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StarSword

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Posts posted by StarSword

  1. 10 hours ago, Achilles said:

    Worked for Subway my sophomore year of high school. The crab isn't crab and the meatballs aren't meat.

    With that said, Subway is to sandwiches what Taco Bell is to mexican food. Seriously hoping that no one is surprised by any of these developments.

    As I always say, there's nothing like working a food service or retail job to make you:

    1. respect the people who work food service and retail
    2. make you want to do anything else for a living
    • Like 3
  2. In the mission "Foundation", the terminal in the Geothermal Plant in Emerald Vale where you trigger the extermination protocol has an option to redefine "intruders" as "Spacer's Choice Automechanicals", that looks like it's meant to go with "Foundation".  But clicking "return to root" after doing this makes the triggering option unavailable.

    Is this an unfinished quest that was supposed to have an alternate solution of sabotaging the mission to spare Edgewater, or is it left over by mistake from the earlier mission where you visit the plant?  (And given the format of the game it really feels like it should have been the former.)

  3. Quick update. I've added proper track names, a track order, metadata/tags, and album art to the soundtrack. Brandon is working on getting the updated files sent out to the various digital distributors. It may take a couple more days to get fully sorted out, I'll try to update you as I find out more.

     

    And as a thank you for your patience, I also included in three additional *bonus* tracks from the game...

    Awesome.  Really glad I contributed to the KickStarter--I loved Obsidian before, now I like you even more.

    • Like 1
  4. Poll options are:

    • Baldur's Gate 1 or 2
    • Icewind Dale 1 or 2
    • Planescape: Torment
    • Temple of Elemental Evil
       

    None of the above.  I'm hoping for an experience more along the lines of Mask of the Betrayer.  I played NWN2 to death and just bought the complete edition on GOG.com so I could get Mysteries of Westgate, the soundtracks, and have a backup if I manage to misplace my hard copy.  Frankly, I find it a little irritating it's not getting any mentions in the promos or polls since it's one of my favorite games of all time.

     

    P.S. Haha for putting Call of Duty on there.

    • Like 2
  5. I like the challenge of a puzzle, but I don't want it to be something where I have to go to an external site to figure it out. A plot mission in X3: Terran Conflict forces you to solve a randomly generated sudoku. I am no good whatsoever at that so I had to plug it into a solver website (thank Eothas for the Steam interface having a built-in browser) and copy down the solution.

     

    The puzzles should always have a way to bypass them at the expense of, say, reduced XP. Even better if the lost reward is commensurate with the puzzle. A sidequest in Mass Effect had a great version of this with the self-destructing AI. You could go through the hacking mini-game to shut it down, or you could just take an assault rifle to the mainframe's power conduit at the cost of the money the AI had embezzled.

  6. Tricky part with any Lore-type skill is how you apply it and use it in a CRPG. P&P RPGs are a little easier since you've got a GM who can answer the questions you've posed, but the only way I've seen it applied in a CRPG is in the Neverwinter Nights series. Lore (a compressed version of the Knowledge skills from D&D 3.x) allowed you to identify the functions of magic items and sometimes to perform skill checks in conversation. For instance, NWN2 allowed you to make a conversational Lore check during your trial in Act II to note that Luskan stood to gain a great deal by (if you joined the Watch) smearing a hero of the realm. The latter needs to be figured out case-by-case by the devs, which I imagine can be a bit of a hassle.

     

    So, how would you go about applying these and not make them Useless Useful Non-Combat Abilities?

  7. Critical hits - depends on WHERE you hit the enemy (or the enemy hits you) Hit on the head could cause stunning. Hit on the arm coudl cause a weapon drop, etc...

     

    Critical miss - random result. Ranging from leaving yourself open (reduced defense for next enemy attack) to worse. Nothing negative happning would also be a possible result (simulating that you managed to recover in the lat second)

    So, a little like a cross between vorpal dice and VATS mode from Fallout?

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