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juanval

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Posts posted by juanval

  1.  The cool 19th centuryish fantasy world of Eora deserves its corresponding dickensian charicatures.  

    19th century?? I would say this setting is simillar to 16th century renaissance period: Firearms are rudimentary and Vailian Republics, the most advanced culture, are simillar to the Italian city states disputed by the French and we, the Spanish during 16th.

     

    It has been a succesful choice to create PoE not only in the tipical medieval setting. PoE combines medieval cultures with renaissance cultures. Congrats to the developers for this feature ;D

    • Like 2
  2. I agree. Vailian Republics are the next step. What we know of the Eastern Reach's geography is what we see in the map, and it shows completely the Vaillian Republics region. We know some lore of the Vaillian region, and I think that a sequel here would attract the players more than a new undiscovered region (this better for a PoE 3).

     

    It would be great to see the entire continen of the Eastern Reach.

     

    Another interesting place would be the Penitential Regency of Readceras ;D

    • Like 5
  3.  

    To be fair, the expansion could continue between defeating "you know who" and before the effects of activating "you know what" have actually taken hold,.... a sort of immediate continuation before the full effects of the game ending take effect. (if that makes sense).

     

    Essentially we are going to have the exact same problem when the next expansion arrives,... namely, we are not allowed to finish the game.

    Its a bewildering decision to implement the DLC this way,... but if Obsidian must do so, then surely allow us to at least export/ import our characters? A time honoured BG and IWD tradition!

     

     

    That's crazy: let's play the first part of the expansion and after that, kill Thaos again. Oh no, the second part of the expansion has arrived. Well, let's play the second part of WM and kill Thaos for third time. Poor Thaos. Brilliant and ultrarealistic story design. I hope WM events don't affect to PoE 2.

  4. It works the same as tales in BG...

     

    It was always said that this is a pre-end game expac... ALWAYS. I do not get why people are whining about it...

     

    You also could not go to Durlags tower in BG once you were done with Sarevok... I mean... this was said from the kickstarter time that the expac will be TotSC type and it will be accessible before the end-game...

    This is a big mistake. Why the devs didn't continue the story after the final battle? PoE has enough content and history.  I only played once BG, NWN, IWD series, as I've done with PoE. I'm dissapointed with the only option of reload an old saved game for accessing to WM instead of the last saved game. That breaks the story.

    • Like 1
  5. No worries. Tbh, I agree with that complaint. I think we should have the option to do White March after Thaos if we want to, even if it doesn't make sense in the context of the story. But that's offtopic, so I'll stop here.

     

    That would be the logical thing. End with Thaos and continue a new story. I hope they implement the access to White March after activating the machine.

  6. I was going to buy the expansion, but after seeing that you can't access to it after finishing the original game, I'm not interested in buying it.

     

    The expansion should have followed the events after finishing the original game. This is more attractive than simply add more areas and quests for mid level groups to the original game. The original game doesn't need more content, needs a continuation of the history.

     

    I'll wait to PoE 2 to see a new history that continues the first game.

    • Like 1
  7.  

    I agree. This means that the purpose of the expansion is to add more content for mid-level parties. I would have preferred a new story after ending with Thaos for high level parties. The original game has enough content and doesn't need to add more. I think Obsidian have commited a mistake.

     

    I want to play the expansion after activating the machine. I don´t want to load a previous savegame. If they not change this, I'm not interested in buying the expansion.

     

    You can choose to have the expansion content scaled to your high level characters. And, as noted, there's an autosave right before entering Sun in Shadows. Surely it's not that big a deal that you start there instead of right at the very end?

     

    I think I'll wait for PoE 2.

  8. But please why there is no teleport back after I activated the machine or better a switch with continou playing or end of game? Then you do not tell the end story and just port back to castle.

     

    Pleeaassee implement that.

    I agree. This means that the purpose of the expansion is to add more content for mid-level parties. I would have preferred a new story after ending with Thaos for high level parties. The original game has enough content and doesn't need to add more. I think Obsidian have commited a mistake.

     

    I want to play the expansion after activating the machine. I don´t want to load a previous savegame. If they not change this, I'm not interested in buying the expansion.

  9. I don't like the fact that you can travel to the expansion areas without finishing the main game. This means the expansion doesn't continue the main story and it's only a new pack of areas and subquests. Furthermore, it's designed for mid-level parties instead of 12 level parties.

     

    Then, how will affect the decissions we made after the final battle (what to do with the trapped souls) in the new expansion? I guess they don't have any relevance.

     

    What's the importance of those decissions? perhaps are they relevant for the second part of expansion? or for PoE 2?

  10. The E3 video of PoE expansion shows combat is terribly easy like the main game. I don't want impossible battles, but at least I like to see challenging combats that make me think about what is the best strategy to overcome combat.

     

    I think Obsidian is focusing on story, graphics, levelcap, monsters, etc but not in combat balance. Surely, the expansion will be like the main game: a beautiful game without interesting combats.

  11. I don't understand the level-scaling. English is not my native languaje and I think I missed something. Can you explain the next questions please?

     

    Why the expansion is developed in mid levels (6-8 perhaps)? If we finish the main game at 12 level, the expansion must be for level 12 parties.

     

    This is because we can access to the expansion without finishing the main game?

     

     

    In my opinion, the major problem of the main game was the unbalancing of combats. The 95 % of battles were easy at hard difficulty. I fear that level-scaling could make unbalanced combats. :getlost:

  12. I liked:

     

    - The arrival to Gilded Vale,

    - The Raedric Hold quest with the combat to lord Raedric and his guards

    - The Raedric zombie battle

    - Blood Legacy quest

    - Wander through Defiance Bay

    - The final combat

    - The plot in general, with Thaos, the soul machines, and the false gods

    - The setting is superb: adra, souls and thieir study, renaissance, fanatism, history of the Easter Reach.

     

    In general, writters have done a beautiful work

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