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Found 10 results

  1. Problem: The game will not create save or quicksave files but works perfectly otherwise.System:Windows 7 Ultimite 64bitAMDFX 8350 8core12GB RamNVIDIA GeForce GTX 960Attempts:I have deactivated my firewall.I have deactivated steam sync.I have deleted "locallow" and "local" Obsidian foldersI have checked "My Games" in "Documents" and "Saved Games." Both Have Pillars of Eternity folders.I have verified the integrity of game cache.I have run as administrator.I have run in compatibility mode for Vista and XP.Please help. I've exhausted every other recourse and troubleshooting forum. Please help.
  2. It appears 1.2007 broke one of our long-time mainstays for priests, perhaps as retribution for the time it was a nuke. The Priest level 2 spell "Iconic Projection" no longer does anything, it doesn't heal, it doesn't do damage, in fact, it doesn't even spawn a projectile anymore, graphical or mechanical. This bug is quite bizarre, might I add, because the spell was working absolutely fine on the beta patch. These screenies should help illustrate the issue. -Targeting, no problems thus far. -Casting, here's where the problems begins, since a projectile should have been spawned by now -Instead of hadoukening a bright blue glob of divine phlegm as a projectile my cast just... fizzles? What? And before anyone waves around the "just a graphical glitch" card, I've tested it on some live enemies too, because I'm nothing if not thorough. -"Earthlings, lend me your strength, clap your hands if you believe, moisturise me, yadda yadda so I can dump this log" -As you can see, nothing ever came out of this attempt at casting it, showing it was not just a graphical display glitch. This was tested on the live 1.2 patch, with and without mods, verifying the game installation showed no issues and my bandwidth data cap does not afford me the privilege of downloading and reinstalling the game the third time this week. Similar issues have been popping up with "progressing AoE" effects such as "Soul Shock" here in the forums, perhaps they are related?
  3. The latest patch seems to have introduced a myriad issues with the Behavior Editor subwindows in the game, making it impossible to customize any aspect of AI behavior through them. What happens is as follows: -Bringing up conditions or ability triggers in the Behavior Editor brings up the subwindows as it should, however, they are 100% uninteractable, clicking anything in them (even the "cancel button) does absolutely nothing - the only way to close them is pressing "Esc". -Additionally, clicking anywhere where there should be another trigger for bringing up conditions or ability triggers will spawn duplicate subwindows, which can only be closed by pressing "Esc". The following images should help describe what happens more accurately: - One cannot interact in any way with this subwindow, not even mousescrolling works, additionally, clicking anywhere in the screen where there would be another subwindow spawn will result the following: -Which results in two or more overlapping, uninteractable subwindows which won't go away in any manner aside from Escing. This bug was tested, reported and reproduced in both the Beta and Live versions of Patch 1.2, no mods installed, on a clean installation of the game. Verifying the game installation showed no issues, and reinstalling did not fix it either.
  4. CONSTANT RANDOM CRASHES -- An Unplayable Game Hello Obsidian. I am revising this post because the "bug" I originally wrote about is much, much worse than I originally thought. I am getting constant random crashes. They occur 100% of the time. They make the game completely unplayable. If the opening PoE1 recap isn't skipped, the game will freeze/crash before the introduction cinematic (narrated by Eder) can play. If I skip the recap, the intro movie plays (Deadfire has not yet crashed mid-intro) and the first area--the In Between--loads and the game appears playable and stable. However it will always freeze/crash before the Watcher/Soul character makes it all the way to the Adra Pillar at the far right of the screen. Often the audio will cut-out, or seem to, a few moments prior to the freeze/crash. Exactly one time an audio line played to the end after the game froze, however. I have attempted everything I can possibly do on my end to diagnose and/or workaround the problem, including but not limited to: Windows compatibility mode (Win7, Win8, even WinXP) settings. Administrator privileges off/on. Countless possible Deadfire configurations--windowed, fullscreen, every quality preset, every available resolution, multiple vfx enabled/disabled combination. The gamut. Steam did, of course, verify the integrity of the game cache. I also redownloaded the game, multiple times, after manually purging it from my system (not a fun thing to do when you suffer from bandwidth caps) Oh, and I've also tried running the game off of an SSD, off an HDD, from the default Steam install directory and from a unique Steam install directory. I was able to get the game to run off of an old laptop, with an integrated GPU, albeit very poorly (10fps are far from optimal; combat is impossible) that doesn't even come close to the minimum recommended specs... but it doesn't crash. Using Steam cloud saves to load saves from the laptop to my PC (in the starting island, the world map and inside the cave) and... you guessed it, Deadfire still crashes on me, usually a few seconds after loading up the area. Sometimes I have time to move my party, but the game usually crashes before anyone can make a it a half-dozen steps. To be perfectly honest, I've been a PC gamer for a very long time and I haven't had this much trouble with a game since I bought a copy of Daikatana out a bargain bin for $0.99, and that game was quickly re-purposed into a Frisbee. My PC specs are as follows: 3.55ghz quad-core i5 CPU 16gb memory 2gb HD6870 GPU Windows 10 x64 (Note that this is a PC that ran Pillars of Eternity perfectly. And also note, as I've proved, that Deadfire is capable of running on a toaster.) My working theory is that this may be a compatibility problem between whichever version of Unity Deadfire is using and my GPU drivers, but only because ATI drivers are typically the cause of my headaches (whenever I upgrade, I'm going nVidia and never touching ATI again). But at the same time, the game does load and appear to render properly, so I have no idea. No ideas, just lots of frustration. Output file retrieved after recap crash: https://drive.google.com/file/d/13RPzhDTiaT_MdV-IeoeAOz8yzT1atwjX/view?usp=sharing Output file retrieved after in-game crash: https://drive.google.com/file/d/1AxLN1f9scVlJvda2K00c7b6FeacD8GQp/view?usp=sharing .... NOTE I originally posted about this problem here, but am reposting it now because my initial assumptions about what was happening were incorrect. I will request moderators lock/delete the original thread. .... EDIT1 I am experiencing greatly improved stability after patch 1.02. I can now play the game for 20 minutes--sometimes longer--before seeing a crash! And, now, when the game crashes a window pops up informing me of the creation of the output log, which is handy. I've attached the new output log file to this post. output_log.txt
  5. I am having issues with playing NeverWinter Nights 2. I bought the game a long time ago when it was still on GamersGate, and played the base game with no real problems. I did not install the MOTB despite buying it as well. When I went to install it finally I ran into an issue where Gamersgate needed to send me a CD key, and they did eventually. Since the installation I've had a major problem and a minor one. First I can't leave the starting area anymore. I don't understand why, but whenever I click on the door I can no longer exit it, nor can I skip the tutorial. Furthermore, the installation seems to have somehow undone patches. Before the expansion I was on the final patch, however after I was somehow rolled back to 1.10. This isn't a major issue, but I can't get the auto updater to work.
  6. Issue: This issue occured after respeccing my Chanter who is my main. Reloading my game doesnt fix anything and niether does restarting the game. Unable to edit phrases within the "edit chants" book. The right page is blank and where you would normally assign phrases into ABCD etc... is not centered on the page and is running off the bottom of the book. If I do try and assign phrases to the book to chant, it simply creates multiple copies of the chant and the action bar grows longer with multiple copies. No chanting icons can be seen on the right page only the off center chant grid things running off the bottom of the page. Dropbox link: Contains 2x screen shots of issue, output log, dxdiag stats, a before save, an after save. https://www.dropbox.com/sh/0wynmxpd1b4z9ez/AACKEBHmkGowh_wb87BDIwAZa?dl=0 This is pretty game breaking for myself considering the character is my main, searching for similar issues before this post I also found this post which has a simlar issue except this dude was able to work around it slightly: https://forums.obsidian.net/topic/67155-chanter-ui-copies-or-deletes-sequences-of-chants-and-editing-does-not-work-until-game-restart/ Woulnd't have found this bug if I wasn't respeccing after being slaughtered by the Adra Dragon down in Od Nua, please if possible fix asap, I've got a score to settle. That and I'd like to buy White March....
  7. There is a range of "hidden" Talents in the game, that were cut during Beta, and isn't normally assignable during levelups. However, they were addable through the AddAbility command. However, 1.03 seem to have broken them. Not removed them, just broken them. And I'm asking why. I was using them to get around what I consider to be design flaws, and adding raw Skill Points is far from a workaround. I realize that they are not meant to be used, but breaking them just seems senseless to me. Unfortunately, I wasn't smart enough to do a backup of my ObjectBundles before patching, and I can't restore functionality. Guess I'll just stop playing, I'm tired of fighting the game at every turn. Edit: Actually, this is only broken for pre-existing characters, and re-adding the Talent creates a duplicate talent that actually works, so this is a legit bug after all.
  8. I've got Sagani in my party but ever since she has joined she has never had a wolf pet, or any pet with her. For some reason no pet icon shows, there's no way to summon the pet, and it's just as if the pet doesnt exist. I'm hoping this can be fixed ASAP and that my saves are fine with the update that can fix this. Buggy as all hell with the amount of people I've read have a pet issue on rangers.
  9. The Ranger's Animal Companion should receive an Athletics bonus tied to the Ranger's own skill level. As most of us have already discovered - Athletics is the most useful skill in the game and every character benefits from at least one or two points so you can finish a dungeon without resting. The Ranger's Animal companion is fatigued from only a few hours however and I feel this should be looked at.
  10. Hey guys, So my game is at the point where I am trying to gain an audience within the animancy hearings in ACT 2. I have the quest from the Dozen to retrieve the engwithian weapons from the ruins. I went to the ruins, got the spear, but never received a quest update. I have the spear in my inventory and I'm standing infront of Weden and he keeps saying come back with the weapons. I've tried two methods of having it enchanted with my soul (Killing the spiderman) and without it, leaving the spiderman alive. The problem here is the crucible knights wont give me their quest and the Doemenel's hate me from the beginning after killing some of their guys early on. So my only option is to progress with the Dozen. Since the quest "The Bronze Beneath the Lake" is the only way to move it forward, I cannot complete or further progress my game. Here is some more information - I was offered the quest "Bronze Beneath the Lake" prior to having Lady Web tell me to get favor with a faction. I opened the ruins but never completed the quest, as it was too hard. I progressed the story, got told by Web to help a faction, so I went and completed the steps for Bronze beneath the lake. I retrieved the spear and looted every single container in the place. No quest triggers or advancements. My Bronze Beneath the Lake currently reads - "If Wenan is right, the ruins of Lle a Rheman contain a cache of powerful weapons. I'm sure I'll know them when I see them" Anything would be appreciated, even a work around of just getting past the stupid hearings. I really do not want to start over, especially since I have NO IDEA what caused this bug and how to avoid it.
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