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Diogo Ribeiro

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Posts posted by Diogo Ribeiro

  1. @Volourn:

     

    Yes and no. Becuse its going in real time - with everyone moving at the same time and evrything going off at once - removes the component, as more often than not, what you tactically planed won't have the desired effect. It only reaches the same type and amount of tactics of a TB system if both the TB system you're using as comparison and the RTWP system you're thinking of are equally simple in amount of options. Its undeniable that the TB aspect of sequential turns allows for more tactical value, and trying to make it work by pausing isn't the same. Yes, you have the same amount of time to plan your actions wheter the pause is automatic or executed by you; the problem is that you lack a comparative scale of effectiveness of your actions, because of the absence of turns (it still is realtime remember? It can never be as tactical as pure TB). RTWP might be good for some people, but it isn't better, and doesn't really bring any advantages over pure TB or pure RT. If you state that pause in an RT system helps plan out actions, then you also have to remember that TB does the exact same, without your input for pause. And in that case, there is no reason to use a hybrid system when pure TB does the job better.

  2. I probably should have said that efforts to give concessions to TB fans by making a game where you could switch between real-time and turn based were horrible- for the TB fans- as I was thinking about FO:Tactics and X-Com Apocalypse. Not really RPGs, I know, but you get the idea.

    They are also horrid for any RT fan that actually knows what RT is about. RTWP removes the tactical layer of TB, and removed the constant player input which makes RT games interactive and fun.

  3. Fallout: Combat was not too bad, but nothing all that special either. Get small gun skill very high, get sniper rifle, aim at eyes, win. OR Get lots of action points and perks that let you shoot fast, get turbo plasma rifle, unload 4 times as much ammo as your opponents, win.

    Fallout's combat wasn't "great", but it had many options, something that can't be said of others. You could take various paths in terms of tagged skills, perks and weapons, and you could win with most, if not all, combinations. Are there one or two "ultimate" ways? Perhaps. Most games have one. Still, it was possible to come up with different characters with different abilities that could survive in combat. A large amount of options does that.

  4. Suggesting something is possible but then not allowing players to do it is hardly about realism. Perhaps it may add to some form of immersion into the current events, but that is different. I think its completely unapropriate as well; if something can't be done, then don't lead players into thinking otherwise. Adding these kinds of hints and then cutting the possibility of executing them only makes it feel more limited than it should. Its also a waste of time; how many lines of dialogue would have been spared if people didn't included 4 or 5 choices which led to the same thing, or if they didn't included 500 words just to explain something you can't do? That's bad design in my opinion.

  5. Perhaps they could just make an original, good game first of all and not bother wasting time on a sequel?

    Thats not always possible. As much creativity as I would like to see, it may just be the case that Obsidian does not have the financial liberty of risking the release of an original game. It may be more reliable for them to release an unoriginal game which will increase their financial standing and success as a company, than risk releasing something which might not provide that much of a success and end up backfiring. You know that the market is structured like that, unfortunately. And if they have to "go with the flow" and postpone an original game so they can exist for longer, well, thats how its got to be.

  6. One thing i'd like to add. Do avoid to your best possibility the use of a "special one" storyline, where the character is an utter newb, but is pointed out as being the last of its race, or the supreme being, or whatever. Avoid going the Baldur's Gate or KoTOR route. BG1 was particularly annoying, where the son of a deity was as mundane as everyone else, and had pitiful, non-descript abilities.

     

    Try to apply visual changes to models as their physically-derived stats grow. With increased strenght, have the model grow some muscle as well. Have those biceps show. With a higher dex, have the character run faster. St. Paddy got it right too, change the voice according to where the character heads. Have a regular voice for a regular character, but add a more optimistic, just, noble, and peaceful tone to a character on the light side, and a darker, more serious, arrogant or even raspier voice for dark siders (in fact, allow for player to choose one voice type at the beginning, and make the changes based on that voice set; with, say, 4 different voice sets for each gender, you could end up having 24 different voices).

     

    Facial customization would be nice. Adding elements such as scars, or tatoos, would be nice.

  7. The name is based off Odin's main sword attack in Final Fantasy 8. It had one of the best representations of Odin in the entire series to me, and Zantetsuken roughly translates to "iron cutting sword". Its one of the three main names i use on the net.

     

    The avatar is from Caleb, from Blood 2.

  8. Polite? Neithe rone of us could be considered that ex so for you to demand it of others is silly.

     

    Accepted by who? Who makes this up? The majority isn't always right ya know. To me "We is.." is an accpetable writing style on an Internet Geek Message Board as it simply isn't importnat enough to go all official on.

     

    :) Hey, i'm polite....

     

     

     

    ...90% of the time

  9. I hardly think pointing out Exitium's posts are relevant to his would-be moderating abilities here. The supposed use of "excessive profanity", as you put it, or having a certain kind of conduct in other sites is quite irrelevant, because he has full sanction of behaviour in both Co8 and RPGCodex. He doesn't have to answer to that many people, if any at all, about what he does there. His conduct in places where his free to do what he wants in no way necessarily reflect his conduct in other places where he is not in charge. If he is to me a moderator here, there is no proof that he'd act the same way, specially because this is a different set of people with another set of different rules.

  10. there is the bis fans and the bio fans and  there is the fallout3 folks and the bg3 folks and there is folks who hate star wars, and there is lucas fans, and it appears that they is all gonna be posting here for some time... so, what makes you think things will settle down?  they is gonna get worse 'fore they get better.

    Damn, you're right. Better get some batons and tranquilizer guns in here too, fast.

  11. Oh. Perhaps i haven't been paying attention to things around me, but i considered the post-apoc setting to be fairly unexplored in comparison to traditional fantasy. I can't even see it being as successful, wheter in sales or gamer preferences, as fantasy.

     

    As for cliche, well everything nowadays is a cliche. Its all in the presentation.

  12. I think the moderator/administrator thing is understandable. If someone is moderated, or has a problem to solve with a moderator/administrator, they shouldn't make it public and go off on off-topic things. That should be left to private messages.

     

    EDIT: But arguing with developers should be allowed. Hey, its what most of us are here for.

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