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juanval

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Posts posted by juanval

  1. I have received the quest "Hunter Brother" in Heartsong but I can't finish combat after dealing with the first black stelgaers. I continue to the east and fight more stelgaers but combat doesn't finish. I'm playing 1.06 beta

     

    What can I do???

     

    EDIT: I tried again. First I dealed with the weak black stelgaers, then I spoke with the giant white stelgaer soul. After that I went to the east and killed all the white stelgaers (stronger than black stelgaers). After finishing with all the stelgaers combat mode finished and I could rest a take all the loot of those previous battles ;D

  2. I like PoE combat. During betatesting time, I readed lots of critics about combat and I feared it would be terrible. When PoE was released I was happy to see the nice mechanics of PoE combat. I think Obsidian has created a good combat system.

     

    For me the problem is balance. Combats of the main plot are in general very easy, and it's rare to find a challenging battle in the game.

     

    With some polish in combat and better balance, we'll see great battles in next expansions and sequiels. :yes:

  3. I've stopped playing at the middle of act 2 because of the untralow difficulty I find in all combats.

     

    Do you know if developers or modders are going to release an update or mod who brings combats to the difficulty we found in BG1/BG2/IWD ect?

     

    I don't want impossible battles, but at least, I want to play challenging (and epic) combats. I won't continue playing until difficulty is raised.

     

    I hope developers take this into acount.

     

    Thanks in advance.

    • Like 1
  4. BALANCE. That's the unic problem. Combats are terribly easy and I've lost interest on finishing the game.

     

    I don't understand the obsesion with rules, the big variety of spells, chants, beautiful weapons... and all of those stuff is worth nothing because you don't need spells and important weapons to overcome all combats.

     

    At least, the main battles should have been created in a more difficult way. Maerwald combat is for laughing. He should be protected by an anti-weapons/spells sphere (like BG2 mages) and be acompanied by 4-5 fire elementals. Not only by one. Something like Drake and its worshippers battle at the level 5.

     

    Enemy wizards all should have protections spheres at the beggining of combat. Wizards are as vulnerable as BG1. Whit a single blow of your six heroes throwing arrows or bolts (no mentioning firearms) you eliminate any wizard at beginning.

    Enemy soldiers and archers should inflict an incredible damage.

    Enemy spells should have more impact on our group.

     

    I like combat mechanics and its frenetic pace, and AI movement is not bad, but BALANCE made me stop playing at the act 2 ;....(

  5. It's a pity to wait for more than 2 years and, after 30 hours of gameplaying, to lose interest on the game because of the terrible balance it has.

     

    I'm playing on hard doing quests in act 2 in Defiance Bay and until this moment I haven't found any hard battle. And I haven´t been affected by the stats bug (only Aloth and Eder had +10 on reflex and will, respectively). The only interest I have in this moment is to see how the story continues and ends, like if I were reading a book. I don't care if I find an incredible sword or ring because I don't need them. I don't care how much XP I need to reach next level either.

     

    I remember BG 1 and 2 avoiding lots of combats and waiting to gain more XP in order to overcome them.

     

    In my opinion:

    The setting is perfect and lovely. The plot until this moment is great. Art is lovely.

    I like combat mechanics and how combat works, but combat balance is terrible and makes lose interest on the game. Obsidian failed releasing a game that is not challenging.

    • Like 1
  6. My main character and premade characters like Eder, Durance, Aloth can interact with chests, but my custom rogue, who is specialiced in mechanics, doesn't react to the order when I click on the chest. He reacts on picking free loot from objects or things on the floor, but he doesn't move when I click on a locked chest or box.

     

    Time to stop playing until a solid version will be released.

    • Like 1
  7. Hey I updated and went to play, and my custom adventurer cannot open a locked chest despite meeting requirements. There is no interaction with it, but Durance can interact without the required mechanics, it just says he can't do it. Did the patch somehow break custom characters unlocking things?

     

    Bug confirmed. I have only a custom adventurer. He is a rogue who opens locked chests but with the new update I cannot use his ability because when I click on the chest he doesn´t move. The main character and premade companions interact with chests (like always, even if the don't have enough skill) but my custom rogue not :(

  8.  

    I don't know why there are people complaining because journalists have previous access to game than backers. In only 3 days we'll have the game. If the release date was in may, for example, nobody would be complaining.

     

    I hope to enjoy PoE and to play lots of sequels in this beautiful setting, and we know that press and other reviewers are a key factor of the success of PoE, not only we, the backers.

     

    Because streamers are not journalists. They're just dudes playing videogames for money, and because they're popular they get access to content before people who actually care about the content while all they care about are views. Please make sure to click subscribe and leave a comment!!!

     

    And is important that streamers have the game only 3 days before than we? This is nonsense. If they have the power of giving big publicity to PoE, that will be great for all of us. We want a succesfull game to enjoy it and a big publicity to increase sales in order to have more sequels.

  9. I don't know why there are people complaining because journalists have previous access to game than backers. In only 3 days we'll have the game. If the release date was in may, for example, nobody would be complaining.

     

    I hope to enjoy PoE and to play lots of sequels in this beautiful setting, and we know that press and other reviewers are a key factor of the success of PoE, not only we, the backers.

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