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Mayama

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Posts posted by Mayama

  1.  

     

    From what I understand:

     

    Quest exp helps balance the game for the designers but now may make some players adjust their playing style.

    It seems a lot of people won't be negatively affected by this change but those who like their quests as potentially optional tasks perceive that they could be negatively affected.

     

    To be honest, I personally dislike quests that are mandatory.  They're a chore.  Most are very boring.  Pillars of Eternity seems to rely on quests and storylines and by fusing these two together seems to have the potential to be very interesting.  I hope so because it seems like mandatory questing is going to be the case.

     

    I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

     

     

    Being such a touchy subject I will give my personal opinion and thoughts and not try to speak for anyone else:

     

    I agree with your 1st sentence entirely:   "I think thats the real reason why people want combat xp, its not about combat xp itself."

     

    To me:  Combat XP is just another avenue used to traverse through the game world.  A lot of people love their quests.  I do not like to be necessarily beholden to quests.  However, I still want to experience the fun factor of adding new abilities & spells (i.e. - leveling).  Whether it be a lot of questing or just, as some say, "mindless" slaughter there typically were multiple ways to enjoy your CRPG game while completing it.

     

    I don't agree with your 2nd sentence because (again to me) it's not about easy vs. hard as much as it is fun vs not fun. 

     

    A lot of quests I have been forced to do in the past were not fun thus ultimately undermining some of the game for me.  I play games like these for enjoyment, relaxation, and suspension of disbelief.  If I stumble upon an ogre who attacks me and I kill him then I can be rewarded with being a good ranger who did his part in quelling evil without even fanfare or an audience.  In Pillars, I may be able to remove this Ogre without fanfare, an audience, or even an experience reward.  However, I realize other people find killing things just for the sake of combat experience to undermine the point of their game.  I believe there is a truth here.  When it comes to "their" game:  All people have different ways that they like to have it served.  Mandatory questing has been one entrée on the menu, optional questing has been another entrée on the menu, and wandering around slaying (for whatever your reason) was another entrée.  Some games also give experience for exploration and experience for crafting.  Now it seems that you have 1 choice:  Progress through the game by mandatory questing so you can keep gaining new abilities, spells, and talents.

     

    Ultimately:  Mandatory questing is here to stay and definitely seems to be a paradigm shift.  I am interested in seeing how Sawyer's vision plays out  He certainly has a lot of industry experience and impressive credentials. 

     

    Yeah I agree, so the real problem here is that people want a entertaining way to get XP. Quest or killing is not the real problem because both can be boring as hell. You could basicaly say that every time people do something only for the xp it means that its done poorly because the ideal would be people playing the game and having fun without looking at the xp bar. Doing something ONLY for xp means that you are addicted to a skinner box.

    • Like 3
  2.  

     

    Current companion portraits for comparison.

     

    the right one is way more polished, I personaly like the other three more where you can see the (electronic) brush strokes.

     

    The first one is a bit more polished than the other two as well.

     

    I think its fine those differences can help to show the character of the painted person. Those edged strokes make the elf look sinister which is a good contrast to the more clean look of th e paladin.

     

    The brush stroke thing is deliberate. The IWD 1 & 2 portraits (moreso 2) had visible brush strokes

    Yes I know and its a artistic decision that I personaly prefer because it gives the portraits imo a lot more character.

  3. It would fit the whole "no bad but different builds" philosphy way better than tank/healer/dps. A gw2'ish approach in which every class can cover most parts of the game would be needed. You could also easily avoid most of the problems that the system had in gw2 because you dont need to balance the classes against each other.

    GW2 classes felt very very samey and lacked a lot of "feel" / personality.  I would rather avoid such a system if at all possible.

     

    Yes I agree but one of the reasons why they are so "samey" was because they had to give every class the same tools, like for example stun breakers etc. Thats something you do not need in a party, single player rpg.

  4.  

    I actually would love a system that does not have typical tanks/dps classes/builds. I dont know for what they aim in PoE but combat with good AI that is clever enough to make the stereotypical rpg "formation" impossible would be great.

    I agree that the tank dps heals concept is not needed for an RPG, but that would require class overhauls and intelligent AI. If enemies always go after high threat targets then those targets need some means to mitigate, a complete combat overhaul in this case which sounds much harder than changing health/stamina around. your talking about much more cc, slows, fears,and things. Then what good is a fighter atm, his whole class which before had a 1 dimensional use becomes a throw away. Same with the monk who requires agro or he is pointless.

     

    It would fit the whole "no bad but different builds" philosphy way better than tank/healer/dps. A gw2'ish approach in which every class can cover most parts of the game would be needed. You could also easily avoid most of the problems that the system had in gw2 because you dont need to balance the classes against each other.

  5.  

    I actually would love a system that does not have typical tanks/dps classes/builds. I dont know for what they aim in PoE but combat with good AI that is clever enough to make the stereotypical rpg "formation" impossible would be great.

    I'm 200% with you on that, really. Would be great to go away from all this because the AI can really act with cohesion, evolving battle plans that dynamically react to not only what you do, but what they analyze and guess your guys can do and all that.

     

    But 1) That's going REALLY far from the IE games feel (which are really stereotyped fantasy settings/mood/stories/etc) and 2) It would take some CRAZY AI programming focus from the get go and some really "out-there" game mechanics.

    So yea..I agree...not seeing this anywhere for PoE though :)

     

    Theirs a mod for final fantasy tactics for PS2 (you can use it with an emulator) that does that. Its turn based but from an AI perspective that should not make a difference. Its a merciless and brutal AI that hunts down the weakest prey in your party and knows all the tricks that players used for years to counter the unmoded AI. 

  6.  

     

     

    I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

     

    And quests were hard?

     

    No but it took more time to complete them.

     

     

    Uh.. and? I am guessing by your short posts.. that you forgot the point your trying to make.. or you just realized your pretending to know why we want something.. when we supposedly don't know..

     

     

    Isnt it obvious? Read through the pro-kill-xp posts and you will find out that most of them replayed the game multible times. Questing, aka the story does not entertain after your (i guess) second run so they want a way to skip most of it. Which is what kill-xp offers them.

  7. From what I understand:

     

    Quest exp helps balance the game for the designers but now may make some players adjust their playing style.

    It seems a lot of people won't be negatively affected by this change but those who like their quests as potentially optional tasks perceive that they could be negatively affected.

     

    To be honest, I personally dislike quests that are mandatory.  They're a chore.  Most are very boring.  Pillars of Eternity seems to rely on quests and storylines and by fusing these two together seems to have the potential to be very interesting.  I hope so because it seems like mandatory questing is going to be the case.

     

    I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

  8. "Those people need to understand that spending X money on a kickstarter campaing does not entitle them to demand anything."

     

    O RLY? WRONG. When promised x when you spend your money you better be entitled to it. And,d on't say it was a 'gift' 'cause it was not. Look at the KS page. It says if you sends a certain amount of money you would get certain something back. That's a business transaction like any other. It's NOT a charity. Charities don't offer x and return for money and when they do (charity lotteries or bake sales) they very much have to do what they promised. If not, it's very much fraud.

    No its correct what I stated, read the small print in the kickstarter rules. This is a investment, not buying a final product. You invest into a company, into their vision.

  9.  

    Because most of the "whiners" want the Baldur's Gate experience again.  This argument of yours Karkarov makes absolutely no sense.  I don't want a refund I want a game that just blows me away like BG did.  It doesn't have to have the same mechanics, it doesn't have to abide by 2nd edition AD&D rules, it doesn't have to be in the same universe but it has to wow me like BG did.

     

    Those people need to understand that spending X money on a kickstarter campaing does not entitle them to demand anything. BG1 blew me away because it was new, Planescape torment blew me away and for me BG2 was just BG1 with more stuff added but it didnt fix a single problem of BG1. I said that to show that not everyone wants BG3. I dont agree with everything they did in PoE but its their game and I can understand why they did it. Some people here act like spoilet brats that think they have a right to force their point of view upon everyone.

    • Like 3
  10.  

     

    This is exactly how the system is designed. For players who accidently make a character only to find out halfway through the game that the character sucks and isn't viable. No reading of the manual necessary to learn the game. No need to delve into manuals and attributes and skills and waste time learning all that stuff. Every build should be viable. If I randomly select attributes, skills and talents and have no idea what I'm doing, I should have a viable build to finish the game.

     

    Not like that crummy stupid D&D system that a lot of posters on this forum go on about where if a player accidently puts an 8 in STR, 10 in Con and 9 in Dex, 18 in Int, 18 in Wis and 15 in Cha, only to realise their fighter is a gimped character. tsk tsk bad D&D!

     

    No, those same or similar numbers should go into PoE's attribute system and it should be viable. That's the beauty of this system! Yah! Like a random number generator. Just throw some some stats in and it'll be okay.

     

    Seriously? D&D the pillar of role playing system? Are we come that far? D&D is usually frowned upon because of the artificial limitations, extreme combat centered and restrictive mechanics.

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