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  1. Description: The wording on Firebug says ""A fearsome ball of fire that bounces from enemy to enemy up to eight times, causing burn damage" but when i cast it and Eder is tanking, firebug will bounce to him as well. Steps to duplicate: 1.) Have a level 9 Druid, and a Tank of some sort (I used Eder). 2.) Engage an enemy group with at least two enemies. 3.) Cast Firebug once the enemies are grouped around eder. 4.) notice firebug will bounce to eder as well as the enemies. Expected Results: Firebug should not bounce to allies, or the wording should be changed to reflect this if the functionality is WAD (Working as Designed)
  2. I have found a possible bug, I have noticed it with the bow Borresaine, when equipped by a ranger, havn't been able to test it yet. Crit effect: stun, should be increased/decreased duration with crit/graze, however the effect seems to last 7.5s whenever the shot hits/crits/grazes as well as if the effect hits/crits. Combat log indicates 7.5s for stun under any condition. Is the duration of the effect altered on crit/graze of the effect or the initial hit? Also is this a bug in the application of a duration modifier or simply in the combat log?
  3. Description: Talking repeatedly to the Records Keeper in Ducal Palace can give you inifinite Reputation. Steps to Reproduce the Issue: After asking the Records Keeper in Ducal Palace about the records from the time of the Saint's War for Edér when you are still not established in Defiance Bay you have the option to identify yourself as foreigner if you have 17 Resolve. After some talking you get the option to answer to get reputation (for example 1: "I don't know." [Honest] and then 2: "I'll help you any way I can." [benevolent]). You can repeat this endlessly. Important Files: http://s000.tinyupload.com/index.php?file_id=11881472127652279885
  4. This spell is bugged. Its Foe Beam kills party members. Steam screen-shots reads as illiegal on this forum and I can't be bothered to jump the hoops on this one. Hopefully anyone who've tried the spell can confirm. To Reproduce: Create a cipher with said spell. Send Calissa to attack the wolves. Target the wolf opposite Calissa with the beam and watch Calissa get mauled by the beam. Other Info: Will provide if needed.
  5. I'v read a bit about it already, but I seem to be the only one with this problem? When I send someone on an adventure, the character just magically gets ordered back without me doing anything. So I was not able to finish a single adventure yet. There is stil a number as if someone is out on an aventure, but that's not the case. Edit:
  6. Sagini keeps asking me about someone called Thaos, I have no idea who that is. Unless I'm forgetting something, I assume it's a character from the main story who I haven't encountered/been told about yet. Bug, yes? (Her asking.) (My journal just after she asked.) Edit: Can't seem to upload my save file due to max file size restriction. Sorry.
  7. Hope I found the right spot to post this issue here. Does not seem too serious to me. There should be an autosave available when entering the sanatorium. Quest: The Man Who Waits Problem Description: After talking to the Head Warden Ethelmoer start the questioning with Audmer. Instead of asking for any suspicious activities first choose "Do you know anything about the Awakenings". After that the dialog option for the quest disappears and the quest is not updated. Workaround: Use quest dialog option in the beginning. Savegame can be provide if necessary. Cheers, Goldfishslayer
  8. Seven Nights She Waited While the White Winds Wept says it's foe damage but it clearly hits my entire party.also the priest spell Prayer Against Treachery doesn't seem to work on a target thats's already dominated.
  9. i bought a pair of boots shod-in-faith from Dunstan in Crucible Keep. The description stated that it grants the spell Consecrated Ground spell. I check my characters and the spell wasn't available.
  10. Hello everyone, names and prices are missing for items I sold to the dealer in the chapel. Please compare screenshot and savegame.
  11. I just visited Ondra's Gift for the first time and seem to have encountered a bug with the water level. That or the spring tide of the century. Initially the water level seemed just a little bit to high - all the lower streets (the level the Salty Mask is on) were submersed in water. Just enough to wet the feet of the NPC standing around there, so I thought it might be intentional (even if a bit strange). I visited the Mask, left it again and it was still the same. After I visited one of the Abandoned Houses on the topmost part of the map, however, the water level increased by a few meters and now the entire district is flooded. Obviously that makes navigation and questing there pretty difficult. Guess I can be lucky that my party is apparently able to breath underwater - or just very good at holding their breath (Guybrush Threepwood level good). Edit: Screenshot: Here's the savegame (max downloads is limited, so please leave it for the devs, sorry): https://www.hidrive.strato.com/lnk/cLoNAVxX System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
  12. I found some scrolls but cant use them. I placed them in Aloth quick item inventory, but I see in when hovering on a scroll: Requires 2 lore Aloth has Lore 8. image1 image2
  13. This is a copy from : http://steamcommunity.com/app/291650/discussions/0/618457398968788430/ As it just happened to me, and I was able to reproduce and confirm, I'm copying the report here (credits goes to Minera)
  14. Hello everyone, I encountered another bug where the item description can no longer be moved freely within the screen but stuck horizontally either in the middle of the window or at the bottom. Interestingly I could only produce these bug with "books". Additionally to this, it once happened that the item descriptions stayed opened though the inventory window had been closed. It was not possible for me to upload files here (Error This upload failed), that's why I uploaded two screenshots and a savegame on DropBox: Attachements Cheers
  15. So the game reads my Intellect as 9 when it's clearly at 10. What gives?
  16. I casted kalakoth's minor blight during a fight, and it ate both my existing weapon sets. Even though combat is over, I have the wand that gets summoned as part of the spell, and I can even move it to inventory -- it didn't disappear. So it appears the spell never finished properly. http://steamcommunity.com/sharedfiles/filedetails/?id=420421174 http://steamcommunity.com/sharedfiles/filedetails/?id=420418288 I think it was caused by the transition that occurs right after winning a fight to defend your stronghold, it began while the spell was still active. My other wizard also casted the spell, but his duration fell off during the fight, and he did not suffer any problem.
  17. Hey guys while looting the sky temple, I found a bug. Not sure if it is re-producible by others but I was able to do it after re-loading my save every time. It can be used to potentially get infinite of the items and by selling them infinite cash. Also the Animat pet has been buggy for me like that the whole time . The bug is done by right clicking the grimoire once and then left clicking anything else (except the money pile which breaks the bug). Here is the video: https://www.youtube.com/watch?v=vA6p4E0YSYk
  18. In Od Nua level 3 there appears to be an unassailable enemy amongst the Ogres. Clicking on the target does nothing. Fireballing it does nothing. Whispering sweet nothings to it does nothing. This is with patch 1.03 Screenshot
  19. The bestiary entry of the Cean Gŵla looks really ugly because the font used is missing the circumflexed w. May I suggest that if adding the character to the font is not an option, misspelling the creature "Cean Gwla" for the title only would still look much better than what we have now. Edit: Oh, this obviously also affects the Pŵgra entry.
  20. I take it those clusters of black pixels I highlighted in the attached screenshot are not supposed to be there, are they?
  21. So I understand that the various factions in Defiance Bay are at odds with each other and that choosing one will result in not being able to interact with the others. That makes sense to me, even if I messed it up in my most recent play through. However, I found that when aligning with one (the mafia-like one), I had already completed quests with both the dozens AND crucible knights. As such, the game has now locked me out of ALL factions, as I am at a "faintly good" reputation with each of them. Is this a bug or intended? I like the idea of exclusive faction quest-lines and such, but the execution here is baaaaad. It should be structured so that when you compete a quest for one of the factions, your reputation with the other factions drops considerably so that you are unable to complete any quests you currently have for the other factions but your aligned faction's quest-line stays intact. Currently I cannot do quests for any of them, and that's kind of a bummer. I hope that makes sense. Can anyone shed light on the topic for me?
  22. Hey there, I don't know the exact rules regarding exploits, but since it's a singleplayer game I think it's alright to post them here. If not, moderators know what to do ***************** After having collected the remains during the Buried Secrets quest, and upon returning to Wirtan, it's possible to get in a dialogue loop that keeps on giving money (and I assume but haven't checked-- Aggressive disposition). Link to images showing how it's done: http://imgur.com/a/gPo3C Text-version: - Select "I found more than bones" - Select "[Might 15] [Lift Wirtan off his feet] I will crack your head in two if you lie to me again. [Aggressive]" - Select "Throw the remains at his feet" - Select "Fine, keep your silence. I want my payment." - Select "I found more than bones"-- and repeat. ***************** Love the game!
  23. Hello again, As per norm, I've just noticed an issue that might have been happening to me for a long time; the AoE bonus area provided by int modifiers on my cipher's abilities seems to work only occasionally. In fact, I thought this area was part of the red circle itself up until I noticed that sometimes I got a yellow circle surrounding it (as it is usual in the other classes) and sometimes I didn't. This difference happens while casting the same skills -so not an ability issue- and can vary within the same fight. I don't have pictures right now, but I'll upload some as soon as it happens again. IcosahedronXIII.
  24. Hi everyone! I have a huge problem with in KotOR 2. I'm DS male (5 lvl Sith Lord), I've already trained Bao-Dur and Atton for Dark Jedi, and now I have a problem with Handmaiden. When I start conversation and ask her about her mother, then becoming a Dark Jedi, she agrees. Kreia says "Betrayal"... And here we go... After this, there is a cutscene in Telos Academy where Atris says Handmaiden betrayed her and her sisters. Then she goes to meditate and my screen goes full black, I still hear Telos Academy theme playing and noises of surroundings but only thing I see is cursor. I can check my equipment, stats etc but only for my character and map says I'm in Telos Academy. When I save and then reload game I am really in Telos Academy but it's almost empty. Almost. I go in direction of chamber where are Sith Holocrons and before that room stays Atris. There is NOBODY else in whole Academy, I can't go back to Ebon Hawk. So when I talk to Atris she starts why have you returned or sth like that. Basically, it's the same conversation as the one you have when you're first time in Academy. The angle of camera is different, I can't see everything, especially when she draws 'my' lightsaber. I know that after Atris' speech about betrayal I should be back to Ebon Hawk but nothing like that happens. Does anybody know how to fix this huge bug?
  25. Now Eder can't knock people prone anymore?! ARRGGGHHh this is actually worse for me than all the bugs that got fixed >.< He can successfully land it but it's always 0.0 sec prone.... ie: broken. EDIT: Huh so I rolled up another fighter for testing and her KD seems fine so something got messed up specifically on Eder on my save as it was being patched. Tried removing him and re-adding him to the party and no luck so far but I'll keep experimenting. If anyone else has run into this and knows a fix, please let me know. EDIT2: Weirder and weirder. It's only affected my latest 3 saves. If I go back further than that he's acting normal. I'll end up losing a couple hours but that might be what I have to do at this point.
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