A more lethal Deadfire? in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!) Posted June 10, 2018 To make party members always die immediately when downed, you can just change "MaximumInjuriesBeforeDeath" in the global gamedatabundle to 0. To add a random chance for this to happen, I think you'll have to get a little crazy. Our status effect system is very powerful and can be used to do a lot of nonsense like this if you dig into it. You could: Make a new passive ability that applies a custom status effect that triggers with "EventType":"OnUnconscious" (search for "ApplyStatusEffectOnEvent" to find some effects that do similar things). This effect would apply (via "StatusEffectsValueIDs") a second custom effect. This second effect would have a "ChanceToApply" value of your choice and effect type "AddInjury", applying several more injury effects to the character (also using "StatusEffectsValueIDs"), probably killing them. You may need to apply more injuries than you expect because they will not stack with existing injuries of the same type; you could instead create and use a new injury that can stack by setting its "MaxStackQuantity". Injuries are identified by giving them one of the "Injury" keywords (these are in the gui bundle). You can make all party members have the new passive ability by adding it to the "PT_Racial" progression table (search for "047aa1b8-0f46-460c-ab27-6196c5ba25d5" to see how that's done). This is extremely cool. Thank you for taking the time to respond.