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books are made of trees

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Posts posted by books are made of trees

  1. I think I'm sympathetic to the criticism that the devaluing of action speed makes light weapons and light armor (and builds based on those) so unattractive as to almost exclude them.

     

    I'm just not seeing any easy way for the devs to alter TB mode to change this, without all sorts of unexpected consequences, that would require a more drastic overhaul. (Which I assume they just aren't set up to do or interested in doing, given that they are close to a full release on console).

     

    Getting rid of rounds and just going in initiative order would require a few other changes. First, they'd have to change all the durations of everything, from turns to initiative ticks. Second, they'd have to adjust "over time" effects to fire at specific intervals rather than on the character's turn. That's sort of the way spell casts resolve now, so they can do it, but it will massively clutter up the initiative order with all the firings of "over time" effects. Third, they'd have to change dual-wielding from automatic full attacks to alternating attacks, and as mostundesired pointed out, that takes away your agency (you have to attack with your offhand then next time you attack).

     

    Perhaps the devaluation of light armor/light weapons is serious enough that these costs are worth it. I don't know. I do think changing to an AP system is a more radical overhaul than they are willing to do -- they would lose the neat conversion from the base RTwP system that they have now.

     

    Maybe the devs will come up with a solution! They are the experts on this, after all. :) I do think this thread has done a good job of presenting the issues to them in such a way that it might help them think through it.

    maybe you have an encumberance stat which light armor and weapons have low amounts of.

    lower it is, higher your chance of executing an extra hit and speed stat could also be contributing to this and would alleviate some of dexterity value issues

    though something like this would be a major change to existing system

  2. you're still standing around for a whole turn with no ability to react to whatever is happening around you

     

    yes, you are already standing like this in the core RTWP game. if you want to reload - you stand and lose a period of time equal to ~2 average actions. if you break the reloading process - you lose it and start anew

     

    A battlemage can buff-cast himself to heaven and swing a sword while you reload a gun. 

     

    but this makes you adapt - you switch weapon slots, you drop empty guns and start ciphering, using other class abilities or go melee

     

    Be this system good or bad - why is it turned into semi-auto fire in a system supposed to be the analog

    switching weapons is not a free action. you might as well be using and reloading your best gun

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