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KevinG

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Posts posted by KevinG

  1. You should be able to access the white march content after killing Thanos, but before activating the machine. I continued my game and got the message that there is a new quest at my stronghold, but spent a half hour trying to figure out how to get out of "Sun in Shadows" only to find out in internet forums that there is not way out and you have to hope you kept an old save game file from before you jumped in the pit.  This has left a really, really bad taste in my mouth.

     

    The end game states that I found the entrance that Thanos used, so this means I should be able to use it as an exit to continue the White March expansion.

     

    I'm not happy about this. Obsidian needs to fix this now...

    • Like 2
  2. I have to agree. Traps are useless. When I hit an enemy trap it does way more damage to me, then the trap I set for monsters.  My other beef, is that I can't set more than one trap either, which is a strange artificial limit. I love turn based games because it allows me to play strategically. I should be able to place more than one trap in order to shape a battlefield to my liking. There are several areas in the game where multiple traps are laid out for me to trip over, so it seems unfair I can't do the same.

     

    Baldur's Gate got it right. My thief could set multiple traps, and I was rewarded for developing a good battle plan.

     

    My last complaint is that after I discover a trap, my party does not walk around the trap. I sort of expect the path finding algorithm to give my party the common sense to walk around a known trap instead of straight through it.

     

    Overall, I'm enjoying the games, but as I said, traps are useless.

    • Like 1
  3. What I had in mind was not vendor trash, but more along the lines of priceless items that you couldn't sell to a vendor.

     

    It just annoys me to kill a dragon who was guarding a huge pile of treasure on the ground, and then when I click on the treasure it's just a few thousand gold coins, a few potions, and then some wonder weapon or wonder armour.

     

    I just like the idea that if I see a painting on the treasure pile, or some pottery, or some other priceless piece of art that I could pick it up and add it to my stronghold. That's how treasure is collected in the real world.

     

    Either rich people hoard the treasure or the treasure is donated to museums. If you don't wan't some treasure you find then donate it to a museum in the game. Don't have the ability to sell a priceless item for a few gold coins.

     

    Someone found King Tuts treasure and they didn''t just sell it to buy new equipment, instead the treasure ended up in a museum and the person who found it became famous.

     

    Cheers.

    • Like 2
  4. What I really want in an RPG is real treasure. I'm tired of opening a treasure chest and only getting armor, weapons, gold coins, or socketable gems. What I want is rare painting to hang on a wall in my hold, faberge eggs I can set on pedestals, Crown Jewel sets that can sit behind glass cases with soldiers standing guard, rare books to add to my library in my hold, rare pottery from dead cultures, unusual fossils, etc.... Basically I want treasure like people collect and hoard in the real world. I want some of that treasure to come in sets so you feel a sense of accomplishment when you complete your set of treasure and display it in your hold.

     

    I'm tired of finding plus one swords then selling the swork for gold coins which is then used to buy plus 2 swords.

    Who is with me?

    • Like 14
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