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Kordanor

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Posts posted by Kordanor

  1. Shouldn't that be the opposite for stealth and backstab? The bigger the healthpools the less does a single high damage strike do. Right now I can at least (almost) single-shot someone with my arquebus opening. I have to say though that I am playing on Path of the Damned. So likely already more HP than "usual".

    Regarding the knockdown: Isn't it in RTwP mode that you are not "swinging" or on CD when you are on the floor? If I remember correctly on RTwP the knockdown can at least stop the enemy from attacking for a bit, postponing the next hit. Ofc it has other advantages, but it feels like it's weaker now in TB.

    Shouldn't that be the opposite for stealth and backstab? The bigger the healthpools the less does a single high damage strike do. Right now I can at least (almost) single-shot someone with my arquebus opening. I have to say though that I am playing on Path of the Damned. So likely already more HP than "usual".

    Regarding the knockdown: Isn't it in RTwP mode that you are not "swinging" or on CD when you are on the floor? If I remember correctly on RTwP the knockdown can at least stop the enemy from attacking for a bit, postponing the next hit. Ofc it has other advantages, but it feels like it's weaker now in TB.

  2. So I played a bit but it still seems kind of rough...and I am not sure if this is all related to TB mode...
    In the very first cavern I basically aggroed a horde of undead through the wall.
    In the Gorecci Street where you need to negotiate with one of the looters, I immediately got attacked by all looters. (I reloaded and then sneaked by).

    In the Enwithan Digsite the Enemies piled up before the stairs and had big problems coming up, having some pathfinding issues.

    Eders (Fighters) knockdown attack feels kind of useless. The knocked down enemy tends to just stand up again and attack.
    The rogue ability to hide himself takes an action. Which means that he loses a full round of damage. And as that's pretty much the only reliable way to use the assassin bonus it feels kind of pointless. Stealth attacks already felt bad in POE1 and I hoped that's better in TB mode now. Unfortunately it really isn't.

  3. Hey there!

    As soon as I heared that the game got the TB it jumped up in my "interesting games"-list again. And due to the cheap price on non-us amazon I also bought it now.

    However I am wondering if it's already a good time to play it. I know that the TB mode is now out of beta, but is it working properly? Are there still necessary changes to make it enjoyable?

    Like is the interface and rebalancing (as combats could feel grindy now) completed and well done or does it still need work?

    I only play games once, so I rather wait, than having a sub-optimal experience. If it's more or less as good as it gets I am fine with it.

    Would love to hear your feedback. Didn't find any roadmap for future changes or what's in the works.

  4. I never had a knocked out pet though. However I summoned monsters to help me quite often (which of course died a lot)

    I also do not have any other companions which are not in the party (if that is even possible) as I don't even have the achivement that I created my own followers.

    In addition I made sure not to use second chance stuff, as I thought this would mask the knocked down characters.

     

    The whole playthrough can also be found on video (last part #174 will be available in a couple of hours): https://www.youtube.com/playlist?list=PLNU8jxMn6ejqtJQc26xdIOIbsl4PQAXM5

  5. It will. It happened to me not for a day and then appeared again at the next. Today it also happened the first time I started the game.

     

    I also realized that this is also always coupled with a longer loading time. If you let the splash screens including the kickstarter screen fade through and the music is still playing it works. When it pauses in the kickstarter screen so long that the music is over when it reaches the main screen, it mostly means that it will not work.

  6. They are local and cloud. Every time you made a save and close the game the local saves are uploaded to the cloud via steam.

     

    I guess the game is creating an index when you open it. Weird thing however is that it takes like 20 seconds anyways from clicking on save or load until you get into the menu as it has to load everything in there anyways. But that one might be a unity problem as it took ages in MMX as well.

  7. Bugs still present or not retroactively fixed in savegames:

    -Maerwald Dialogue overwrite via quicksave not fixed retroactively

    -Enemy hitpoints still broken after loading a savegame (they need to regenerate first to not be halfdead)

    -Reckless Assault buff still stacking (but suppressed)

     

    And if I am not mistaken the sanitarium bug which turns everyone in there hostile is also still present.

  8. Have heared it from a colleague.

    Was it supposed to trigger at the following situation?

    https://youtu.be/n4c7NHT4l_4?list=PLNU8jxMn6ejqtJQc26xdIOIbsl4PQAXM5&t=2402

     

    I also wasn't aware that something should happen there at that point and since then I played for another 20h or so.

     

    So I would appreciate his soul showing up after a patch if something broke there. What exactly are the consequences for now? As everything seemed to work fine?

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