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JFutral

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Posts posted by JFutral

  1. Meh. What doesn't help, though, is that nothing after maxing out is actually hard to kill to warrant level progression. Even on PotD w/ scaling up.

     

    It is kind of nice to settle into a groove with the skills and abilities one has unlocked. Really, I kind of wish leveling up was inhibited a bit. Or better adversary scaling, either one would do. I mean, I know I don't HAVE to level up. But that's just crazy talk.

     

    Joe

  2. i want more melee talants for casters who don't multiclass.  Caster had access to a lot of these abilities back in PoE1 even though some of them weren't that optimal. 

     

    Huh. And I want a spell caster that doesn't run out of spells and has to resort to physical weapons to continue to do damage, because they're a, you know, spell caster.

     

    In PoE1 that was a way to have a pseudo multi-class without really having multi-class.

     

    Now you have multi-class.

     

    Joe

  3. Today game reminds me another unpleasant thing. It's not a bug, but devs, cmon, can you do something with that?! This THING is very often takes about 1/3 of screenspace.

    Tell me, sincerely - a you REALLY feel it comfortable and fine fo yourself?

    I believe this popup can be safely reduced to 75% of present size:

     

     

    12jpg_8068136_30760674.jpg

     

     

     

    Maybe you'll get some traction. I pointed this out some time ago and got crickets. TBF, I often get crickets with my posts, so I just let it slide.

     

    Joe

    • Like 1
  4. I'm not totally sure this is a bug or a function of the problems I've been having with my new graphics card. Or heck. maybe this is a new feature. It isn't game breaking but it is questionable. But when transitioning out of areas the screen there seem to be artifacts that don't dump. Not sure how to describe this, but I have attached a screen shot.

     

    Sometimes it is as pictured. Sometimes it is a remnant of dialog, or part of the HUD. My party is gone, but other things pop up. The screen goes black as usual, then this will pop back up before going black again.

     

    Joe

    post-8826-0-90733200-1536152922_thumb.jpg

  5. How are people on Macs measuring (if you are) FPS? 

     

    I have a 2013 Macbook Pro that I recently purchased an eGPU set up that included an Nvidia 1050ti card. It ran PoE pretty flawlessly. The problem was that Nvidia seems to not be supported by macOS directly and wouldn't work in clamshell mode or sleep mode. I was running macOS Sierra at that point and I ran PoE in High graphics mode.

     

    So I bought an AMD RX560 aero and upgraded to High Sierra since it provided drivers for AMD cards builtin. I thought that would have been a comparable card, if not a little less.

     

    However, I have to back off on the graphics settings in PoE to get anywhere near the same performance.

     

    One thing I did notice is that when running in Fastspeed mode the AMD is a bit faster but also choppier and character movement more erratic. The Nvidia was smoother, no crazy Three Stooges mode in the movement, but maybe a tad slower.

     

    So I am trying to figure out a way to compare game performance with both cards. I got this set up specifically for PoE. Everything else I do was fine with the builtin graphics.

     

    A few other details:

    2013 Macbook Pro

    8 gigs ram

    SSD

    ViewSonic VX 2475 external monitor

    Akitio TB2 external enclosure

    connected by DP rather than HDMI or DVI

     

    I run the game in 1920x1080 resolution, both in the game and computer settings.

    I checked the box for "low resolution mode" as suggested by one website even though I have no idea what that means.

     

    Joe

  6. It's not THAT hard of a fight, even on PotD, if one splits the encounter into three separate fights.

     

    Details spoilered:

     

     

    As has already been mentioned. start the fight from the south by either sneaking past them from the north or entering the zone from outside the town.

     

    Pick off the folks looting the body near the south end.  One can fight them without their friends joining in, especially if you attract the attention one of the looters that you want to fight to get them to move toward you.  Then sneak back to the north or approach the zone from the north.  If one starts the fight with the sorcerer and his friend, only they will fight as their buddies just out of sight.

     

    Then once the sorcerer and his friend are dealt with, pick off the remaining looters and then stroll on over to finish off the quest.

     

     

    Just good ol' reliable split-pull tactics at work.  :thumbsup:  

     

    response to spoiler

    I don't know the last time you tried that tactic, but I tried it most recently and could not engage the southern most looters without the porch hillbillies joining in. I also think in my PotD playthrough almost universally enemy rangers could shoot me from outside my range of view (cloud of war? whatever it is called). I wasn't too fond of that, but dealt with it over all.

     

     

    Joe

  7. Ah, now I remember the other hard fight! The bounty from Dessiral that takes place on the Sacred Stairs in Neketaka. I came back to it twice before I was strong enough to do enough damage to counter the constructs' self healing. Plus, as soon as I thought it was safe to cast an AOE spell, some local would walk through it and all of a sudden I am fighting local guards.

     

    I am pretty sure this was the fight I restarted the most.

     

    Joe

    • Like 1
  8. I'm mostly agnostic. I liked where PoE1 ended up, I wasn't around for the early changes.

     

    I am dumbfounded why they felt the need to change. Things are different, but I don't think better, not really. I felt in PoE 1 i actually had a spellcaster specialist more so than in PoE 2. In tough battles my spell casters can run out of spells (especially in PotD) and end up slinging wands or whatever. That's not a spellcaster. That's a crippled ranger.

     

    But, really, whatevs. 

     

    I wish I had waited a year to jump in, though. I do not like the rollercoaster ride of early game development until they get their sea legs. Buff that, nerf this, arbitrary balance issues that weren't issues before.

     

    That frustrates me more than anything.

     

    Joe

    • Like 3
  9.  I just had the toughest POTD-fight ever in Splintered reef with those 4 damn fampyrs who kept gazing my party to death.

     

    • "Defiant"-Headpiece (the one you get at start) -> doesnt help against gaze-attacks, cause the gaze targets INT instead of PER. Weird, but OK.
    • "potion of focused mind" on all direct-attack-chars-> didnt help much, just helped with keeping friendlyfire in control a bit, since my party got "charmed" instead of "dominated"
    • "They Shielded Their Eyes 'Gainst the Fampyr's Gaze" - see above. Got me properly mad I have to admit, since the name suggested something else.
    •  "Suppress Affliction" used by priest + party (rings) -> helped only for as long until the next dot-tick or hit occured, then allegiance was shifted again
    • "Liberating Exhortation" used by MC -> Didnt seem different for me than "Suppress Affliction", so I saved the resources for DPS. Error on my part?
    • "Dismissal" - No effect on the fampyr at all, no kill, no damage. Dont even get a hit-indicator. My party is all LVL 20, all other targets explode on the spot -> New Bug after 1.2B?

    Winning this was somehow a relief when it worked finally but before it was rather infuriating... :)

     

    As far as PotD toughest battles compared to the level I was able to achieve prior to the encounter, this still isn't the hardest to me. The thugs in Gorecci St, the dig site, and the shrine outside of Crookspur were all ones I had to either return to later or find someway to avoid. In terms of just grinding the enemy down Nemnok was the toughest. I never tried to fight the dragons. I might this playthrough, There was one other I can't remember, but they were self healing faster than I could do damage. THAT's frustrating. The Lich was harder for me than the fampyrs. Oh, and the Woedica Temple where Oswald was kidnapped. I jumped on that way too early in my career because I wanted Konstentine's room. Tip: don't trigger that encounter and decide to return after resting. Oswald bites it then.

     

    Luminous lobster and Capt Banquet didn't work 100% for me, though. I also had to take "Reduce negative affects" precautions so my time spent charmed was at least minimized.

     

    Joe

  10.  

     

    Good change, they were stupidly OP. Next up, nerfing stealth and removing stealth from non-stealth classes.

     

    And weapons. OMG! How do we keep players from spamming fighting back? Next thing you know players will want to fight with their fists!

     

    The point of the game is to lose every encounter! Why can't people get that?

     

    Geez!

    Joe

     

    Lol. You know you can win PotD solo without items or equipment?

     

    Besides the reason I want stealth removed from non stealth classes is because there is hardly any difference between classes in terms of skills. Anyone can do anything in this game. It's incredibly unrewarding to pick a specific class because they're all so similar in the end.

     

     

    I agree. But every time I say something like that I am accused of being anti Role Playing, when that's all I want out of the game. Somehow all the classes being able to do nearly all the same things at nearly all the same ability is more flexible? At that point, just do away with the classes altogether. PoE1 was already pretty darn close to multi-class, what with how the attributes treated everyone the same—I didn't need to multi-class to have a melee wizard, or a spell casting fighter or a rogue for traps and secrets.

     

    Now al I wanted was an animal companion and because of some dweebs who can't keep it in their quickslot, I have to suffer with charges for figurines? No thank you.

     

    Joe

    • Like 1
  11. Good change, they were stupidly OP. Next up, nerfing stealth and removing stealth from non-stealth classes.

     

    And weapons. OMG! How do we keep players from spamming fighting back? Next thing you know players will want to fight with their fists!

     

    The point of the game is to lose every encounter! Why can't people get that?

     

    Geez!

    Joe

    • Like 3
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