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Ulicus

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Posts posted by Ulicus

  1.  

     

    In a Vancian system, if you've used all but one of a level X spell use, then you start hoarding it for the right moment. So, you can't lean on it every fight. For instance, Slicken. It's level one, and you have four casts initially, but you've use 3. It's your best disable given what your fighting, but you don't want to burn the last one because a bigger fight is possibly ahead where you will need it. So, you save it, and you find other spells from other levels to use that will make due.

     

    Where if everything is per encounter, you will always have it available, and you use it every fight.

     

    Yes and no. For many people, the vancian system of the Baldur's Gate series simply meant that after every single fight you had a nap. Spells were essentially per encounter with the annoying interruption of clicking the rest button after each fight.

    And PoE had limits to resting supplies which stopped rest spamming. So, that issue wasn't prevalent.

     

    I don't know about that. There were never more than four difficult encounters in a dungeon (or on a dungeon level), so you could always rest spam as much as you actually needed to.

     

    The only thing that ever stopped me were self-imposed RP restrictions, like "I don't think it makes sense for the party to rest here and now, even though the game would let me".

    • Like 1
  2. Ultimately, as long as there are a bunch more painted portraits to choose from at character creation -- and those portraits can be accurately reflected on my character* -- I'll be happy whatever they decide to do regarding watercolours.



    * If I boot up DEADFIRE for the first time and still can't create an Aumaua with a beard even though the best Aumaua portrait has one . . . well. Then I'm going to be miffed. :p

    • Like 2
  3. I'm not overly excited by the idea, really. I appreciate the rationale -- and there's nothing wrong with the examples we've been shown -- but I'd prefer a single visual style spread across the Very Important characters and the less important characters doing without. As was the case in the first game.

    That being said, it's not a deal breaker, and I'm sure I'd get used to it.


     

    • Like 2
  4. A single attribute like Resolve should not dominate when it comes to dialog options. A resolve of 18 in PoE was enough to get the PC through most of the dialog options. Dialog options should be distributed better among the attributes.

    I agree. Though I'd probably go so far as to say that base attributes really shouldn't be the be-all-and-end all when it comes to dialog checks, anyway.

     

    If a character is engaging in a drinking contest, for instance, then shouldn't their present fortitude matter at least just as much as their base constitution?

     

  5. As long as it makes sense within the context of the story and setting for my character to be ten or twenty stronger at the end of the game, I'm absolutely okay with it.

     

    From what we've been told about the way souls work in this game -- as well as what the protagonist goes through in the opening -- I would think that Project Eternity, like Torment and The Sith Lords before it, is going to have a plot reason for the player's rapid progression.

     

    Also, regarding sequels, I wouldn't take it as a given that we'll be taking one character through a series of games, here. It may well be the case that, should we be fortunate enough to get a PE sequel, it'll be focusing on an entirely different character.

  6. Maybe no Elite Guards appearing in the place of the regular ones as you level, but if they're present from the start of the game (assuming we're talking town guards here) either guarding the more important areas of a city or if there's just a couple of them patrolling around the market or something. It would, in my opinion, make the game seem a lot more real.

    Sure. I have no problem with "Elite Guards" existing and having some presence in the game. I just want that presence to be consistent, throughout.
  7. I don't mind level scaling as long as it sticks to what was it's initial idea. That world is dynamic and it's inhabitants also gain experience and levels.

    I find it kind of stupid that in many rpgs I encounter the same type of enemies, that have changed nothing at all, while I gained 5/10/20 levels. That feels artificial.

    If you're encountering a fellow adventurer (or whathaveyou) over the course of the game several times then, sure, I'd agree. But it makes no sense for, say, a typical town guard of the setting to be more skilled by leaps and bounds by the end of the game just because the main character has levelled. That's not authentic -- it just reinforces that you're playing a game.

     

    I also feel it's pretty daft if "Elite Guards" suddenly start appearing in places where previously a standard guard would have sufficed, for no reason other than the fact the game knows you're a higher level, now.

    • Like 2
  8. Michael Westen. Burn Notice.

     

    In fact, Thorton's general character is far more like Westen than he is any of the Three Bs.

     

    That's not a bad thing, though: because Michael Westen is freakin' awesome. He's not one of "sauve/professional/aggressive" but rather "whatever my cover needs me to be" with a heaping of sarcasm and take-the-piss (akin to Thorton's "sauve", I guess) on top when he's being himself.

  9. I found it interesting that the two gameplay elements he specifically singled out for praise were the skill-based system and the mini-games. And, yeah, am I weird for coming away from it thinking that it was -- overall -- a pretty positive review? I (perhaps incorrectly) got the impression he was implying at the end that he was going to replay it. Which is something of an endorsement in itself.

  10. My other complaint would be that stealth relies more on cheap abilities than on clever use of terrain and level features to circumvent patrol routes.

    How would you enable a player who was rubbish at stealth games to play a character who was a stealth expert, in that case? In a proper RPG -- and despite your protestations, that's what Alpha Protocol is -- you can't penalise the player (too much) for being rubbish at something that their character is amazing at.

  11. I think this is a case of unclear posting causing confusion. Unskilled may have meant 'everybody' in that it didn't meet anyone's expectations, but the actual literal meaning is that not everyone had their expectations met. The literal meaning therefore means that it can indeed meet some expectations it just did not meet all expectations of everyone, so you can have one group of people whose expectations were met perfectly but as long as at least one person didn't then everyone's expectations were not met...but then no game has ever been released in which everyone's expectations were met anyway, so stating it is unnecessary unless of course he did mean that it failed everyone's expectations and so it makes sense that some people will presume that...

     

    This is a prime example as to how a simple misinterpretation (or correct interpretation) can cause flame wars, though fortunately it hasn't.

    No, the actual literal meaning is that there is not a single person who had their expectations met. "Everybody" is a singular pronoun. It just looks like a plural one.

     

    Of course, it's incredibly pedantic to point that out, since we all know what Unskilled actually meant (what you say above)... but, technically, he was wrong.

     

    You can't say this game DID meet everybody's expectations and you can't (technically) say that it DIDN'T meet everybody's expectations. You can say, however, that it did not meet all expectations without anyone being able to nitpick at your choice of words. :o (since "all" is plural)

     

    EDIT: Because I kept saying "collective" instead of "plural". (facepalm)

  12. I think scores between 7-8 are perfectly fair for this game.

     

    There is another problem here when we score this game. Comparison.

    I see multitudes of problem more in the original ME and Fallout 3 than I see in AP. Yet those games scored near/over 90.

    This kinda destroys the entire rating system. Makes it unreliable.

     

    Reviewers should rather just focus on pointing out good and bad points of a game rather than score it. It just doesn't add up.

    Oh, I agree. I much prefer reviews that aren't scored at all.

     

    Hum... Each one his/her opiinion, but I almost forced myself to go to the end of ME2.

    Why ? Very awful story, bad story telling, flat dialogues, railroading all the way, boring combat, boring runing in corridors, ridiculous bosses.

    I don't play shooters, so I can't compare. But ME2 is probably the worst game I've bought the last two years. Also, after having seen what has been said of some FPS (MW2) and seen someone playing it, I can understand that ME2 may seem to "raise standard" for some people.

    Yet, I like many of the Bioware games. The stories are far from original, but I can enjoy playing their games. But Me2, raising RPG standard ?

    It's ridiculous.

    It's like saying that Independance Day has raised cinematographic standard like it is a masterpiece movie.

    With ME2, you get flashing and pretty images, but nothing else.

    Uh, you realise that I was saying that ME2 didn't raise CRPG standards, right? By virtue of it "streamlining" to the point that it was more shooter than RPG.

  13. Casting Jennifier Hale as the protagonist wouldn't really be the best idea, considering she's Fem!Shep. Though including her in an expansion or sequel, or whatever, would be sweet. I agree.

     

    Though, having seen the first week sales figures on VGChartz, my hopes for a sequel are diminishing somewhat. :| Too Human did better in its first week.... :o

  14. I think scores between 7-8 are perfectly fair for this game.

     

    What Mass Effect 2 did was raise the bar on what a CRPG should be. When the bar is raised, expectations are raised.

     

    What? You're joking, right? :*

     

    Yes thats right, I'm joking. Certainly games of ME2's polish, quality and production values don't do anything to raise expectations of other games.

     

    Just like how the original Half-Life didn't raise expectations for future FPS games to become more cinematic, nor how MGS for the playstation didn't raise expectations for games everywhere to have high quality voice acting and cinematic cutscenes.

     

    Instead of cherry picking my post for a single statement just to make a dumbass remark, why not put some effort into it and actually tell me your opinion.

    The thing is that though ME2 was a great game -- and certainly one that does have better production values and polish than AP -- it was extraordinarily limited as a CRPG. You can't raise the bar on what a genre should be by divorcing yourself from the genre as much as you possibly can. Half-Life wouldn't have raised expectations on future FPS games if it had been a third person game, after all.

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