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dam

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Blog Comments posted by dam

  1. Ok, question, are Soulbound Weapons still limited per class or are they truely universal now?  ... I ask because apparently I prefer using weapons that aren't "meant" for my character's class and it's alittle annoying to be told that the weapon I want to use isn't allowed.

     

    Universal refers only to the weapon proficiency used to handle the weapon.

    As in, it will use your Peasant weapon proficiency even if it's a 2-handed sword.

  2. very good

     

    about : "Dominated friendlies now use a yellow selection circle."

     

    I like this change.

    I think in the IE games, ALL units with unusual behaviour (charm, confusion, fear, maybe some others) had yellow circles.

     

    Charmed and Dominated enemies were Green.

    Charmed and Dominated friends were Red so you could use your full complement of spells to enhance their calm.

     

    Confused and Feared allies and enemies were Yellow.

  3. Got a new bug (steam version).

     

    Since the last hotfix..mein mainchar (monk) is super slow at stealthing..while chars like hiveras are super fast ^^

     

    Ok this is gonna sound stupid but you wouldn't happen to be using boots of speed ?

     

    Chars with boots of speed are incredibly fast while sneaking, I suspect the modifiers are not applied in the correct order.

     

    Correct order:

    - (base speed + movement bonus) / stealth penalty

     

    Suspected order:

    - (base speed / stealth penalty) + movement bonus

  4.  

     

     

    Don't forget the Wizard buff they made too: Tuned ranges of many Wizard spells to be higher.  -- Will be interesting to see how much this helps their their spells.

    Yeah the mid/late game wizard should be very good but the early not worth i think. I have no idea what they did on Mind Blade so let wait and see.

     

     

     

    As a matter of fact, wizards in PoE actually start off very strong, what with their fan of fire dealing 70+ damage, or their ability to use bows and suchlike.

     

     

    Allow me to compare your PoE wizard with a BG1 AD&D wizard.

    Your BG1 wizard starts with a grand total of 4 hp, 3 level 1 spells known, 2 casts per rest.

    Your standard Magic Missile spell starts at a single missile dealing 1d4+1 damage.

     

    At this rate, even a stray cat could kill you.

    Although, if you were smart, you set his constitution at 16 so to be fair, your wizard would actually have 6hp , that's a 50% increase.

    With a whopping six hit points I'm not sure a cat would be able to kill you outright... a dog now... I wouldn't hold my breath bro, hope you're good with that sling !

     

    Your level 1 wizard can get killed in the first minute of BG1, when you enter a house just to be assaulted by an assassin and his trusty dagger.

    A dagger deals 1d4 damage + the strength modifier.

    Just the one unlucky crit (1/20 chance) or regular hit that does 4 damage (1/4 chance, discounting any STR bonus) and you're restarting the game.

     

    That is how a weak wizard starts, not with spells that :

    - can crit

    - can slow the attack rate of a whole group

    - can deal over 70 damage as an AoE

     

     

    So my friend, we will have to agree to disagree here.

     

    Wizards start off very, very, very strong in PoE when compared to a whole array of DnD games (BG series, IWD series, NWN series...), in my opinion.

     

    I'm not sure why u talk about Baldur's gate when Baldur'sd gate have DnD Rules and the system they employ here is not based on DnD rule but it's their own rule set. It's heavily based on timing, control and interrupts + disengage. Also, i'm playing Path of the Damned and never you will do 70 dmg ( even on crit ) with Fan of Flame.If the mobs attack youre wizard ( you pause and click away to run ) (because you don't want him to tank) and Boom he die because the disengage killed him . In Baldur's gate you're weak mage can run if he want to. You have to Agree or Disagree here.

     

     

     

    Wow... just chill.

    There is no reason to be aggressive here, we're having a calm discussion over the pros and cons of wizards in the early game, and whether they're "weak" or not ;)

     

     

    First, prior to posting yesterday, I ran a test on PotD and hit with FoF for 62 damage, hit, not crit.

    I'm not sure where you're getting your "you'll never crit for 70!" from, but obviously you're half correct, I won't crit for 70, I'll crit for even more.

     

     

    Second, I'm offering you a comparison with ADnD BG1 to show you perspective.

    You find your wizard weak, I claim PoE wizards are in a much better starting position than we ever had them in the whole chain of IE games.

     

     

    Third, I appreciate you giving an example of a situation where a wizard is weak : melee.

    It'll come as no surprise that wizards aren't exactly built for melee, unless you focused on him being a war wizard, or battle mage, which certainly is viable in the game.

     

    Now let's take a look at your problem "wizard in melee dies when trying to disengage", and break it down following the chain of events :

    1/ wizard is in melee

    2/ wizard tries to disengage

    3/ wizard gets hit and dies

     

    Regarding event one, if you've understood your wizard shouldn't be in melee, perhaps you should pay more attention to your positioning, and how your frontline protects your casters.

     

    I understand that some monsters do not offer you much of a choice vis à vis positioning, like Shades.

    It's a mechanic we must all deal with, and if you're playing on PotD you're supposedly looking for a challenge, here's your challenge :p

     

     

    Regarding event two, there are several tools at your disposal to break engagement and move away safely, including but not limited to :

    • Knockdown from Eder
    • Paralyze from Mother + your wizard
    • Confuse from Mother + your wizard
    • Charm from Mother
    • Repulsing Seal from Durance
    • Slicken from your wizard
    • Dazzling Lights from your wizard

     

    Failing these hard CCs, you can always improve your disengage chances by lowering your foe's accuracy :

    • Blind from Mother + your wizard + Hiravias
    • Chill Fog from your wizard
    • Sunless Grasp from your wizard

     

    As a last resort, you can try to improve your wizard's survival chances before disengaging, to lower the damage received or avoid it altogether :

    • Woodskin from Hiravias
    • Armor of Faith from Durance
    • Wizard's Double from your own caster

     

    And that's only quoting the early spells, of course, since we're debating the early game here.

     

    My point is, there are many tools available to you to either get your wizard back to safety, or reduce the damage taken to prevent a KO.

    And keep in mind that these tools are only necessary if by some mistake on your part (or a nasty ambush, or the fight mechanics), you find your wizard in melee.

     

     

     

    Lastly, nobody has to "agree or disagree here", people are free to have different opinions, you're free to think wizards are underwhelming all you like, if I've still failed to convince you otherwise ;)

     

    I hope I've been able to offer you some insight here, and that might change your views on the early levels of your dear character.

     

    Enjoy your game, I've got to run, my Monk wants to get mauled by Lions on PotD -.-

    • Like 1
  5.  

    Don't forget the Wizard buff they made too: Tuned ranges of many Wizard spells to be higher.  -- Will be interesting to see how much this helps their their spells.

    Yeah the mid/late game wizard should be very good but the early not worth i think. I have no idea what they did on Mind Blade so let wait and see.

     

     

     

    As a matter of fact, wizards in PoE actually start off very strong, what with their fan of fire dealing 70+ damage, or their ability to use bows and suchlike.

     

     

    Allow me to compare your PoE wizard with a BG1 AD&D wizard.

    Your BG1 wizard starts with a grand total of 4 hp, 3 level 1 spells known, 2 casts per rest.

    Your standard Magic Missile spell starts at a single missile dealing 1d4+1 damage.

     

    At this rate, even a stray cat could kill you.

    Although, if you were smart, you set his constitution at 16 so to be fair, your wizard would actually have 6hp , that's a 50% increase.

    With a whopping six hit points I'm not sure a cat would be able to kill you outright... a dog now... I wouldn't hold my breath bro, hope you're good with that sling !

     

    Your level 1 wizard can get killed in the first minute of BG1, when you enter a house just to be assaulted by an assassin and his trusty dagger.

    A dagger deals 1d4 damage + the strength modifier.

    Just the one unlucky crit (1/20 chance) or regular hit that does 4 damage (1/4 chance, discounting any STR bonus) and you're restarting the game.

     

    That is how a weak wizard starts, not with spells that :

    - can crit

    - can slow the attack rate of a whole group

    - can deal over 70 damage as an AoE

     

     

    So my friend, we will have to agree to disagree here.

     

    Wizards start off very, very, very strong in PoE when compared to a whole array of DnD games (BG series, IWD series, NWN series...), in my opinion.

    • Like 2
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