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  1. I was wondering... Was there ever a system in game where you could go to a blacksmith and instead of buying or crafting yourself you could just ask him to craft a weapon or armor which u want ? I would love to see this in P:E. Why is that ? Because I hate crafting I dont like it at all Im a warrior I dont have time to stand in the forge and make me some steel. I would gladly pay for this to someone whos job it is to make weapons. So what do you say ? Instead of selling hundred of weapons such a blacksmith could have some but the most should be made by ordering them right ?
  2. This is all fictive ideas. * Character Creation You start out without any class but you get to put out stat points and get to choose some basic gear. Statistics effects Dialogue, Physique, Intelligence and so on and so forth. * Classes/Advancing A Class is something you find in the game, through a Trainer or through Learning by a book. You are the naked Adventurer without much skill and have to learn everything from scratch. Saga Frontierhas this random effect where there is a chance you might learn a technique in battle. Companions would/could teach you, and help you
  3. From update #29: We would like our armor system to accomplish the following goals: ... disassociate armor value from class type in favor of different build types. E.g. a wizard can wear heavy armor and be a different type of wizard instead of just "a wizard who is bad". So, that is a definite statement for the game mechanics (as it was announced earlier several times). For me its a essential one as it produces imho the biggest armor problem - how to combine wizards and armor? I feel that the best solution for this system is to have different armor types result in different
  4. Personally I dislike systems were you either get hit for maximum damage or not at all. If you face a tough enemy (with a high chance to hit) with such a system you'd do just as good playing without armor than with average armor. Such systems feels really pointless as your choice of armor is ignored. I was thinking of this when I recently played the new XCOM game. As I ramped up the difficulty the enemies got much greater chance to hit. The effect of this was that cover (sort of like armor) got pretty pointless and you did just as good without it. Much too random imo. I don't like game
  5. In most cRPGs the best items can be found after killing some boss or other ellite oponent. In Project: Eternity I would like a little dfifferent approach (of course bodies of dead bosses still could be one of the sources of some cool items): the best, legendary items should be acquired by following legends and stories. For example you go to tavern and you listen to some local storyteller, who tells some legend that nearby hill is not actually a hill, but a tomb of some ancient hero. And at this moment starts a quest when you must investigate who this hero might be, how to enter to the
  6. A white haired man appears at the top of the next sand dune... ...he waves at you and your adventuring party, in a half bouncing, running motion he bounds towards you. You and your party look at each other, eyebrows raised. The man is wearing an oversized backpack, nearly twice his height, the bag is overloaded with swords, bows, poles, staves, and various other weapons. All sticking out from various pockets at odd angles. A flails head swings precariously close to the man's head. As the man reaches your party, in a single swift motion, he swings the bag round and it unfolds into a large
  7. My question is... Will there be "Epics" in the game? No I dont mean purple items that drop from monsters... No i dont me a high level quest reward. I am talking about the weapons you use and work with that unlock and become more powerful. Here are my examples. Father dies, gives me a long sword... at level 5 I notice the ruby gem is missing... I quest to find a flawless ruby... oh my! it is enchanted with fire... Longsword +1 fire damage... I am in the cave of the Thunder Lords of the Obsidian empire... Why is there a painting of my father?... with a sword that looks just like mine?...
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