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Found 1,262 results

  1. My understanding of the AoE circles was that the 2nd yellow circle of an AoE isn't supposed to affect friendly units. I've seen a tip popup to this affect a few times. However, with the Pernicious Cloud ability, allied targets entirely in the yellow circle are still affected. In the image below, every enemy and ally of the caster is hit by the cloud, and suffers the debuff, including the bear on the far-left who is clearly outside of the circle. The caster wasn't suffering any intellect affliction.
  2. I've been having this really weird bug all game. Sometimes when I equip an item onto an adventurer, their hair color turns white, they grow about a foot taller, and their cape changes color. Equipping and unequipping items triggers this bug, it is very odd. Bugged Appearance: And after unequipping a ring, the appearance snaps back: I submitted a save file experiencing the bug to support@obsidian.net.
  3. I've got a bug where the fog of war isn't properly being removed when I walk into it. This prevents me from targeting any of the enemies inside. I attached an image displaying the issue. The arrow is pointing at the current active character, and I still can't see anything around him. This occurred in the Turn-based mode. I've only encountered this once so far. Edit: Was able to beat the encounter by using targeted abilities against the enemies in the turn-order list, but I couldn't get the area to light up at all.
  4. This has been very demoralizing. I've been playing through an entirely new game, from PoE1 to 2, and within Deadfire I have been supporting the Huana and thoroughly exploring all quests and factions. I finally push to Magran's Teeth after exhausting anything I could do in Act 2, including both major DLC, and am ready to begin the final faction quest for Onekaza. I finish the quest and return to her... only to get completely roadblocked. She has no option to begin the push to Ukaizo, instead still speaking as though I've yet to complete the Wahaki tribe quest when I long finished that up. Searching for answers has lead me to find this has been a known and reported bug since May last year. At least. Why is this bug still not fixed? Even doing one of the supposed workarounds - being, kill the Wahaki chieftain - did not work to fix the issue. The only other method I've heard of is killing all the Crookspur slavers later, but given how far I've gotten in my game since then, that is not an option save replaying the entirety of Deadfire over again. Normally, that would not bother me - but to be forced to do so because of a bug that has remained unfixed for months now is just absolutely crushing. Why is the Huana faction still bugged like this, after so long? To my knowledge, RDC and VTC are not bugged in this manner, nor are the pirates. Why only this faction? And why has it not been fixed despite what looks to be a fair amount of reported cases? Is there any way to actually force this quest to flag so I do not have to replay all of my progress to this point just to get around it?
  5. Hello, As I playing Deadfire on Turn based mode, I noticed that every single area randomly reset. As part of a quest, I had to return to where you find Tekehu and he is now sitting there unable to re-recruit and no longer in my party. I didn't save before this glitch so I am unable to continue playing my game I put upwards of 30+ hours in. Very frustrated by this experience. I've attached my save file where this happened.
  6. Rat Swarm card looks like is still not fixed... (I don't know if it is fixed in Garrison location) In Fort Rannik when encountering this card with Seelah I get every time 1 damage and card is undefeated - even if I had damage it with more that 20 in few different turns...
  7. Hi. So I just installed the game and right after trying to start it, I get the following error message: " Oops! The game crashed. The crash report folder named "2019-02-28_162222" next to game executable. It would be great if you'd send it to the developer of the game! " Attached to this message is a zip file with the crash.dmp, error.log and output_log.txt files. It includes the dxdiag.txt file as well with my system specs. I'd really appreciate it if I could get some guidance as to how to proceed. Thanks! 2019-02-28_162222.zip
  8. They don't interact well with elevation changes, going straight through the ground and not hitting anything for any amount of damage. To reproduce...just cast at something on a different elevation than you....bottom of stairs casting at the top of stairs etc...
  9. The Slippers of the Assassin from the Deck of Many things are supposed to trigger a temporary invisibility the first time per encounter the equipped character kills an enemy, but it doesn't seem to be working. After getting a kill, the item shows 0/1 on the charge, indicating it has been used, and I see a puff of smoke, but my character doesn't get a buff and enemies immediately move towards and target him anyway. I'm not sure if this is caused by TBM or not. My character has +65% int bonus, so I should get 1 round from the buff. Edit: Just after posting this, I got the buff on a kill, so it's not perfectly consistent. Yeah, I can't reproduce this anymore. The item "flipped on", and now it triggers properly. Even on barrels it grants the buff. I went ahead and submitted a save file experiencing the bug to support@obsidian.net.
  10. The rest button seems to have become permanently greyed out in my game. I can rest in inns, but not out in the world. I noticed that this has happened to other players in the past, is there a known solution?
  11. Hello, It's an marvelous game but i have 2 bug. -When i was in the OathbindersSanctum-FourthFloor in the Xurip nest the sky wyrm pet was not there, even if i did not kill the sky dragon in the history. -Second bug is on my last save every time i finish the fight and click on loot all and continue the game freeze and the computer said after multiple minute the programm did not respond. I attach all the output log and send the save by email at support@obsidian.net Thank you output_log.txt
  12. Dear developers, Firstly thank you for helping make such a wonderful game which I have had so much fun with! But I just wanted to make all aware of a bug with the Suppress Affliction spell. My understanding is that this spell should suppress any affliction in an AoE for its duration. However, in my case this does not seem to work at all. In fact, what happens is that the suppress affliction LENGTHENS the duration of any preexisting CC. Luckily I managed to record this on a recent stream: https://clips.twitch.tv/RealGleamingSalmonJonCarnage Here is a link to my savegame for testing: https://drive.google.com/file/d/1x5j86SRQdYqVbrwR2mOwY25f2QbpPPKF/view?usp=sharing Steps to reproduce the bug: 1. Cast any affliction on a party member 2. Cast suppress affliction. 3. Observe that the affliction isnt removed and duration of affliction is extended. I hope this can be addressed soon! Thanking you in advance! Best Wishes Viggy
  13. Enemies with the Fire Immunity buff are also improperly immune to the piercing damage when shot by the Dragon's Dowry Arquebus. I'm not talking about enemies with "Immune" as their listed amount of Fire armor, these enemies will still properly take the piercing damage. Enemies with the Fire Immunity buff are completely unaffected by shots with Dragon's Dowry, presumably because it does a small portion of its damage as fire. When shot with the weapon a popup flashes that they are Immune, and the entire shot has no effect on them. This is in v4.1.2.0047.
  14. I used "move fast" and moved Amiri and Valeros to a new location after an encounter which had left my hand empty, but I can't end my turn once in the new location because I can't reset my hand. I'm currently in "sandpoint under siege" I moved from waterfront to town square I think I had just encountered the villain Amiri has the juggernaut role Let me know what other info might be useful. Also, if I forfeit now will I lose Amiri permanently because her hand is empty? Please let me know how I can get unstuck. Thanks!
  15. I am going to attach a crash file here that your software created for this purpose so that you can review it. 1) It happened in a saved-game file saved in 4.1.0.0023, after the game was loaded in 4.1.1.0034. 2) Description of the save: had just made port in Nantucket(sp?--try not to laugh too hard...I simply cannot recall the exact name of the port... ), and had defeated the harbor lord's edict to leave port--by way of my spiritual proxy summoning spirits of the dead to scare them off (and quite effectively at that.) Saved the game at that point in 4.1.0.0023. Bug manifested when I loaded that game in 4.1.1.0034--game upgraded through the GOG Galaxy update mechanism. 3)Description of the bug: after loading saved game as recounted in (1) above, for some reason my entire party was moving at 2x normal speed--instead of normal walking--and when I used the non-combat speed-up option, bizarrely, the entire party was flying everywhere at 4x normal speed--resembled a horde of enraged yellow-jackets swarming!... All controls functioned--I could toggle non-combat speed-up between 2x and 4x fine--but under no circumstance would movement return to normal walking--which I assume is 1x speed. Pressed every option button known to the game and then some, all to no avail. So this is the bug. See attached crash files. 4) I have already overwritten the saved-game file, apologies. One of those "delete before you think" situations. (Actually I overwrote it with another save.) 5) However, I had other saves from the same version which I loaded, as per (1) above, at almost the same place--and none of them exhibited the same bug at all--so that's the good news, I suppose. All of the subsequent saves and reloads in 4.1.1.xx were free of the bug. 6) I have not experienced this bug since. Hopefully your crash files will be of some help! It looks like a one-off to me, but then there might be something in the code you would care to fix, etc. ALRIGHTY, then...your uploader refuses to let me upload anything, even a .rar file 44kb in size--far, far smaller than one megabyte. I have used the standard uploader and your flash uploader--to the same end--I am refused uploads on any files, regardless of file extension. 'Kay. I tried. Query: What is the point of providing instructions on bug finding that don't work? Please advise. Thanks.
  16. While fighting Jungle Lurkers in the Hohina Ravine on Tehiwai Islands I encountered a soft lock. My best guess is that Mage Slayer is successfully interrupting a spellcast but this is causing turn based combat to break. Unfortunately the combat log does not offer an indication of a spell being interrupted here, though it would if I was using the pet boar and still it would soft lock so long as there are spell disruption stacks. I have not encountered this problem before this point due to either luck or bursting down an enemy before or after their spells had been cast. This is on Veteran difficulty (solo, Eothas and Berath challenge) and can happen even with the pwgra if they attempt to cast something while there are spell disruption stacks. A screenshot
  17. As title, boarding Ond's ship and killing him counts as Oheiro; this progresses the Oheiro bounty as it drops Triumph of Oheiro instead of Triumph of Ond. Here is a save after defeating both Ond and Oheiro, with two Triumph of Oheiro and no Triumph of Ond: https://drive.google.com/open?id=1TqlANHHWPmpJdpKLtkaY8wNcCDeZElyv Possible related information: When hunting Oheiro for the related bounty, Ond veered off-course to attack. Entered the scripted interaction and rushed until I could board. When the opening camera pan began, the game froze and needed to be terminated (this is a rare bug that I reported last year on Steam but was ignored while all "cosmetic bug" reports I had made were acknowledged at that time). Reopened the game and loaded the autosave, which then panned and started the battle as intended. Here is the autosave from the Ond battle, just in case (Oheiro is still alive and nearby after the battle): https://drive.google.com/open?id=1RtYcvd1sbfwo5incqri6gwBLit0OD_7o
  18. When clearing a Pool of Memory trial on Kazuwari (for me it was Trial of the Changeling) characters that end combat flanked will still be considered flanked after exiting the challenge. This flanked condition doesn't clear on restart or rest. The only way to clear the condition is by entering combat, getting flanked, and then getting "un-flanked", so to speak. As proof of this condition here's a google drive link to a zip file containing two saves: one from before the glitch, and one from after the Trail of the Changeling. https://drive.google.com/file/d/1mh45jsS6shNPxrn6X_8zhumh8ZSyOyev/view?usp=sharing
  19. If the stacking Mageslayer debuff on a target interrupts a spellcast the spell still goes in the turn queue but since it was still interrupted it never resolves meaning you have to load the game or hard quit. To see if the game would resolve this I left this combat encounter running for 2 hours and nothing happened, and I was able to recreate it again today against the same encounter.
  20. I first encountered this bug when walking downstairs in the Kraken's Eye after resolving the rent dispute. In that particular case, Eder was unaffected, but the rest of the party could not path to the door. Since I could get to the bar, I made an adventurer and that newly created character could also not path to the door. I had to start over, as my auto-saves were all consumed by walking up/downstairs trying to see if that would clear the bug. I reproduced it again in the first area when I re-started the game. - Fast mode was still enabled during the first ship combat. (Potentially undesired functionality here as well) - Started walking around on the beach after the shipwreck. - My characters were unable to path to the area on the left side of the trees from the bridge out of the area. This persists when saved, so if I generate the bug again, I will post a save game.
  21. Hi i just started the turn based game and is so good. I have a question , in the zone where Oswald the Debt guy of the Neketaka quest in the woedica sanctuary i enter a dark room whit dark bloobs in a pool of dark liquid..... when i used some light in the room , i equip the Xoti Lamp .... and lol in the Corner there is a very Big dark creature and does nothing.....he just watch.... i want to know more about this ... is a bug ? or some creepy guy. just want to know if its a bug or other people can see it with the proper light , i cant kill it :D steam photo https://steamcommunity.com/app/560130/discussions/0/1780513643851686323/
  22. Just bought game two days ago, and the 3 DLC's for $30 more. 5 hours into a session the game crashes. No big deal..... the game doesn't F$%#@ng autosave for ironman mode. Would have to replay 5 hours I just did. I see online this has been a problem since launch and developers never addressed it. Tried to get a refund on steam but because I'm over 2 hours, no dice. Out $80. I'm not going to replay those 5 hours again when a crash can happen anytime and there is no way to save progress without occasionally save-exiting the game. Is there anyway to go back to just before the crash in the game files? If not is there anyway to get my god damn money back. It's not like i was googling looking for this specific issue when I bought the game. For the developers: Crash happened in the middle of talking to the 5 gods for the first time. When it keeps alternating which one is colored in when they speak. Spent a long time trying to find the crash file, and it appears it wasn't created?
  23. Description: Venom debuff: [-x% Action Speed (y duration)] from Memory Hoarder enemy persists after combat ends. Effect has a duration, but does not tick away. In the main UI, Venom debuff shows on all affected characters, and character sheet/summary shows "Venom" debuff under Current Effects. All characters in range, including player, premade, and custom characters are affected. Resting has no effect on debuff. Debuff has a duration, and duration is unique to character, but does not decrease. Not clear if effect is actually active, or if it's just a visual/UI bug. No console commands seem to affect debuff. Steps to Reproduce: Engage "Memory Hoarder" enemy in Forgotten Sanctum" map/zone with melee characters. All characters in melee range will receive debuff during fight with Memory Hoarder. Kill Memory Hoarder while debuff is still active, and debuff appears to persist. Save Game not available at the moment - a) Savefile too large to attach, and b) I attempted to fix this with Console commands, which overwrote Save prior to issue. Issue is very repeatable though. This is the 3rd time I've had melee characters suffer from this. output_log.txt
  24. First of all sorry for my english not my first language. So I've noticed that if you attack out of stealth using an ability and you kill the target, then all enemies around that target will not register your presence. You can then proceed to damage them even not being stealthed and they do nothing.The good example are the skeletons in the Sea Cave because they easily oneshoted.
  25. I think that's the correct number for what it did, I didn't catch what number the site rolled because I was distracted by "why is there a sure rolling?" In any case. Sajan explored the Goblin Fortress, recruited a Guide (with the help of Kyra's blessing), explored again with the Rooster, encountered Goblin Commando. Dice rolled to increase the difficulty (I think two, but not sure anymore), then it rolled a d4 and did d4+1 ranged damage. And now he's going to die. I mean permadeath be like that sometimes but it sucks losing him to a bug. Info: Android 5.0.1 Galaxy S4 Permadeath on, pass & play off Approach to Thistletop, Legendary difficulty, Alert Guards and Driving Rain Party: Kyra and Sajan, in that order, both at Goblin Fortress
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