Jump to content

Decius

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by Decius

  1. Poog's Shot in the Arm power does not match text- Interface does not allow triggering it when Poog makes a check on another character's turn, only allows triggering it once per card encountered even if multiple checks are made, and only allows one character to gain the benefits, even if multiple characters played a blessing. Also the upgraded version does not allow the lower-powered effect.

     

    Expected behavior is that whenever another character plays a blessing on Poog's check, they may shuffle 1 (or 2) random cards from their discard pile into their deck.

     

    Ranzak's Yellow-Bellied power seems to sometimes allow Ranzak to encounter the bane again; this can be worked around by using the power repeatedly until another character is randomly selected. The yellow-bellied power also appears to simply end the Skeletal Ambush barrier if used on the barrier itself; expected behavior is that another character encounters the barrier and triggers the ambush and Ranzak may then give the summoned skeleton to a friend. 

     

    The Brain-Draining Book seems to fail to trigger 'before you act' power when dodged by Yellow-Bellied, even if Ranzak gets randomly selected again. Other 'Before you act' cards have not been encountered to test.

     

    Detect Magic appears to not work at all; clicking on the location deck does nothing.

    The Licktoad Camp "Bury an ally to add 1d6" power sometimes does nothing when activated, and sometimes does not allow certain allies to be buried as the cost.

     

    Recharging masterwork tools against the barrier "Eat a bag of toads real quick" appears to complete only one check. Expected behavior is that recharging Masterwork Tools will DEFEAT a barrier whose highest check to defeat is 14 or less, even if there are multiple checks required, not count as completing one check.

     

     

  2. To be perfectly honest (and a little cynical) ... I'm not the slightest bit shocked that the role cards are jacked. For starters, you can only put one power feat into a role card before AD4 is out, so I bet a lot of the feats beyond the first aren't even implemented yet.

     

    I haven't found any that don't work, and I've taken more than a few characters into a party that carried them through AD3 first, then went back for B-2 to get the power feats.

     

    My guess is one of the the problems with AD4 is that if you don't complete 3 you can run out of available power feats.

  3.  

    When the steps to reproduce are "Start a quest mode game, don't have it softlock", I think that it's reasonable to conclude that either zero testing was done or a conscious decision to release with the bugs in question was made.

    Change a tutorial box timing issue in Story Mode.... Quest Mode breaks. (That is not the reason here, but an example of how things can break that were once working.)

     

    That's how these things happen. When a change is made in the game it can have an effect completely different other parts of the game.

     

    Quest Mode should work and we are super bummed it doesn't. There was no conscious decision to release it in a non working form. I think it is reasonable to conclude that your binary conclusion choices are wrong.

     

    I get it; changes have unexpected results. My concern is that changes were made, a new version was approved, and then it was made live without anyone checking to see if quest mode worked on that version.

     

    If it were subtle I could see that they might have been introduced through complex means and then missed during ordinary testing.

     

    I suspect that the root problem is that the 'box' contains ~14 blessings, and that in the setup phase those blessings are given to player's hands and location decks first, and to the blessings deck last. If there aren't enough for the location and character decks, it freezes during setup? Just some results consistent with my attempts (notably, that Ezren solo gets enough time to win, and that the total number of blessings cards seem constant).

  4. I thin Seoni and Amiri might be tougher than the Lem challenge. They both lose cards to use their abilities and no heals. Ack! Father Zantos just became your most valuable card.

    But you don't need to use their card-discarding abilities often. Seoni is going to cast her spell all the time, and once Amiri gets a good weapon she doesn't have to rage in ordinary circumstances.

  5. iPad 2, iOS 9.3

     

    Lini is fighting Shadow, not proficient with weapons.

    Drag Shock Longbow +1 to 'revealed' area, adds d6(dex)+d8+1 as expected, also adds +4 difficulty as expected.

    Drag from revealed to discard pile, adds d4(str) as expected.

    Activate Beast Form ability, discard another card. Expected is to have 2d10(str,dex)+d8+1 dice shown. Shown are 1d10+1d8+1d4+1.

     

    Similar presentation of what appears to be the same bug:

    Activate and pay for Beast Form, Discard Shock Longbow, press X to clear card choices: An extra d10 remains in the dice pool, apparently permanently.

     

     

  6. iPad 2, iOS 9.3

     

    Second adventure path first scenario, found henchman Dr. Habe (defeat the next bane in the deck to defeat Habe, you may attempt to close the location after defeating Dr. Habe).

    Next bane was Rat Swarm (8 combat check t defeat, if you ;If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm is still defeated')

    Roll 10 combat check.

    Expected: Rat Swarm is shuffled back into the deck, Habe is defeated, chance to close location.

    Acual: Rat Swarm is shuffled back into deck along with Habe, no chance to close location.

    • Like 1
×
×
  • Create New...