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Diogo Ribeiro

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Posts posted by Diogo Ribeiro

  1. Zantetsuken, I believe the point Mr Brown was trying to make was that perhaps going with turnbased in the Fallouts wasn't the right choice. There was no need for the player to be granted so much time to think, since you had so limited options in combat and, because you couldn't control your party members, a big part of the combat was spent waiting for them to finish their turns by shooting you in the back.

    TB is always the right choice ;) The main point for me back there was the NPC thing. And like I said, it was admitedly boring wait and watch for their automated actions to end (truth be told, I found IE combat - real time - just as boring), but I obviously concede that it was somewhat untactical to let them decide for themselves because they most often than not made weird, or plain wrong, decisions. As for the lack of options, that's true; but I prefered it was TB for the chance that I might've used aimed shots, grenades and surroundings for cover.

  2. I think that its a good idea to make a different icon for a thread, if the original thread starter is an Obsidian employee. But instead of an icon, you'll always see the name of the original thread starter, and usually, it already has a different color to represent his/her "grade" (doesn't it?)

     

    I don't see much of a need to make a special one just because an employee posted in a thread, though.

  3. Am I the only one who believe they are working on Planescape: Torment 2? :blink:

    Yes. Specially because a developer (I believe it was Chris, but I might be wrong), stated that he felt the story arch of the Nameless One had reached an end. Which I defintely agree with. I wouldn't mind seeing another game in the same setting, with the same depth as PS:T, but lets not bring back TNO. And lets not venture into the realms of sub-products like "Morte: The Flesh Years", or "Fall-From-Grace does Baator".

  4. I like leveling.  I like phat lewt.  I don't care much about ninjas.

     

    Thank you.

    I believe you've made a typo miss Di. Allow me to correct it for you.

     

    "I don't care much about ninjas."

     

    Undoubtedly should've read:

     

    "Ninjas are totally sweet, and if they are not included in Project X, I'll like totally flip out, and kill like 85 people."

     

    Have a nice day, and you're welcome.

    Thats one hell of a typo :blink:

  5. It just seems a little odd to have a game set in classicl european fantasy land with lots of knights, orcs theives and whatnot, then some uberl33t ninja martial artist dude tagging along.

    What if the ninja was carried into Europe by two African swallows?

    Who do you think the Black Knight was? Thats right, a ninja, and he was the lone survivor of a party of ninja.

     

    The french? Pirates, the well known, and formidable nemesis of the ninja.

    Aye, but did the swallows carried the Knight with or without armor?

  6. I wasn't shrugging it off with a "roleplaying excuse". I understand why people like to control all characters in a party; I don't mind controlling all party members in a party during combat (though its not a prefered option). I only pointed out the roleplaying aspect because in essence, a player only roleplays one character, and controls most or all aspects of said character; controlling 6 people almost as if they were player-created is weird at best (ordering an NPC in Baldurs Gate to kill a kid, then watching as it carried out the task, but then having to listen to him complaining about the reputation drop was surreal, at best). Thats why the roleplaying aspect isn't as intense or as thought-dividing as, say, playing a dungeon crawler like ToEE or Wizardry because you are not actually roleplaying 6 characters, and there isn't also a main character.

  7. Fallout had few combat options but these were somewhat offset by being able to invest in various skills and perks. And while I didn't exactly consider it boring, I can see why someone would, specially by not being able to control party members. For me that made the NPCs feel more like their own selves, not some meat puppets who I could order about (and that would inexplicably obey every command).

     

    As for ToEE, I think that it suffered not because it followed the ruleset closely, but because there weren't many occasions where you could actually use other combat options (or they simply weren't worth it).

  8. @MrBrown:

     

    Well, trying to take the default PnP approach to combat works, after all. It would be old-fashioned if better ways had actually been invented, but until now, all these so-called improvements barely improve, if at all, and just fall under preferencial categories. If it still works, I'll use it and support it. Also, just because its been around for a long time doesn't actually mean its old-fashioned: if I remember correctly, both TB and RT have been around for somewhat the same time (and if I'm not mistaken - which I can be - the very first D&D CRPGs, at the time nothing more than dungeon crawlers, were RT).

  9. Bringing TB into the 21st Century

     

    That almost makes it sound as if TB is old-fashioned.

    Yeah I've noticed I'm really bad at making titles ;)

     

    I was thinking along the lines of theres only been 1 TB CRPG in recent times and that was TOEE. If you can think of other ones, by all means, point me towards them...

    Well there are some, but they weren't exactly great commercial successes (despite garnering good criticism); and it also depends on what you consider "recent". Off the top of my head, you have ToEE, Silent Storm, Geneforge 1 and 2, Devil Whiskey, Paradise Cracked and Wizardry 8. More TB games are in production, too.

     

    A pity that only indie developers or low profile companies invest in TB.

     

    EDIT: I had forgotten about UFO: Alien Invasion. Its an opensource project, but its also TB.

  10. Management would be interesting in a strategy/RPG hybrid, similar to Birthright: Gorgon Alliance. I think it would be too cumbersome in a regular RPG, and it's way too difficult for implementation to be provided as a mere option.

    That's kind of an interesting idea: having the game start out as a traditional party-based RPG, but then as the characters advance in level, having the very nature of the game change to something more like an RPG/strategy hybrid where you're not leading a party of 6, but a "party" of 600. I've always thought of higer level adventurers as taking on more administrative roles in their particular society anyway, as they advance in levels and power; politicians, generals, teachers... that sort of thing.

     

    Interesting idea indeed... no idea if it's workable or not, but it's something I haven't seen before, anyway.

    One could be given the task of defending city walls against an invading army, but you'd need to go out and recruit soldiers and people willing to fight. In the large battlefield, those "600" could be computer-controlled, and you'd only need to control yourself and the party. What you could do however, to make it more manageable, is to set groups within those 600 people, and give them orders in the form of general behaviours: aggressive, tactical, defensive, flanking, etc. That way you'd remove the need to order about 600 + you and your party.

  11. Really? Bio isn't judged on their first game. What will makes Obsidian different? I think what they are judged on will depend on is doing the judging. If one's outlook is positive; they'll be judged on the good stuff. If one is negative; they'll be judged on the bad stuff.

     

    And, you made a wise choice ignoring IWD2.

    Well, Bioware is primarily judged by their Baldur's Gate saga, which while not their first game, it was basically their first commercial success. NWN was compared to it, so was KoTOR (even if somewhat less). I doubt Jade Empire will get the same treatment (basically because its being targetted exclusivel for console players). But I believe their other IP, for PC, will get the same kind of comparison.

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