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  1. Hi, is this new? I currently have a Berserker/Helwalker in my party, wieldig Saru Sichr. Whenever I use Force of Anguish the target will get hit twice: first by FoA itself and then by Carnage. Which is a significant single target dmg increase. I guess by pushing the target backwards it gets into the AoE of Carnage right in time. I never noticed this - although I played Ravagers before. It's so nice that I find myself using FoA a lot more than I initially planned (wanted to use Stunning Surge a lot)... I already tested with Clear Out + Carnage (because that's also a push ef
  2. INTRODUCTION An escaped slave from a Rautai saltpeter mine, The Effigy draws from a reservoir of pure hate for those that have harmed them. Tormented by the ghosts of their past, deaths they witnessed and those they caused, they lack the will to confront foes directly. Instead, they wait in silence, crafting bizarre and unnerving totems that resonate with power. When threatened they unleash a blood rage, surviving vicious wounds and lashing out in unbelievable speed against those who strike them. They reserve their most vicious attacks for those from the spirit world that have manifested
  3. When I was but a tween, addicted to the original Neverwinter Nights on our crappy family computer that could hardly run it, I refused to play anything but the Shifter prestige class. The idea of shapeshifting into different creatures to face my enemies was too exciting to even consider abandoning. Now that I’m much older and only very slightly less single-minded (sadly my computer can run Deadfire only slightly better than the old junker could run NWN), I’ve imported my love of shapeshifting to this game, resolving from the beginning to make the most of the Shifter Druid subclass. At thi
  4. I used "move fast" and moved Amiri and Valeros to a new location after an encounter which had left my hand empty, but I can't end my turn once in the new location because I can't reset my hand. I'm currently in "sandpoint under siege" I moved from waterfront to town square I think I had just encountered the villain Amiri has the juggernaut role Let me know what other info might be useful. Also, if I forfeit now will I lose Amiri permanently because her hand is empty? Please let me know how I can get unstuck. Thanks!
  5. While fighting Jungle Lurkers in the Hohina Ravine on Tehiwai Islands I encountered a soft lock. My best guess is that Mage Slayer is successfully interrupting a spellcast but this is causing turn based combat to break. Unfortunately the combat log does not offer an indication of a spell being interrupted here, though it would if I was using the pet boar and still it would soft lock so long as there are spell disruption stacks. I have not encountered this problem before this point due to either luck or bursting down an enemy before or after their spells had been cast. This is on Veteran diffic
  6. Hello everyone 80+ hours in game - and probably 50 hours spend in character creation and theory crafting ( Loving it ) My current idea is to make an arbalast wielding savage build that perhaps will be able to solo veteran+ ( Perhaps with a wingman/wingwoman ) Class : Savage ( Barbarian, no subclass / Ranger Sharpshooter ) Barbarian for action speed, crit, coolness factor and rp. Sharpshooter for accuracy, and ranged focus of the build in general. And again rp. ( roleplay ) Race : Nature Godlike ( Looks & rp reasons mainly ) Pet : Boar ( Im aware Bear is the most st
  7. This is a work in progress, which I’m eventually going to turn into a full-fledged mod once I get a handle on some more fundamentals. Before I jump in, though, I’d appreciate some feedback on this draft from a play angle and would be very grateful if someone could help me figure out what can and can’t be done with modding (I indicated these in brackets throughout the draft). Preamble – Why Change Mage Slayer The purpose of my tentative mod is to revise the Barbarian’s Mage Slayer subclass in a way that is both lore-friendly and, in my opinion, more interesting to play as. Mage Slayer’s curre
  8. Could someone add an ability for barbarians that turns Carnage off and gives bonus damage? For everyone: What do you think would be a balanced/good bonus damage? If not other balanced effect.
  9. I understand the description of the OSA passive; however I've only ever seen it active once in my playthrough. It doesn't seem to be connected to how many engagements my barbarian has or how many enemies are "near" him. I can't seem to get the ability to activate in any situation. At this point I'm wondering if something is bugged. Does the barbarian have to be a certain distance from allies?
  10. Why Test (Version 1.2.0.0028) Mmmm, Carnage. I've been a long time fan of Barbarian and have been seeking information on how the Carnage mechanic works in Deadfire since release. Unfortunately, things were slow both here and on Reddit with limited interest (people consider Carnage a worthless ability, especially in light of Mob Stance prior to its nerf) and poor accessibility (limited HUD tooltip info). The only question that really got answered was whether the secondary Carnage attacks applied on-hit effects, and the answer was a resounding, "No, but Spirit and Blood Frenzy on-hit effect
  11. I haven't played barbarians much, so I was thinking of rolling one. Corpse-eater sounded interesting at first. Oh, eat a kith/wilder/beast corpse and get +3 rage and heal +50 health? Neato. Oh, it takes 3s with 3s recovery and at 0 range? Oh, well, I guess it has to be balanced out somewhere. But wait, this downside: "abilities cost 1 more rage"... what?? Never mind that your likely rage spenders are super cheap so +1 rage cost is a massive increase (with 6 rage you could do 6 barbaric roars on a vanilla barbarian vs... 3), but the +1 rage cost means that if you use three abilities
  12. The Slayer (Updated for 2.0) Slayers are suicidal dwarves that go out into the world having sworn to die in battle to expunge some dishonor from their name. This slayer is constantly trying to die, but is just too good at killing to have succeeded at his goal yet. The build uses +damage the more you’re hurt synergies. This is more of a theme build rather than a min/max; but it did WAY better than I expected (this works really well in party w/ someone using willbreaker and Body Blows) Game Version: 2.0 Difficulty: PotD (+all Upscale, no mods) Solo: *No - You will need backup (Salvation of
  13. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  14. My class was a Ravager (Shattered Pillar Monk/ No Subclass Barbarian) So i finished the game on POTD with stats : Might: 18 Con: 11 Dex: 10 Per:10 Int: 10 Res: 19 the game went fine using robes and light armor, Mohora Tanga and Tuotilo's Palm. I spec into both two weapon fighting and sword + shield fighting. This makes me very tanky. Only issue I ran into was missing a lot of my hits. I had enough life and i was attacking more than fast enough. A lot of people don't know this, but with Shattered Pillar Might is just the way to go. Dex is good, and it yields superior dps but you're alre
  15. Has anyone run a multiclass modwyr berserker? If so, what was your second class? What did you think of it? What would you do differently? Even if you haven't run one, what doth your theorycrafting unveil to thou? I'm curious to hear folks' thoughts on the matter.
  16. I'm considering doing a Barbarian greatsword build and I was wondering how carnage works with Whispers of the Endless Paths. Does it apply carnage for both hits or just does it use the relatively low base damage once? What about for abilities like Barbaric Blow or HoF?
  17. Ability description: "The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable." In my game play, it appears that my character only damages enemies with the current dual wielding weapons equipped (slot 1) and other weapons in my 2, 3, 4 equipment slot does nothing. Is it intentional that barbarian only use 1 slot of weapon when this ability is activated?
  18. Hi guys/gals, Has anyone tried or theorycrafted a barbarian/monk combo? I could not find any post on this multiclass build. I was planning on going Barbarian/Corpse-eater (for sustainability) + Monk/Shattered-pillar (to get wounds from hits). On the paper it seems to synergize quite well with the barbarian high hit-rate + AOEs and the wounds gained from hits by the Monk/Shattered-pillar but maybe I am missing something... If you feel like it's bad, could you advise a better balanced (non glass-canon) melee build, with high burst damage, AOEs ans some croud-control? Any advice abou
  19. I desperately and seriously request that someone on here please kindly create and upload online these here attached portraits as various useable working in game "player character" portraits to be actually used in Pillars of Eternity II: Deadfire the upcoming PC RPG game please!:>>>...
  20. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more i
  21. What are the advantages of playing Pillars of Eternity as a Barbarian?!
  22. Hi everyone, Found it impossible to pass solo Barbarian PoTD - Caed Nua main hall cause of Spectre stunlock. Tried every build there may be. Reached level 5 - the maximum I could do through game content till Caed Nua. http://imgur.com/UM35sq0 As you can see there is almost maximum constitution and freeze damage reduction. Still Spectre stunlock and there is no way to deal with it. I've tried to raise deflection to 90 with small shield (+mastery), but it's the same stunlock. One handed mastery to hit them (they have Def.:71) - Animat from Bronze Horn Figurine dies after 10 seconds
  23. New to PoE and I'm having a hard time figuring out which attributes are important for a barbarian. It seems like there is a lot of conflicting information about stats on the forums because they all support different builds and play-styles. Back in the day I would have just restarted a thousand times to try out all kinds of creations but I don't have the time or patience for that anymore. So if you don't mind, a little help to get me started would be much appreciated. This looks like a great game and I can't wait to dive in. So far I think I'm set on a pale-elf two-handed offtank barbar
  24. Hi all. I like barbarians in all RPGs and this time after a long train of thought I have decided that in this game my first walkthrough will be with barbarian. A dwarf barbarian even, which is kind of funny, since they are always supposed to be tall and wide-shouldered melee killing machines. I want to ask questions about the basic stats first. 1. At the start of the game I was able to pick and I invested all in might and constitution. I am a dual wielder. Maybe I am wrong to not pick dex? 2. I am level 7 but I never got the chance to invest more points when levelling up - I would have went
  25. Hi guys, thanks for checking out my topic. I'm a new player and I just picked up PoE last week. I've gotten to the first town and messed around a bit but I'm having a bit of restartitis since there's a lot in this game to consider. I'm a very "Plan my play through" type of person so I want to know what build, items, party members, etc that I'll be going for. I play like this because the worst feeling for me in a game is regretting that I didn't make a different choice. Here's an example: I start playing a fire based Paladin only to find out that Paladin's main abilities are blue fire, which do
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