playthrough on the newest Steam build). Link to the savegame: http://klardendum.com/poe/poe2save.zip As a bonus, two Bounty quests on that same file cannot be completed: Huana's bounty missions cannot be turned in since the start of Act 3 since Barati is simply missing from the game world. RDC bounty missions cannot be turned in (but with the quest not marked as failed) due to me siding with Huana and making the entire district there hostile to me after the quest was complete.
  16. and i wouldn't have known if i wasn't messing around with the other histories and seeing vela on the beach with the magranite, imported my save,and nowhere to be found,quicksave quickload didnt work completing the gather the ppl quest didnt work either
  17. Hello. I have a bug/a question, this depends. From the game release the Fighter subclass Black Jacket had no Constant Recovery. One of the patches gave him the ability to recover, although less efficient then in usual fighter. When I tried to create chareacter-adventurer Black Jacket, the game said I can't take Rapid Recovery as I had no Constant Recovery. Is this a bug? Or is intended to be a part of the penalty?
  18. I'm having some issues, I just booted up my savefile for the first time since the last update, and in the next fight half the npcs are invincible and won't die when reaching 0 HP. EDIT: It seems like it only happens in the Drowned Barrows. Screenshot: https://i.imgur.com/0B4Xhd2.jpg https://i.imgur.com/nzk5hGk.jpg Steam forums: https://steamcommunity.com/app/560130/discussions/2/1744480966992795208/
  19. So, It's patch day today, but I still can't give Llengrath the seed in Seeds of Deception after killing Wael Oracle. She just say goodbye and walk away. I get this quest from her, but still can end it only with Tein. Does anyone solve this problem? Or Llegrath can be found on map somewhere else?
  20. Animal companion abilities not showing up in the selection screen for abilities. Character is a multi-class geomancer. Screenshot might not show the full abilities list, but Takedown is not there(nor it's upgraded forms). It only appear in the locked presets for Ranger. Save files are in the link https://drive.google.com/open?id=12aTi7zMjE3jGF9T-BfVbOPx4W2pxmkG0 Thanks window 10 64bit gtx1070
  21. When I attempt to recharge the archer card to assist a ranged combat check she changes the other dice to d4s. This results in a much lower chance as it changes d12s to d4s. Let me know if you need more info. I'm running through the first stage on the second difficulty setting on a Google pixel android phone and this has happened every time I have used her so far
  22. Skill/Ability numbers are showing whenever conversation or any other window opens and they should no longer be there. You can see the three "1"s to the right of Level 10 that should not be there. Below the bottom center of the Skill window. output_log.txt Version - (4.0.0.0034) Win10 x64 Nvidia GTX 970 16GB RAM
  23. I haven't played the game for months, but I came back to play the two latest DLC's. After resting while playing Seeker, Slayer, Survivor content, Pallegina gave me her farewell letter, left the party, and appeared in the middle of the sea on the global map. Picture of her: https://imgur.com/a/oXVX7rf Is there a way to avoid or fix this?? I'm hoping other players might know more about this than me. --- For some background/context: I beat the game a few months ago. I had offered an alliance to the Royal Deadfire Company, then backed out when they said their plans to assassinate the Onekaza - which causes a 'shootout' which kills a lot of people and deals a blow to the faction. I allied with the Huana after. Pallegina and Maia didn't have issues (or comments) on this at the time, except that Pallegina understood why I'd side with the Huana.
  24. When hovering pointer over damage, accuarcy or penetration, space between "Main" and a number disappear, as per the attached screenshots.
  25. Hello, I am having some odd interactions on the level where you are fighting the vithrack and spiders/eggs. 1) Combat wavers in and out after a fight. It will turn on a few second and then off, even when all enemies on level are defeated. I can stealth to stay out and regen. 2) Numbers do not seem to be adding correctly on combat log. My characters are getting hit for multiple times what is showing in combat log. Up to 4x what is displayed. Egg Spiders in particular are hitting for around 140 damage when it is reading 37 in log. I feel like the damage is off here not the log because that seems pretty high for the tiny spiders. Edit: Spun Terrace is the name.
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