Jump to content

Huggles

Members
  • Posts

    25
  • Joined

  • Last visited

Posts posted by Huggles

  1. I was hoping to try some of the higher resolutions out like 1280 * 1024 or 1600 * 1200 using maybe 8x aa and 8x af. Anyways when it comes, (December 22nd...) I'll try it out and see how it performs.

     

    Heh, I don't think there's a card on the market today that can play newer games at 1600x1200 with 8xAA/8xAF (not that you'd even really need that much AA at that res). Even the Ultra and XTPE would choke to death on those.

     

    But I don't think you'll regret your purchase. 4xAA/8xAF at 1280x1024 or 1600x1200 looks pretty sweet in most games, and the GTO should probably be able to handle that.

  2. Huggles, you lag w/ that system? Now I am getting scared since my card is not even 6800 gt, its a gto... Then again, those settings are pretty high, i usually have 4x aa and 4 af 800*600 (on my 5200, my new one hasn't arrived)

     

    At those settings you should be fine, the GTO is a pretty powerful card at stock. And if you unlock the extra pipes you'll basically have a full fledged GT.

     

    I think Kotor1 was poorly optimized for PC (maybe because it was a console port :) ). D3, HL2, NFSU2 and Tribes:V all run better for me than it does at similar settings, and I think others with top of the line PCs have reported that as well. It's certainly playable, but kinda disappointing... Hopefully K2 will be coded better *crosses fingers*

  3. Anyone have any idea what it takes to run KOTOR 1 at maximum resolution with all the settings turned on? I have a pretty good computer but I can't even come close to maxing out everything withing lagging to oblivion!

     

    My computer in all it's glory:

     

    AMD Athlon XP 2500+

    ATI Radeon 9700 ( I can't remember if it's PRO or not)

    1 GB of RAM

     

     

    Can anyone here run it smoothly with full settings/resolution?

     

    I can run it pretty smooth with 4xAA/16xAF @1280x960 (though I usually don't cause that res doesn't fit my LCD so well) and I have an Intel P4 3.2GHz/ 1GB DDR-400 RAM/ 6800GT set up. Even so though I still get noticable fps drops when there are lots of particle effects going on, and in some of the larger outdoor areas.

  4. I know it's probably waaay too late to be bringing something like this up, but I'm kinda curious as to how well KotOR2 is expected to run on todays top of the line hardware. I know it's using the same engine as K1 but have any new optimizations been implemented for better performance?

     

    I ask because on my pc (P4 3.2GHz w/HT, 1GB DDR400, 6800GT) I notice a surprisingly frequent number sub 30 fps drops in outdoor areas using maxed settings with 4xAA/8xAF in K1 (especially on Taris)... which I find a little strange seeing as they don't occur nearly as often in D3, HL2 or even Far Cry, all of which seem like more graphically intense games.

     

    It doesn't run poorly, I mean it's certainly playable and it never dips below the 20s but it didn't run as smoothly as I'd expected. I'm hoping it can just be chalked up to inefficient coding in K1 since it was a console port, but since K2 will be as well I'm kinda curious if it will run any better? Thx :)

  5. Prolly Guardian/Weapon Master (f-jump was my fav feat in the first game).

     

    Although Sentinel/Weapon Master might make a good combo too...

     

    Sentinel was kinda gimpy the first time around, but with skills being more important now, and the ability to cross jedi classes, Sentinels might finally get a chance to shine. I'm thinking good skills, and immunities + uber melee power = headache for the baddies :D .

  6. The answer is Form 2... the one that is built for 2 Jedi's fighting... If you are a Sith Lord in control of a huge sith fleet... with droids and high security. You won't be having to fight a a couple punk kids with some blaster rifles  (w00t) I doubt they'd make it pass the first set of troopers. The only one whose gonna get close enough to attack you is a Jedi... i.e. they will have to use Form 2 and go mono e mono.

     

    Good points!

  7. Okay in KOTOR all 3 jedi classes were lacking in the skills department, having very few points and class-skills. In TSL this has been updated, with the sentinel having more class-skills and 'significantly' more skill points.

     

    (w00t) I hadn't heard about that!

     

    Finally a reason to have more than 10 INT :D

  8. But following your reasoning, nothing in the game could prove how powerful Revan really was, short of Yoda appearing and claiming 'a bad muthaf*cka you are', and then running in terror.

     

    That's true. But I think it was the intent of Bioware or LA to make players recognize Revan as "untouchable".

     

     

    See, as far as storyline continuity goes, I always got the impression that Revan was comparable to say Mace Windu in the power spectrum. One of the best of the best, legendary even, but not completely untouchable, as say a prime Vader or Exar Kun. That little rodian dude in the game rather bluntly states that Revan, pre-mindwipe, was not as strong as Exar.

     

    I still think Revan was meant to be one of the more historic figures of the SW universe, but not quite on the same level as Palps/Vader/Exar/Markos Ragnos etc. in terms of raw power.

  9. Malak also told that Sith to send out all available troops and apprentices but he knew that would not stop Revan but merely slow him down, that's gotta say something.

     

    Point taken on that one,though Malak still could have been wrong.

     

     

    ... But he wasn't wrong... both official endings have Revan beating Malak and both endings have this same plot element in them. In order for the game and the storyline to be complete Revan (possibly with his crew) has to go through Malak's troops and apprentices.

  10. Just commenting on this specific point, but while Revan's victory over Malak was a "player controlled fight", in effect it was a story-related victory as well, since the official continuity of the KOTOR saga has Revan coming out on top. So we'd have to assume this means that he's "meant" to defeat Malak and all those Jedi. The only thing the player controls is how easily and how fast he does so.

     

    True,though beating Malak isn't a surprise because it had all ready been shown with in the Story that out of the two Revan had always been the more powerful.

     

    Getting through the SF was more stat driven then story,though it did obviously have something to do with the story.

     

    Speaking of storyline based fights, lets not forget Revan's defeat of Darth Bandon... I know, I know, from a game mechanics standpoint Bandon was crap, but mechanics aren't the issue here. According to his official LucasArts Bio, "...Darth Bandon has proven himself to be an excellent choice (as Malaks apprentice). Many Jedi have fallen beneath the blade of his lightsaber, and he has yet to meet his equal in combat. In time, Bandon may even challenge Malak for the mantle of Dark Lord"

     

    As an unavoidable part of the storyline Revan kills Bandon, and (despite his craptacular showing in his little ambush) he's supposed to be someone of great power and skill in the story. Just food for thought.

  11. From a gameplay standpoint, Revan should be more powerful than the new PC. Revan has been operating for five years since his memory wipe while the PC starts the game with a minimal contact with The Force.

     

    I'm pretty sure the game isn't soo epic in scope that it takes place over a number of years (I would suggest a number of months at most) and it is quite impossible for the PC to reach Revan's level of power in that time.

     

    Unless... Revan dies and the new PC absorbs Revan's spirit and becomes uber!!! :mellow: *dun, dun, dun*

×
×
  • Create New...