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  1. Context: Monk solo play-through on Normal. First Bug: I know this has shown up a couple times, but I have used the ruby script scrubber as well as a couple tries of my own on the MobileObjects.Save file, with no luck. Tried turning off cloud sync with steam, tried deleting a bunch of the saves, no go on those either. Looking through the file I didn't see anything noticeable repeated except a lot of dll calls over and over again, but that might be normal. I have uploaded one of my saves here: https://www.dropbox.com/s/f3sfr3zaw9h71z2/83fbc3121dcf495a9ab7c4c304a32496%2014505550%20EndlessPathsofOdNuaLevel13.savegame?dl=0 This was earlier today and was taking around 30 - 45 seconds to load. Now late day my saves are taking over a minute to load, both quick loads, and regular loads. Second Bug: As I am doing a solo play-through I never have companions with me, and when I die usually its always a reload/gameover. However, with the Second-Chance modifier on my gear, I get up sometimes on death, and even though I am alive and still fighting on my screen, the game will still end. The second bug is annoying but I was managing before I had the item anyway, but the first bug is a nightmare, especially on tough engagements (which I have a lot of). I also stream and though I don't have many viewers, this is killing the pacing. My computer specs are attached in the DxDiag.txt attached on this post. DxDiag.txt
  2. Description: I'm stumbled on a quest with no quest description. You can find it in "Lumdala's House" but the quest log won't update. No online walkthrough know about this quest. Steps to Reproduce the Issue: 1. Go to Lumdala's House in Copperlane 2. Open the door with the "Rusty Bronze Key" (I don't know why I have it) 3. Go down 4. Click and interact with scarf 5. Get into a talk (who is Dunryd Row, Lord Gaderman who Kadal?) or a fight with Lumdala 6. No Quest updated. I do not know what to do next.
  3. Hello! Just wanted to mention two bugs I came across: 1) The prices in Black Hammer Smithery are suddenly (?) massively inflated. Every item they sell is ~100x more expensive than in other locations and I could get 10x more from items I sell to them. I think it started after I brought back the missing shipment. 2) Cloaks are not displayed. When my characters wear a cloak, it's invisible in the game. It seems to be the same bug as in the Mac version, only I'm playing on Linux (Mint 17.1 Cinnamon 64bit, NVidia GTX460 with NVidia drivers).
  4. POE has a Gameplay option named similarly to an old Infinity Engine one: Auto-pause on Weapon Ineffective. The purpose of this gameplay feature has historically been to let you know when the weapon you're using to attack your target is ineffective, whether due to innate damage reduction, protection spells, or your weapon broke among others. In POE, I enabled this option because it's useful information to be alerted to, and I was confused because it was going off all the time from my very first combat encounter - nearly every round in combat with: Auto-pause: Weapon ineffective (your character name). My character's a fighter and came with a sword and I was thinking, "Are they really throwing enemies that are highly resistant to swords this early in the game?! They're just bandits!". A little later on when I was fighting a single young wolf, I paid special attention to what was going on. I finally noticed that it was only auto-pausing with the weapon ineffective message every time *I* was hit by the enemy. It's pausing to alert me that the enemy's weapon is ineffective on me. If it's intentional, this seems completely backwards and broken compared to previous implementations of the feature and for it to have any use in this game. (I posted this in general and it was suggested that I post it here in the tech support forums.)
  5. Upon changing to the beta patch of the game on steam, my adventurer (not currently in party, hanging back at the stronghold) vanished, and all her equipment with her.
  6. If one of my party member approaches friendly NPC, he automatically engage with NPC. and when he leaves NPC, disengage attack triggered and combat begin. I have to kill all NPC. I can't interact with any NPC! Please help! I am playing v1.03.0530 [save file] https://www.dropbox.com/s/y1a8y4v8vqavp7f/b6567708abd9426db6022234c24de1c0%2019600847%20CaedNua.savegame?dl=0
  7. Ubuntu 12.04.5 (64 bit) 3.13.0 Kernel 11501000 X Server Release Marco X Window Manager (MATE 1.6.0) AMD A10-5800K APU AMD Radeon HD 7660D 4.4.13283 Driver Version (14.501.1003 / AMD Catalyst Omega 14.12 latest proprietary stable) OpenGL Version 4.4 Desktop Color Depth 24 bits per pixel Monitor Refresh Rate 60 Hz Primary Display Resolution 1920 x 1080 Desktop Resolution 1920 x1080 http://pastebin.com/1bdEGP2a for contents of Player.log http://s27.postimg.org/3nd7e3joj/291650_2015_04_01_00001.jpg and http://s22.postimg.org/dr8zsswld/291650_2015_04_01_00002.jpg for screenshots (uploader won't let me attach here for some reason) The problem becomes a bit less obvious when I disable desktop compositing, but not by a lot.
  8. Hey, I took the Trials of Durance quest. Later I went to the inn and recriuted some Adventureres, booted Durance out of my party without realizing I hadn't completed his quest yet. Now I can't find him in-game at all. He's not in the inn (that I can see) and he's no longer at his original spot. Any ideas how I can get him back so I can finish the quest?
  9. Not working correctly in this patch aswell. Screenshots http://imgur.com/a/t9Yb5. If need i can link save aswell.
  10. Hi, I noticed that when entering to the Hall of Stars in Twin Elms it'll keep you giving xp under "Location Discovered!". I'm guessing this would also prevents users (or Steam users only?) from getting the Explorer (Visit every map) achievement as well. Just did a small screenshot, but I could have keep doing this as long as I wanted. See here.
  11. I created 2 level 11 hierlings (paladins) to compare max might and min might builds for my new playtrough lay on hands and resurection paladin abilities were as expected higher on might 18 plaadin but Silver Tide healing was about double(around 80 endurance ws around 40 endurance) on might 3 character (stats M 3, C 18, D 4, P 18, R 19) than might 18 paladin (dont remember other stats since i just wanted to compare Might effect on paladin powers) expected behaviour: might enhances Silver Tide as it is healing effect Will do aditional testing to confirm the bug, and maybe track down the attribute that does affect it, and provide saves and screenshots if needed (exited the game as im not planning to play today since im waiting for some feedback on http://forums.obsidian.net/topic/77571-suggestions-for-paladin-main-order-pls/ )
  12. Most items that add to constitution add zero to your constitution. Example - Snerf's folly(ring), fulvano's Boots, bracers of all consuming rage and troll hide belt to list a few. Yet the girdle of eotuns constitution works fine
  13. This is a bug that happened after 1.0.3. It worked in 1.0.2 so it seems to be a bug. The problem: Changes from console command "skill" does not persist; every time i reload the game, the changes get reverted. An example: I want to change the player stealth to 10 1.) Enalbe the cheat console by typing in "iroll20s" 2.) Change the stealth-skill by typing in "skill player stealth 10" 3.) Look at the character screen: stealth got changed to 10 (or more if you have some bonuses or set some points in it already) Until here it works. Now here comes the bug: 4.) Save the game 5.) Load the game 6.) Look into the character screen: the changes to the stealth-skill got reverted to the previous value. In 1.0.2 it worked and the change didn't get reverted after a reload. In 1.0.3 sadly this isn't the case anymore. So to use my personal settings i need to type in the command every time i play the game.
  14. I started a new Game and the prices in the Black Hound Inn are ridiculous high. The two Rooms cost 8250 cp and 11250 cp. One Potion of Minor Endurance cost 37500 cp. Other Prices (at the Black Hammer Smithery for example) are normal. When my Repution goes up the Prices change to normal values. In my Savegame you can see the high prices and then you can talk to Sweynur and finish the Quest and see the Prices are back to normal. SaveGame: http://www.share-online.biz/dl/HT1PF9MNMK9 Edit: I did a bit of testing and i think the Bug is related to the German Text Fan Patch.
  15. When I start the game in steam, I can only click in "New Game". Options two and three stay loading and, during the game, I cannot save game. Please help. O.S: Windows 8.1 Intel i7 4700MQ 2,40 ghz Graphics: Nvidia 740M 1 ghz RAM 4 gb I have tried even updating to new beta 1.04, but still nothing. I have verified cache, unchecked Steam Cloud, but nothing, I cannot save games.
  16. Hello! I have very strange bug. I skip part of Level One Old Nua there Kana and hero had conversation. Now, after I returned to Old Nua quest is bugged. Conversation with Kana lead to endless XP bug. My hero (only him - not all party) getting more and more XP. More of that. Even If I go there without Kana - still have problems. Some monsters on Lvl 2 (Xaurip Priests as example) now became immortal. I kill them - but only red circles disappear. Monsters still walking and attacking my heroes. I think somehow game is broken. I think reason - that I had bug with *errorName* Animal companion and my custom (hired) ranger character. After I dismissed my Ranger - in companion screen appeared blank white portrait. I have no idea how it is connected. But I think I need some help ( https://www.dropbox.com/s/2purxwo8yzi3onh/Broken%20Dungeons.savegame?dl=0 PS. I didn't use console but tried to open save file in WinRAR and delete lvl1 Old Nua from it (it helped then I have issue in Roedrick Keep). Level was recreated, monsters resurrected and resurrected Xaurip Priest still unbeatable. I try new tests tomorrow. If someone have ideas that caused that bug or will it be cured in next patch - I'll be waiting news.
  17. Description: The game crashes when I try to enter the Black Hound in. Steps to reproduce: Attempt to enter the black hound in. Uploads: Your uploader's 1mb cap is to small for the save files (or even a zip of all of the files with best compression) and won't accept .zip, .dmp, .log, or .ini files. Here's a google drive link to the zip instead: https://drive.google.com/file/d/0B0LEiSl05KJjRkhCWkZwQU00V1U/view?usp=sharing
  18. Orlan's Bramble Ring decreases the PC's int by 1 instead of properly increasing it. It works fine on other party members. It will repeatedly remove 1 int if it is equipped and unequipped. I tested it by unequipping it enough to reduce my PC's int from 18 to 7. I had to load a save in order to get the int back to normal.
  19. According to the thread Wailing Banshee, I'm supposed to be able to speak to Niah after I've gotten the log book from the lighthouse in order to unlock dialogue options to resolve the quest without having to attack Lilith. However, in my game, Niah is no longer at the location where I first found her, at the square platform at the docks, just a short ways right from the lighthouse. The NPC is missing, and I can't find her anywhere along the docks in Ondrana's Gift. Here's a link to screenshots, my save game, and system info: https://www.dropbox.com/sh/curm1fsga3vvyds/AADWG2x21fAfII5K0Pz7Awcqa?dl=0
  20. If an enemy is casting something and cannot attack the disengagement attack still occurs and spell continues to being cast. I don't know if it supposed to be but it looks strange.
  21. I moved an open book window to the lower part of the screen and now I cannot move it up again. I cannot read any books! I can only move the window left and right, and down, but it will not move up past about 10% of the screen. Help.
  22. Like the title says really, when casting the spell Call to Slumber, the enemies affected by it become prone for the entire fight, instead just the 14 seconds
  23. At the Ondra's Gift I only see the water, nothing else. The first time I entered the Ondra's Gift everything was right. I found the dead boy and told his mother. After I exit the mother house, all the map is covered with water. I attach two images of what I see now. I exit the game and enter it again, but the problem remain. Everytime I comeback to Ondra's Gift all is water covered. I'm using Steam on Linux. uname -a Linux tormekia 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux System Info: Lenovo ideapad z510 Linux Mint 17 Cinnamon 64-bit Cinammon version 2.2.16 Kernel 3.13.0-24-generic CPU Intel Core i7-4702MQ 2.20 x 4 Memory 7.7 Gb GPU NVIDIA Corporation GK208M [GeForce GT 740M]
  24. After clearing up Purnisc house and finding real person return to Kaenra in Goose and Fox inn. Select the second option (lie) and return the ring to Kaenra - quest is marked as complete and you receive an amulet in reward. You can still talk to her and continue selecting the second option - even though you don't have the ring anymore she will continue giving you the each time you talk to her. Selecting the first option (telling the truth) you'll receive an amulet but she will not be bugged anymore.
  25. Step 1: Equip a weapon with Coordinating (+4 accuracy / * 1.25 damage when attacking same enemy as an ally) Step 2: Enable your Reckless Assault Step 3: Attack an enemy with your 5 teammates Well, the damage and accuracy would be ridiculous. My rogue has 400 + accuracy, and the damage is 28k to 40K. However, his deflection becomes -286, which means Reckless Assault stacks with itself too many times. Please fix.
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