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Gribbel86

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Posts posted by Gribbel86

  1. I don't think you can expect animations for every attack though, that would not work well with the mechanics. Since the characters are doing stuff at the same time it would look weird to begin for example some casting animation, then get hit and play that one and then return to the middle of casting. I guess they could do something like the slight twitch in IE, but not sure how that would look in more detail. I think the sound and the attack animations themselves could bring a lot of "weight" to the combat though, so the animations of the receiver wouldn't be that important.

    Nah you got me wrong, Visual example: imagine you shoot a rocket launcher and when the rocket hits theres no explosion. Thats how it looks right now. There is no need to stop any ongoing animation, it would be animated as an overlayer.

     

    If i animate something like magic missile for example i would create the impact right at the beginning with the missile, they did obviously not.

     

    Now that i think about it, how many impact animations had BG2? Not many...but it looked still better...in my opinion.

  2. Just watched the latest gameplay footage from the Trailer and im shocked nobody seem to notice this:

     

    Attack Spells direct targeting an npc look like they go through characters without any noticeable "impact" animation, it looks like the "projectile" just vanishes inside or even under the target. End. Horrible. Really horrible... Please fix that.

     

    In the moment the "projectile" hits the target there needs to be an impact animation. BG2 at least had it.

     

    Same concern about physical hits, not every taken hit needs to have a shaking impact reaction on the character, but sometimes there should be, like in BG2, at the very least i would wish you add some "bloodspill" when a character gets hit by a physical attack like...something happened.

     

    Thanks for reading, suggesting or planning.

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