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Frog Man

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Posts posted by Frog Man

  1. Bo - thank you for generosity and wisdom!!! Now the only difficulty is deciding between those two awesome builds. A few quick notes:

     

    • first build reminds me of an unarmed Barb build that you made work for Pillars 1 ! You must enjoy this sort of thing (I love finding ways to make fists work in this game and in others 
    • Concelhaut's touch is awesome - im finishing up a run in Forgotten Sanctum right now and Fassina has been conjuring that with a phantom and the two of them have been punching people's faces off. love that trick. wasn't aware of the grimoire swap trick!
    • Fighting with fists - do you not get the bonuses of items taht say 'get X with weapons' - like belt of magran's chosen - +3% damage dealt as burn with weapons ? 
    • i've ALWAYS gone spirit tornado on barbs, excited to try out blood storm 

    Again thanks for this! Excited to play an evil bastard this go around and see some of the reactivity for being a famous cannibal. If my companions or crew piss me off i'll probably eat them too. will report back and let you know how it goes! 

    • Like 1
  2. Only restrictions - 

    no command line cheAts (still hunting achievements!) 

    lowest level for my party as possible 

    turn based mode only 

    explanation - for my new playthrough id like to use Vatnir as early as possible but that damned zombie dragon stands in my way!! I usually can’t beat her unless I have a geared out lvl 14 or higher Party. So please help me kill her sooner so I can recruit Vatnir! 
     

    gracias!!!

     

    edit: one more note - this doesn’t have to include cheese if just have some solid strategy I can employ to beat her. I know about interrupting Llengraths safeguard. 

  3. Hey Pillars dudes - I’ve decided on Corpse-eater for my next run for the flavor <rim shot>, and could use some help making this guy powerful! I know this subclass is one of the least powerful, so can you help me juice him up a bit? I’m fine going single class or multiclass, melee range caster whatever.  I’ll grab whatever companions I need to round out the rest of the party. Just thought it’d be fun to have an evil/cruel playthrough while gnawing on kith meat! 

  4. 3 hours ago, Jill7894 said:

    To be honest, I think that turn based is more popular because it tends to be easier and simpler for casuals and inexperienced players. I mean, I think turn based was fine a long time ago before more streamlined systems, like RTwP were really solidified (which, of course, was a long time ago too) but I really see no reason for turn based to dominate the markets now. I mean, with RTwP if there's 3 enemies, I can wipe them out in 30 seconds and be done with it, but with turn based it can take like 5 minutes plus - it's absurdly monotonous, unnecessary, bogged down and repetitive. I want to have full control over my main character, who usually turns out to be an utter beast, not make a couple moves with her and then wait 3 minutes until I can use her again.

    Why, for instance, are Wasteland 2 and 3 turn based, when Fallout Tactics worked perfectly without turn based all the way back in like 2003?

    I feel like I'm endlessly seeking out more RTwP games, yet most the new games coming out seem to be crappy turn based. :(

    So I disagree on your assumption why turn-based is more popular. I was RTWP all the way for decades (Baldurs fate, ice wind dale, pillars1), but recently I’ve tried turn based and I can’t go back. I feel like so many little actions can get lost in like 5 vs 10 people battles and turn based let’s me see (and MUCH more easily control) every action in the battle. I love getting to fully control every party member I have with absolutely zero AI. 

  5. all - reposting a run idea I had from the Pillars subreddit. I’ll post OPs thoughts and then mine below that.  Would love feedback and or ideas. 
    ———————————————

    (redditors post) 
     

    POE2: Recommend me the best settings to have a FUN + EXCEPTIONALLY HARD Potd Run

    Hi guys, 

    Seeing so many people still playing this game, as well as all the new people joining our community, I have decided to try another run of POE2. 

    I've played this game so much and have beat it on the POTD multiple times. Solo, Various magran's challenges, Trial of Iron. 

    The problem I faced when doing the various max difficulty challenges was that I found myself really not enjoying the game as much. I think my solo run was the worst in terms of having fun. It was literally just me, kiting, managing aggro, creating the most optimal minmax builds, and then getting a hollow victory. 

    So this time I want your help in creating some rules that will keep the game fun yet hard af. The only things I want to keep standard is that I will be running a 5 man party (because solo is not fun), on POTD, and no tedious magran's blessings (like abydon, or woedica, which just innately make the game boring).

    On top of that I would like your suggestions for additional settings I should run, as well as any extra rules I should follow.

    This is my way of filling the void, while waiting for Baldur's Gate 3

     

    ———————————————
    (Frog man) 

    I’m a backer and yet I’m playing another playthrough right now! Also I hear you on wanting it to be hard without mind-breakingly difficult. I’ll be watching this thread closely for new ideas, however I’ll share with you what I’m plotting for my next run - a Regular Joes run.  

    The idea is playing through Deadfire as 5 regular old dudes who don’t have cosmic power, they just have muscles and bone and steel and grit and courage, punching whatever the Deadfire throws at them in the f***ing face. 

    No spells. No magical classes. No named weapons or  armor (best you can use is generic exceptional and superb blue gear). No scrolls.  No figurines. Explosives traps and potions are all fair game. I’m cool with whatever accessories you want (rings, gloves, boots, necklaces). I’d recommend grabbing REGEN gear and heavy as **** armor since you won’t have access to healers (upgrade athletics as well!)

    Classes - use your best judgment. As an example, priests ciphers wizards are definitely out.  Paladins and Chanters could be admissible, but I plan on excluding them to double down on the theme. Rangers are in, but I wouldn’t use ghost heart or arcane archer (too fantastical). 

    My squad will be 5 deep and will include single classes and multi-classes of fighters, rogues, Rangers, barbs and monks. 

    I’ll take any suggestions to up the difficulty and/or adhere more closely to the theme!

  6. I’d be a little concerned about having enough support to keep streetfighter Mirke alive. She’s going to be very squishy and pairs well with a priest. But you do have two paladins, just be prepared to save some spells for her. Shieldbearer Paladin could be great with their lay on hands that prevents death (allowing Mirke to spend some time very low on health and basking in damage bonuses from her subclass).

  7. With the Unity console mod you can change subclasses for everybody without loosing achievements or anything.

     

    I generally agree that the subclasses were chosen with the charater in mind. But while in some cases they are obvious (Pallegina, Tekehu...) others are not (Aloth, Edér...). For example it wouldn't really collide with anything if Edér was a Streetfighter instead of a normal Rogue or Aloth was an Evoker etc.

     

    On the other hand, some subclasses just don't fit: Assassin or Trickster for Edér? Nahhh...

    I could not get this thing to work for me! Shame because I’d really like to. Anyone have a helpful guide on how to use?

    • Like 1
  8. Just doing some guesswork here. White March 2 (last expansion) released in January 2016, then we get Deadfire Kickstarter announced January 2017. Well, forgotten sanctum (last expansion for Deadfire) releases December 2018, presumably the team is hard at work on the next Eora game (whether pillars 3 or something else) already? That would suggest a timeline for announcement end of 2019.

     

    Gosh, will be hard to wait for more Eora news. Suppose I can pass the time by beating Deadfire 8 more times, and doing a couple more POE runs with white March as well (incredible expansion).

  9.  

    Did that stop you before?

     

    I can't imagine what it would look like when you have 5 party members with pikes/pollaxe/great swords and time it so that they all do Clear Out at the same time... preferably after surrounding the enemy.

     

    Berserker/Nalpasca is a great way to drown in wounds and spam abilities like Torment's Reach 24/7. Once you get Savage Defiance you can do without external healing (given you don't get pommeled too hard).

    I stay on topic and not launch personal attacks.

    ‘Launch personal attacks’ LOL.

  10. I had a pretty crazy idea where a hypothetical PoE3 actually had a dual protagonist setup. The Watcher themselves in the present time, and a distant past life, both having their own classes/skills, stats, party members and problems to deal with. A lot of choices made by the 'past life' would affect the present, although said past life not being a Watcher him/herself has to rely on intuition and instinct. (In certain cases, the past life could end up leaving items or even a very unique party member that could be recruited by either party in places for the Watcher's party to find in the present time.) Switching between parties would be done via the rest interface.

     

    (I also subscribe to a crackpot idea that the Living Lands is the way it is because it has 'adra portals' of sorts that are somehow connected to every other major region of the world. Over time, the environments from said regions could have bled into the Living Lands and masked said portals. With even more passage of time, the original environments could have changed drastically, while the Living Lands would contain a more pristine version of them.

     

    I have zero proof of this, it's just a crackpot thought about why the setting might be the way it is.)

    I don’t think I would buy your weird ass game :)

  11. god this debate about turn based is so insanely tiresome i wish you'd all just stop forever

     

    divinity 2 is multiplayer, like i said in some other thread codedudes that have more money than sense will drop a chunk to buy four games to play with friends for a weekend. but nobody brings that up because channers or somebody decided rtwp is bad now and so we have to hear about this FOREVER i guess

     

    who cares??? stop!!! libertarian gamers: sales does not equal quality i'm sorry to break it to you but your dumb philosophy is dumb. stop acting like pillars 2 reportedly having bad sales says anything about the game at all, or about any mistakes they need to fix. maybe they don't need to fix **** and maybe the dumb-ass market revolves around twitch and can't stop playing ****ing fortnite is the problem. maybe its the fact that i'm playing witcher 3 the most raved about game of the year i guess because of the graphics idk its really not that great, its not prestige, its not sophisticated or adult. its kind of like a gory metal album with a ****ed up wizard on the cover which is fine but the gaming press talked about it like it was high art

     

    maybe this was always a niche game for niche nostalgia gaming and if you like it, you should be happy with it.

    Maybe take a break from the forums? Go outside, get some fresh air. Go for a jog.

    • Like 1
  12. Don’t think you need to be an oracle to know Obsidian is strongly considering turn based for future Eora-style games, especially given Josh’s preference for it, background of tabletop RPGs of devs there, and their recent experiment.

     

    Shoot, even if none of that was true, look at Divinity 2’s sales numbers. That game destroyed, and I think virtually everything about Deadfire was better.

     

    TB wouldn’t be a problem for me. After playing several hundred hours in both games, I’m finding POTD TB run on Deadfire incredibly fun. Slowing everything down considerably is really highlighting all the intricate systems and design of combat that often gets glossed over and missed even with slow mode turned on in RTWP. Specifically, big hits and crits feel GREAT, I’m noticing each individual debuff my team is applying, and finally each character really gets to shine (as opposed to RTWP, where in my experience I deck out 90% of my teams activities with robust AI scripts and manually control a little spell casting here and there).

  13. Eder and Serafen can make for a sufficiently beefy frontline for your squad. Swashie Eder as main tank with sword and board, Serafen 2 hand barbarian with morning star (willbreaker from crookspur) to debuff will and fortitude (helps your spell casters land abilities).

     

    If it were me and I was looking to round out that team, I’d want the following:

     

    3) priest

    4) support/summons

    5) an AOE caster

     

    Xoti works. Vatnir can be Priest and summoner. Tekehu is great for healing as a theurge, or nuking as a single class Druid. Aloth is a powerhouse as a wizard. So figure out what companions you want for your main squad (to take into DLCs), and make your MC fill the other role.

     

    Keep in mind, the possibilities are endless and almost any squad you put together CAN win. Some might just need more tactics and consumables and scrolls to get the job done. Make sure you can debuff defenses and take advantage of the debuffs (hence my recommendation to debuff fort for casters and deflection for melee guys).

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