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Regggler

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Posts posted by Regggler

  1. My account is updated with my current email but I have not been getting emails for a long time now, is there someone I need to check with or is there a setting I might be missing?

     

     

    Hey Townsendvol, same thing happened to me - Backer updates stopped coming even though my mails were set up correctly in both fig and backer portal. I contacted support at https://support.obsidian.net/ and they got it fixed within just a couple of days.

  2. My favourite magic system in pen&paper is Shadowrun's - you can cast all you like, but after every cast, you need to resist drain, i.e. damage. Depending on the power level of the spell (which you can choose), that damage is stun or physical. The power level also determines how easily you resist this damage.

     

    What you need to manage as a caster then is your power levels - you can cast low powered spells somewhat safely, but if you cast at higher spell power, you risk harm - which might be a reasonable tradeoff depending on the encounter.

     

    Wouldn't work with Deadfire's health system as it is though. Don't know if it's ever been tried in a CRPG other than Shadowrun on Sega Genesis.

    • Like 2
  3. The trouble is that this doesn't map onto reality at all. Martial artists aren't damage sponges, they are known for their reflexes, their ability to avoid taking damage at all.

     

    True, but this is fantasy - Iron Shirt Qi Gong is allowed to work. During the Boxer Rebellion in China, some Boxers believed that their shamanistic rituals would make them immune not only to blades, but also to bullets. So any lore of invulnerable martial artists is actually based on historical beliefs.

  4. With companies that currently rank high on my personal trust meter, I'm actually happy about delays because a delay means two things in this case:

    1. The team has identified things that can be improved.
    2. They care about releasing a good product.

    Now nobody wants a Duke Nukem Fornever situation, but then again, that's where said trust meter comes into play :)

    • Like 1
  5.  

    It's a bit early for the hype train to leave the station, innit?

    Nah, hype train left the moment fig campaign was announced :p

    It's now broken midway and we're at a waiting station. Thankfully it's big and in a good location so we're not bored until the engine is repaired. The engineer said it'll be fixed sometime next year and we'll continue towards our final destination ;)

     

     

    ... while overly-excitable people like me keep running around in circles on the platform next to the train happily going "Choo-choooo!"

    • Like 4
  6.  

    I came to like the Dragon Age 2 approach of just calling the extra stuff "junk". They can just give us a pile of junk and let us sell it for some nominal sum.

     

    Sorry, not possible in Deadfire because of likelihood of confusion.

     

    All jokes aside, I like this approach as well. I prefer there to be some fluff to it though, like in Tyranny.

    • Like 1
  7. SciFi Pillars? Yes please!

     

    My inner fanboy is conflicted on whether a distant future of Eora would be a cool setting or whether he'd prefer Eora to stay purely fantasy renaissance...

     

    As to the blue space chicks: Holy blatant fan service...

  8. Good point about the undead! But since we've got both science and magic, I think we can have any number of undead classes - they just need to be created in slightly different fashion. The hierarchy "Fampyr to Skeleton" does not preclude parallel hierarchies in my opinion. Case in point: Concelhaut. He is an archetypical Lich.

     

    Other possible variants:

    - "I want my Mummy": Egyptian style preservation techniques might prevent the body's decay to a degree that the mummy does not hunger for the flesh of the living.

    - "So what, it's a plant now?": D&D's Myconid Sovereigns  can animate a dead body using spores. For all purposes, the body becomes a zombie. Would fit well with Eora's Radiant Spores. Not really a vessel, though (no soul required).

     

    I'm sure more are possible.

    • Like 1
  9.  

    I'm fanboyin' a fair amount for Polpovir. I'd like to see a naval horror scene pretty much like the one from Monsters of the Deadfire Archipelago:

     

    " (...) a sailor on the deck of his ship at night, looking out across the black water, blood freezing as countless lights appear beneath the surface, rising toward him as the Polpovir swarm upward."

     

    I'm sure that there might be some of this you want IF we reach the $4.75 slacker backer stretchgoal (seamonsters and fishing).

     

     

    I seem to recall them saying the stretch goal was for even moar sea monsters. C'mon, they can't make a game in a region that's renowned for its sea monsters without sea monsters... *fingers crossed*

    Meeting that stretch goal would be ideal though, I agree.

    • Like 1
  10. I'm fanboyin' a fair amount for Polpovir. I'd like to see a naval horror scene pretty much like the one from Monsters of the Deadfire Archipelago:

     

    " (...) a sailor on the deck of his ship at night, looking out across the black water, blood freezing as countless lights appear beneath the surface, rising toward him as the Polpovir swarm upward."

    • Like 2
  11. For me, ME2 crosses the line from "RPG-light" to 3rd person shooter. And I just don't like shooters. So as polished as ME and ME2 are, they are just not for me. "streamlined" for me just means that many things I find interesting got axed.

     

    What Tyranny and PoE do isn't WYSIWYG anyway - as with everything, balance is key. I'm not interested in being able to loot every hairpin, belt buckle, and undergarment. I do like seeing loot fitting an enemy, though.

     

     

    ... that's gotta be the first time I saw ME 2 mentioned in an RPG discussion as a positive example :D
     
    I actually like the WYSIWYG approach to loot - I agree it is too "clicky" though. I found that Tyranny had a very elegant solution to this: Bent unusable armor, broken swords, all sellable for their bronze, all with flavor text. This helps immersion a lot in my opinion, and with a "sell broken items" at merchants, it's user friendly as well. And as I said, economy can be balanced in several ways.

    It does also break immersion in a way though. If I can pick up broken items there's no explanation for unlootable bodies is there?

     

    You are right, but those are not mutually exclusive. Unlootable bodies and fitting loot for enemies don't really influence each other.

  12. ... that's gotta be the first time I saw ME 2 mentioned in an RPG discussion as a positive example :D

     

    I actually like the WYSIWYG approach to loot - I agree it is too "clicky" though. I found that Tyranny had a very elegant solution to this: Bent unusable armor, broken swords, all sellable for their bronze, all with flavor text. This helps immersion a lot in my opinion, and with a "sell broken items" at merchants, it's user friendly as well. And as I said, economy can be balanced in several ways.

    • Like 1
  13. You know, I'm still pondering on the topic and wonder...

     

    I wonder how long it took the Eyless to attack the Pargunen after they've started using the White Forge. Because after restarting it yourself you are pretty quickly acquainted with the Eyless (in terms of days, maybe weeks). Beside the Battery you have Fort Bonepicker, The Hawk, so the dwarves built the entire nation around the Battery that was called the White March, they were famous for making the Durgan steel, so it must've been YEARS of operations before the Eyless attack.

     

    I wonder for how long this dwarven kingdom thrived and if the Eyless were lazy back then.

    Interesting point - maybe they were simply quicker to react the second time around because it was still a sore spot. Perhaps the gods didn't think the Pargrunen working the Forge was a problem at first, and so they let them continue. Then, when the Pargrunen were on the verge of discovering the true power of the Forge ("digging too deep", so to say), Ondra intervened.

     

    When the Watcher rediscovered the White Forge, Ondra knew the danger, and so reacted much quicker.

     

    (Just my ramblings. I don't have a source to back this claim.)

    • Like 1
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