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juanval

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Posts posted by juanval

  1. Most of them were for harvesting souls and moving them around toward the big adra machine in Sun in Shadow. Weidwen legacy was result of their use. There was the odd one in Defiance Bay which instead of harvesting souls would bind them to the body, resulting in ghouls if one such were killed. Exact use of such nature is unknown (beside recreating familiar undead infested zone for nostalgia sake).

    Waidwen legacy is in recent times, but in Engwithian times, did the other machines have other purposes?

  2.  

    Is difficult for devs to give us some light about DLCs at this moment?

     

    I think one of them could have the courtesy of explain this.

    1) the game isn’t out yet. Why so interested in DLC for a game you don’t know you like and want more content for? Unless, you know you will like it and are interested in post release content, which means what it will be doesn’t really matter beyond curiosity.

     

    I´m interested because I always played IE games, Tyranny, PoE once. I don't like to replay them again. If I had known that WM was an ingame expansion, I only have played PoE until the finishing of first act and wait until the release of White March expansion.

     

    Well. If you know a better place to ask devs this question, please ask it to them :biggrin:

    • Like 1
  3.  

    Haven't Obsidian already said that they are going to be having the DLC set after the main story this time around as well?

    I don't recall them saying anything specific about DLC so far. 

     

     

    Is difficult for devs to give us some light about DLCs at this moment?

     

    I think one of them could have the courtesy of explain this.

  4. I think the most important question was: why White March didn’t sell well? The content itself was stellar.

     

    Was it because it was an “in game” expansions and many players didn’t feel jumping back into the game?

    Was base game too long and not engaging enough for people to care about extra content?

    Did the base game have too much content for average customer to want more?

    Wasn’t advertising good enough?

    Did extra content come too late after the release?

    Maybe it wasn’t the right kind of content?

    Yes. In my case, after finishing the main plot I felt anticlimatic to jump back to the White March events.

     

    For this reason I want to know what plans have devs for the PoE2 expansions

  5. I see people is confused about this feature. It would be great that devs could explain their plans about DLC or expansions.

     

    Will they add story events after the end of the main game (Throne of Bhaal) or during the game (White March)?

     

    I ususally play only once the main plot, so I didn't play the White March expansion. If I know that deadfire expansions are like White March, I'll probably wait to play until the release of the DLC.

     

    Good luck with the release

    • Like 1
  6. I only play once these games, so I prefer expansion after the final events of main game, or, at least, I hope devs give information about their expansion plans before releasing PoE2 main game.

     

    I regret not to playing the White March, but I don't want to replay all the entire PoE campaign again.

     

    I think this time, if expansion is at the middle, I'll play one act of PoE2 and wait for the expansion release.

  7.  

    It would be interesting that Josh or another dev could tell us how they are going to deal with levellingup so fast.

     

    They've got another Twitch QA going live next week; we can ask this question.

     

    I'm among those who would have liked a second level cap increase to 20, and I'm happy we got it. I don't feel need for more levels beyond 20, but I'm glad we can get there. Of course I expect some extra content, and not just "you gain XP a helluva lot faster." As someone else has already mentioned, Feargus said on Fig it's a bit of both—indeed a good question for Josh how they plan on balancing this.

     

    I'm glad we get to play with more high-level abilities and we get two more levels to develop our multiclassed concepts (though the orchestra is what makes me really stoked about this stretch goal, and the extra subclass is an unexpected icing on the cake.)

     

     

    Nice idea. I hope they explain in the next QA how to reach lvl 20 from 1 in an interesting way.

  8. am actual a little (only a little) concerned 'bout level 20.  poe2 will be 'bout same size as poe1, if our memory o' josh comments serves.  we got to level 12 in poe1.  same 'mount of gameplay takes us to level 20 don't bother us too much, but it does seem a bit quick.  

     

    HA! Good Fun!

     

    It would be interesting that Josh or another dev could tell us how they are going to deal with levellingup so fast.

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