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Gaidin

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Posts posted by Gaidin

  1. It is funny when I’m reading most thread here, people say Monk is Op, Chanter is Op, paladin, fighter is so tanky so op. But most time they say rogue is good, plus do massive damage. Never heard anyone say rogue is op tho. Maybe cheesy is the new definition of op. But I wouldn’t agree with it. Cheesy is cheesy, op is op. Firewall is very cheesy when u cast at long distance because it doesn’t hostile enemy, but it is absolutely not an op spell.

    Classic pnp conundrum.  Make game balanced for a party while also allowing for various min-maxed classes to solo run, never mind whatever multi-class combinations may or may not have been checked for various fights.  Forget unforeseen creative use of skills once the entire body of gamers gets access to the game and starts throwing creative solutions at the wall to see what sticks. 

     

    First words out of a testers mouth typically whether this game or a normal pnp game: "Oh...we didn't think of that.  Nice..."

  2.  

     

    Has anyone else looked through the tabletop quickstart guide?

    Pointless in my opinion. World of PoE like so many game-RPG world this days so narrow and one note what playing in it as table top RPG kinda boring. Everything come from adra and Ancient Precursors . And all interesting stuff about them happens in the game. Same as Dragon Age or Tyranny worlds really. Good pen and paper RPG need more variety in its world

     

     

    I would argue that this is a GM problem not a game world problem. A sufficiently creative GM can take a world like Eora and tell amazing stories with it.

     

    Just because the video games focus around adra and the gods doesn't mean every campaign has to. There are still tons of cities out there that aren't explored in the game, vast expanses of territory that can be developed/explored by the group such as The White and the area east of Deadfire. Plots within plots in political circles in Old Valia or the Aedyr Empire and the list goes on. 

     

    The best tale of tug-o-war ever.  The struggle of the GM to tell a story vs the players ability to find a solution to a problem only to have the GM go "Well guys...I've got nothing ready for the next four hours because I wasn't expecting that..."

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  3. Well, crowdfunding campaigns need to have an end date or money will never be collected and developers will never be able to lock down content and know when their game is feature complete :)

     

    In this case the slacker backer window, which is going to be limited in time, is to allow people who would have wanted to back but missed the campaign to do so. Especially in consideration of PayPal's having been made available but two hours before the end of the campaign, I think it is fair. After a while, rewards will change and their price will increase; that's to be fair to backers.

    This.  Totally this.  Speaking as someone who totally missed the first kickstarter for sheer bad timing with personal funds, I had to throw in directly to them, but still got a few bells and whistles.

  4.  

    Someone pointed out to Feargus on figstarter page about this HEAD stuff (health, endurance, accuracy, deflection?).. so you can have the following combinations:

     

    fighter / wizard

    or

    wizard / fighter

     

    both class will end up being the same battlemage. but not truly the same. basically if fighter were to be picked first, basically it means Eder possibly could have better stats than said Aloth.. which he can as well multi-class as a wizard / fighter.

     

    so because of companions must have their first base class, then it would possibly mean Aloth could be a much "weaker" battlemage than Eder.

    it's interesting to see how they can balance this up.

    Fighter 1, then Wizard 1 = 30 accuracy + 20 accuracy= 50 accuracy

    Wizard 1, then Fighter 1 = 20 accuracy + 30 accuracy= 50 accuracy

    It's equal!

     

    But it's so unbalanced. They'll need to find some hack for this.

     

    Personally i'd do

    "base accuracy = average(class A lvl 1 acc, class B lvl 1 acc) + X * (character lvl -1)"

    but i'm just a simple person who does not understand the superiority of 5 person party limit so what do i know ):

     

    Level 1 stats have to be pretty deceptive though.  How fast do you get past them?  And depending on other choices the build makes as you steam by them might the character be a frontline battlemage wielding a sword casting spells upping his accuracy or a backline battlemage throwing down fire but wielding the sword better than he used to?

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