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Posts posted by NoTorious

  1. I thought its self evident for this game that characters lvl up on different times bevore reading this topic, because we stay close to baldurs gate and icewind dale and neverwinternights already proofed it, that it sucks.

    It can be very tactical when u have a wizard who is 2 lvl behind and u have to take some extra care of him. When all characters lvl same time, in my opinion , it can be annoying and interrupt the game when u have to spend some 15-20 min on leveling cause u want to do everything right  and forced to read every description for every skill for that reason  and later u have to wait ages, just to sit there again 20 min for lvl up.


    Divide it over a longer time of the game is more tactical and also provides u with a constant feeling of success.

  2. Im this guy who stop at every shop and read the description of every singel item. For me in game books provide an enormous emotional deep if written right for example not to long and most times have some humor,sad or scary parts in it, its a must have for me. In BG they was perfect i found myself smiling/excited in the end of most books or desriptions of stuff.

  3. I have a 22" 16:10 (55cm diagonal) and using 1680x1050 resolution when i sit about 60cm in front of it. Since 2012 i have a lot problems with new games when reading cause when using my native resolution the text is a lot to small. So i have to jump back to a lesser resolution wich isnt good cause it looks different.


    I would be very happy if we could scale font size in PE.


    "Upgrades are improvements to various parts of the castle, usually to add to the security or prestige of the place. Security affects how much taxes you collect as well as helps reduce the number of “bad” random events, while prestige increases the number of “good” random events as well as increasing tax collections, too."


    A high-security fortress is likely to be short on individual freedom. Why can't you be a bad ruler and an effective leader?


    "You can begin collecting taxes from your populace as soon as you gain the stronghold. The amount of taxes you collect increases with your prestige (because people know of you and like you), but the amount also increases with higher security, since some taxes are lost to banditry. You will want to keep both of those values high."


    What if you want to be more feared than prestigious? People should pay up because they don't want to cross you.


    "You can also employ hirelings to stay at your stronghold. These people will provide bonuses to your prestige and security, but they cost money to employ. Some will leave your castle if you stop paying them, but others will wait around to get paid again (but not provide any bonuses until they are)."


    See, this is where I think you should be able to employ unsavory types, like ruffians and corruptible guards, to increase your fear rating and help you extract money and information from the weak.


    "If you have cleared the dungeon and built a prison under your stronghold, then when you are fighting some of the named NPC’s in the game, you will be given an option to take them prisoner instead of killing them."


    What if you want to take prisoners and make their executions public spectacles? Or have them fight each other to the death while taking bets on the outcome? Or force them to work in the mines, fields, or wherever would be most humiliating?


    "Some visitors are wonderful and give good bonuses, and you will want them to stay as long as possible. [...] Others are not so great, and you will want to offer them one of your companions to act as an escort to their next location, or perhaps simply pay them to leave."


    Of course, if you could play a bad guy, this would be the opposite. The wonderful visitors would be the people who the decent folk want gone and the not-so-great visitors would be the hero sorts who want to change things for the better (i.e., cause trouble.)


    So, while I generally like the stronghold design, the theme sounds like you have to play a good guy if you want a useful stronghold.



    U match my taste perfect.


    To say that this update sounds boring is a step to far cause its better then 95% of all other game out there, but i cant get to much enthusiastic about it cause i already seen almost all of this , many years ago. I like to have some unexpected and dark choices like telling ur guards to take away all food and water for several days or torture the prisoners with a whip to get additional information from them. If they succed it could lead to an optional quest or the prisoner could be injured, sick or depressed and could lead to other options.


    There could be a small chance that he got killed during it and all content is lost forever, even if not ur hirelings could spread rumors in a tavern that there people tortured in ur stronghold and it could trigger another event when u travel the world map where some paladin  want to speak or hunt u down for it.


    There so many options but  what i mean is dont forget the evil path this "must always be good"  could be sometimes boring for some.

  5. The font is ugly. The kerning is all over the place and there are glaring misalignments like the dot on the "i". We'll be staring at reams of text for dozens of hours, please pay special attention that it's pleasing to the eye. From a pure legibility perspective I would be in favor of a sans serif font, but I can understand that for artistic consistency a serif font might look less out of place.


    Fonts were one of my pet-peeves with the Infinity Engine; it was even worse in Neverwinter Nights 2 as font sizes didn't scale with resolution. NWN2 is damn near illegible at 1920x1080. I hope these issues are addressed in Project Eternity.


     I hope so too ive played lot of games last times wich make this mistake, sometimes have to go back to another resolution to make it eye friendly.

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