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Jedi_Master_Darkor

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Posts posted by Jedi_Master_Darkor

  1. I stuck to unmodded items with my Guardian/Weapon master and still swept through the game without breaking a sweat. And there were a few fights in K1 where you could actually die if you charged blindly (the trandoshan encounter in Yavin, for instance). There is no such risk in K2, as things are.

    But still, the item upgrades are part of the game, and as such, they should be taken into consideration as part of the game balance equation. Artificial gimping to make the game more challenging isn't any better than powergaming.

     

    Yeah, I agree. There are 0 risks in K2. <_<

  2. Although, the game is great, it's too short. Less planets than the first part. I have finished the game in single day. By the way, in Iziz spaceport there are 2 bugs. One with TSF bounty, another in cantina at swoop racing. You should put more planets and more quests.

    It would be great if youc could to create Morrowind like StarWars. And one more thing. Next time, when you are creating SW game, put an option to manual control of combat ( LIKE JEDI ACADEMY). So the players can choose rpg style or 1st(3rd)  person fight(like jedi academy). Keep up a good work.

     

    That's the stupidest thing you could do to the game.

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