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Schuesseled

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Posts posted by Schuesseled

  1. Mind-twisting idea: craftsmen want to sell their own goods, and have no use for the stinky rags you pulled of that dead bandit, even a pawnshop may only promise you a 2% discount for your next purchase in exchange for that crap. Don't base player income on selling loot, and we need no street peddlers with a bottomless purse, and we also don't need to go back to the dungeon to fetch the rest of the junk that was to heavy to carry. Two problems solved with one simple solution.

     

    Although there is some logic to that, any user of ebay could tell you that there will be a buyer for every piece of crap that's in your house. You might not get anywhere near it's actual value but you could certainly flog everything down at the market.

     

    What i would like to see for the game, is an economy where some items are junk and have the same value everywhere, but other loot could be considered a specialist item, and along with being more valuable in general would also be a lot more valuable to the right person, all you have to do is do some adventuring and find them. If these "collectors" were randomised it would also make the game replayable in this sense, and also prevent the usage of guides which would no doubt kinda spoil the whole thing.

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