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VioNectro

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Posts posted by VioNectro

  1. On "dump stats" in dnd, you guys really need to think over the concept of multiclassing. In dnd pure classes have "preferred" stats, but if you were going to take a particular prestige class or were planning on multiclassing in a particular way things got more tricky in terms of which stats to drop vs keep. Remember it is the concept of specialists and jack of all trades, adaptability vs. maxing that one thing the class can do.

  2. DA:O and BG1 "feels" about the same to me in terms of "rating" if I was to subjectively plonk a number on it. BG1 "feels" better than POE to me. However when I compare how DA:O "feels" to me vs. how POE "feels" to me my mind says they are about the same. So my only conclusion is that POE is a whisker worse than DA:O, but only cause I liked BG1 more than POE. Of course this is all the madness in my head etc.

  3.  

    Engagement is probably one of the worst systems in the game and should be gutted.

     

    Agreed, but I think it's recoverable. It needs to be more of an attack-of-opportunity and not a death-grip.

     

    Sadly the review in the OP chooses not to look past faults and posit solutions.

     

    Agreed AoO's would have been better where you still have the 5 feet of movement you can use.

     

    I don't know if tank and spank was a intended design choice, but it appears that most engagements boil down to this because of the engagement glue system.

  4. Lack of immunities is a dumbing down of combat tactics. Now you have no situations where archers vs magic vs melee is useless and you have to change tactics.

     

    Indeed as others have said already it does feel like the game at the moment is block the AI with your tanks somehow if you can with terrain and have whatever is left pound them with range, and when your chanter is ready plop some extra skellies behind them if they are still alive.

    • Like 1
  5. You know what I'm talking about.

     

    Now, it could be argued that even the very idea is flawed from the start, but this isn't what this thread is about. What this thread is about is this:

     

    Why in the name of Wael does the entire spell level become per-encounter all at once?

     

    This is an insanely large jump. Why not give us one per-encounter level 1 spell at, say, level 6, then one every level after that?

     

    Obsidian pls.

    In a sense this is bringing some of the level advancement feel of dnd in. Wizards tend to be useless at low levels much weaker than fighters etc., but at high levels they are to be one step away from becoming demi gods. At least I think this is the reasoning behind it.

  6. Pathfinding was, is and, barring a dramatic advance in computer science, will be a weak point of all such games. It's really, really hard to do with 6 player controlled characters and of order 10 enemies.

     

    I don't buy this. Strategy games units have far better path finding that what we are seeing in pillars. I think the space calculated to move past another character in tight spaces right now is more than it should be causing the stuff to go crazy. Baldur's Gate 1 right now has superior path finding... which is kinda sad.

  7. I started out a new character gathered up the first 4 companion npcs, and then did some harvesting(killing) of yellow backer npcs at the gilded vale temple and the 2nd floor of the inn. Afterwards I double checked if all is well running around out side, no villagers/guards were hostile etc.

     

    However it appears there is still some sort of 'lingering' aggression in the system somehow. When I run around green villagers my characters seem to "engage" the villagers without actual engagement ( you will also notice auto attack is off in my settings). so basically the engagement system starts up as i run past random green npcs which are then "engaged" without attacking and when I continue running past them (I have disable party movement stop on engagement checked) I actually suffer disengagement attacks from the green villagers. In all this no one ever becomes a red enemy.

     

    In the attached save game running around the NPC to the right of the save as shown in the screenshot triggers it. I also attached all the other details the sticky requests.

    resources.zip

  8. I agree with this. Since I play with party autoattack disabled (which btw does not work for melee characters) I set up an autopause when my target is killed. So I had a couple of times where I would unpause my game because I wanted to give the caster a new spell to cast but also the target was killed just at that moment.

    This is exactly what happens to me. I got it auto pausing on enemy spotted, combat start (this is not a problem), ability finish, and target dies.

    • Like 1
  9. I have said this before I will say it again: I will pay an additional $20-30 if they can give me official voice acting DLC for EVERY line of dialog. I know this isn't at all what some people want hence DLC. When they announced BG:EE originally I had only one hope that was shattered: fully voice acting (I know it was a long shot since all the actors are older and had moved on, but still it was a hope).

    • Like 1
  10. So I want to start playing one of the three games posted in my title. Does anyone have any recommendation for which I should begin first? I've heard BG2 is a vast improvement over the first, however is it recommended to start at the first game?

     

    Looking for someone with experience that could help give me some insight.

     

    Thanks.

    BG1, IWD 1, Planescape Torment, BG2(with TOB expansion), IWD 2, Pillars of Eternity.

     

    Play those games in that order if you are going to play them :) Each is old IE games, but you'll find some are more dungeon crawly combat orientated, where as some are more dialogy. If at the end of playing Torment you think you need a break from dialog then go with IWD2 before BG2. The order presented I think is the release date order, however I think IWD2 was slotted between BG2 and it's expansion BG2 TOB.

     

    I recommend the EE editions of BG1/2/IWD1 if you can stomach the extra cost. I found the zoom in and out feature much desirable.

     

    Ps: be sure to tell your friends they wont see you for a year or two.

  11. So uh, hi everyone. I'm having some slight issues with character creation.

     

    I'm experiencing fairly horrid reroll syndrome / OCD and absolutely cannot bring myself to play the game because sooner or later something about my character just seems off, wrong, unconvincing or just mechanically unsound and worthless. The farthest I've gotten with a single character so far? Gilded Vale. ENTERING Gilded Vale, that is.

     

    The amount of different options and mechanics means that it's basically impossible to create a character that would have all of its aspects be in harmony with eachother. You can either have character that's actually worth half a damn gameplay-wise OR a character that's interesting and seems to come to life on its own, not both. Unless you consult dozens of guides and how-to's, of course.. But that just feels wrong.

     

    The inherent fault here probably lies with the fact that you have to fabricate the entirety of the character's background at the kick-off. Contrast that with say, Baldur's Gate where most of your character's background and traits exist only in the currents of the player's imagination. There's very little emergence here, in contrast. I find myself constantly trying to abide by this preset make-believe background and it just claws at my mind how much that limits my enjoyment.

     

    Very few of the gameplay mechanics are explained beforehand. A perfect character otherwise might very well get simply gored later on because you tried to spice it up a little. I'd rather not fall into min-maxing and constant cookie-cutter builds because that would gnaw at my enjoyment of the storyline incredibly much.

     

    I just.. Ugh. I feel like I threw forty denars down the drain. I quite simply cannot cope with this. To find any enjoyment, I'd have to spend tens of hours studying the game, spoiling the plot completely and crafting a perfect character that has a fully pre-built lifespan from the beginning to the end. I've experienced the same feeling before with other games of course, but none quite as severe as here. But I suppose that this is the eternal curse of having to try and make something a story as well as a game system at the same time.

     

    Is anyone else going through something like this or am I just mad?

    I think it is important to realize in this game talents weight more than attributes, so your only true character creation choice that I would say you seriously need to pay attention to is your race (for their racial abilities), and your class depending on what you want to play. Sure you can fret over how to max damage etc, but from I've personally found that is achieved by leveling and talent assignment.

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