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marelooke

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Posts posted by marelooke

  1. Started playing this yesterday, game is really taxing on my graphics card for what it delivers on the settings it's at (medium-ish, I basically let the game pick the settings and roll with that) especially when compared to Witcher 2. I've also had a bunch of crashes (possibly related to the graphics card being taxed this much). The rest of my system doesn't seem very impressed with the game, possibly time to upgrade the graphics card then (might have to anyway with Witcher 3 now out...). Don't get me wrong, the game does look good and has a DA:O vibe to it, graphics-wise at least (and in my book that's a good thing).

     

    Elves still look slightly "off" and my character also occasionally speaking with Leliana's typical "lisp" (same voice actress I presume) even though she's supposedly Dalish is slightly annoying.

     

    Combat is sort of what I expected: DA2 combat with some slight improvements (I don't think there was such a convenient targeting of AoE spells in DA2, but I found mages so horribly annoying to play in DA2 that I rerolled a rogue, so maybe I'm misremembering). Tactical camera seems inconvenient to use and mostly pointless so far so I haven't bothered with it much yet. Can't say much about the companion AI as I've been more or less steamrolling things without ever switching characters (pretty much how I played DA2 as well)

     

    The inventory is an annoying console oriented...thing.

     

    Being able to modify your gear to some extent is nice.

     

    Quests and storytelling remind me a lot of SWTOR, for better or worse. I found that a lot of the acting in the tutorial seemed rather, I dunno, "wooden". Though I kind of like the companions in general so far (I only have access to the first 3 so far).

     

    The main storyline in general resulted in many a "WTF?" so far (I guess I might be missing things due to never having played the DA2 DLC?) and the way it's told is just, I dunno, it feels "off". In any case the story certainly hasn't been able to drag me in.

     

    So far the game basically feels like an offline version of a MMO.

     

    I'm enjoying myself but I wouldn't rate it any higher than "good" based on what I've seen so far.

  2.  

     

     

    It actually took about 5 years after WoW's launch for them to add quest markers into the game. As anyone searching for Mankrik's wife would attest to.

    Is that true? Huh. I only played from 2005-2007 and it sure seemed like they had quest helpers. But that was a long time ago. Maybe for those days it seemed carebear but today it would seem hard core.

     

     

    Absolutely. The quest I'm referring to for example had an NPC ask you to find his wife. The only direction given was that she was in the southern half of the Barrens, which is to say, somewherein the lower half of the largest zone in the game. Even Morrowind would have been proud of that level of vagueness. I also remember quests that started from tiny books or scrolls, which weren't marked with exclamation marks like they are these days. Indeed I suspect the only reason most people would know of them at all is through third-party websites such as Thottbot and Allakhazam.

     

    A quick Google shows quest markers were added in patch 3.2, which it shows was released in August of 2009, 4 years and 9 months after launch.

     

     

    Yes the infamous quest. It´s well known in the wow community, at last back then. However Blizzard did add questmarker before that, they were just very rarely placed, just like EQ2 did it. It took them some years to add them all over the game, thats true.

     

     

    I think you might be confusing a built-in feature with the very commonly used QuestHelper plugin which added quest markers for quite a lot of quests and whose features Blizzard integrated into WoW at some point. Which is sort of funny because it increased a problem Blizzard (and all MMO developers, well, except the sandbox MMO devs, of course) have with content: players go through *much* faster than the developers can put out new content, knowing *exactly* where to go of course only increased that problem.

     

     

    On another note I grabbed DA:I for 33% off, let's see if it's as good/bad as I've been hearing.

  3.  

    i did the preload last night

    i wonder if it will even run at minimum.

    my AMD 8350 CPU is fine as are the 8GB of ram, but the HD7770 1GB is below the minimum requirements

    my brother should be fine with his R7 260x 2GB

    I thought you needed at least a 2 Gig card?

     

     

    Hmm, cripes, I think my card only has 1GiB. Hope I can still manage to run it anyway as I wasn't really planning on getting a new card anytime soon (doesn't have problem yet with any recent games as long as I don't go nuts with the AA sliders).

  4. Divinity : OS Enhanced Edition officially announced. Not playing the game on release payoffs again :p.

     

     

    Sweet, finally Linux release! Though I guess it also means Linux users will never get their hands on the "original" version as well, which might be a bit of a bummer depending on what else will be changed in the Enhanced Edition on top of what we already know.

     

    Not too stoked about the full voice-overs though, I really think the way BG2 did it with only providing limited voice overs works a lot better for the amount of dialogue these types of games tend to have (and using voice-overs with in-between descriptions, PoE-style, I find especially jarring). But I'm sure the other improvements will make it all worth it. (and I'm also sure a great many people disagree with me on this one ;))

    • Like 1
  5. OMG!!!!!!

     

    Deep Silver opened up more of their catalogue on GOG!!! And yes, it's Saint's Row 2 and Saint's Row the Third complete!

     

    OMG!!!!!! once more!!!

     

    http://www.gog.com/news/major_releases_unchained_from_drm

     

    EDIT: And Nordic is back with two more titles in their catalogue as well...

     

    SR2 is apparently nearly unplayable on PC due to being a terrifyingly terrible port, unfortunately this doesn't seem fixed for the GOG release. A real bummer as I really wanted to play SR2 after seeing some of the flashbacks in SR4 (I consider SR1 to be out of reach as chances of it ever getting a port are as good as zero).

    Anyway, I'd suggest doing a bit of reading before getting SR2 for the PC, maybe the drawbacks are worth it for you, I know I found the game to be unplayable when I got it on Steam, even after applying a whole slew of community fixes.

  6.  

    There should be penises if there are vaginas. Equal opertunity right ?.

     

    One reason I can think of of why there isn't  is from the Conan review clip where Gerald is fighting in the bathhouse and well, having his member flop up and down as he rolls around, well.

     

    Just no. 

    well it's mostly a question of technical difficulty. how do you make it flop around realistically?

    and then the aesthetic question. cut or uncut and how long? 

    there is a multitude of problems when making the 3D model of a naked man that are not there for a woman's. 

     

     

    I dunno, after seeing an entire article devoted to how hard it is to properly animate breasts I'm not so sure making someone's dong flop around realistically is that much harder (or easier, depending on how you look at it)...

  7. Finished Wolfenstein The New Order, was a fun romp.

     

    Now trying to finally finish the Witcher 2. I really really loathe the combat, especially the lack of a group stance for most of the early game is something I consider a beyond horrible design decision. Here's to hoping they came to their senses for Witcher 3.

  8. Tried to finish the Cinders of Faith quest in PoE, turns out it might be a  tad too hard at lvl7, wish that had been clear before I had spent nearly 30minutes fighting the boss (I spent more time on it, that was *one* try). Ugh.

     

    Of all things about the BGT they could have messed with why did they have to pick combat? :( It's a testament to the rest of the game that I keep going, despite the combat.

  9. The extra weapon slots in the Witcher 1 seem like such a huge waste.  I never use the axe/dagger/etc. non-witcher weapons, so they're only there to earn me some orens.

     

    Speaking of which, that's one area the Witcher 2 greatly improved: loot and finding weapons that are actually better than your starting weapons.  In my Witcher 1 play through, I'd been using my same silver sword since the beginning until I got that one in Chapter IV, and I was using my original witcher steel sword until I bought the weird named one from the blacksmith's son in Chapter IV.

     

    Yeah, the extra slots were a waste of space. I kinda disagree about the swords though, I think there's one in each chapter at least and having them be sufficiently rare seems a lot more realistic (*especially* the silver ones), than finding new ones all over the place.

     

    Finally finished the Witcher 1.  Solid overall game.  Not a fan of the combat, though.  The three different forms (group, fast, strong) didn't always work as intended (my guy had a tendency to stand and not strike when I tell him to).  Also the enemy always got a hit or two in right after a cutscene before I even had chance to unsheath my sword.

     

    Not sure how much of that story will be considered part of "canon" going into Witcher 3.  I can't even recall any of the events carrying over to Witcher 2.

     

    Combat (and movement in general) wasn't really Witcher's strong point, but imho it was even worse in Witcher 2 (certainly at release), so here's to hoping Witcher 3 will actually improve things. I'll also never forget Witcher 1's DRM, scarred for life by that abomination.

     

     

    On another note, finished the main story and DLC for Saints Row IV. It was fun and all but I think I enjoyed Saints Row: The Third more (also spent more time in it), maybe because the aliens aren't such great opponents or maybe because you just get way too strong way too fast (even though you can't become 99% invincible in the same way you could in SR3). It was nice how the story of the previous (and especially the first two games, which I didn't play) was sort of explained though.

  10. Playing PoE little bits at a time to avoid getting burned out on it (and the combat, especially). Still somewhere in Act II, went back to my keep, cleared the first 5 or so levels of The Endless Paths of Od Nua and going back to sidequesting now to get my reputation with Defiance Bay up so I can continue Edér's quest.

     

    Aside from that I'm burning through Saints Row IV in the same way as the previous game: doing every single side-mission available before continuing the main story, I already found out in SR3 that that isn't such a good tactic (because you end up only getting rather fun weaponry near the end that way) but recent games have given me an irrational fear of unannounced points of no return...

  11. Trying to clean up my massive list of partial playthroughs, so alternating between Saints Row IV and Legend of Grimrock 2 right now. Just arrived in the "castle area" and not really feeling like figuring out the spikey floor puzzle (given its speed it's gonna be die&reload style puzzle solving, not my favourite, especially sine the LoG2 loading times aren't exactly instant)

     

    EDIT: and only minutes later I retry that bit and ace it. Heh.

  12. Finished up Saints Row 3 and I had a blast. Seems I haven't car-jacked a lot since I don't even have that achievement. Heh, I must be getting soft.

     

    Decided I might as well plunge into SR IV when I remembered this "share your character feature" that I got bothered about on more than one occasion in the game, so rather than recreate my character I tried to export her. Well, no such luck, seems that feature has been down for two years (according to Volition forums) and all I can find about it is a standard cut and paste mod message saying they "are working on it". Yeah, guess if it' s been down that long I'll be recreating my character after all, "whatevs". Pretty gruesome way to treat your fans though.

  13.  

    I do absolutely hope that the next independent project takes a different approach though, ideally balanced out around the singular player character, with perhaps one optional NPC, New Vegas-style.

    Yeah, I'm kind of in agreement, although probably for different reasons. I like party rpg's, but these days I'm not as into managing large parties. I much prefer having 2-3, I think. It feels more ... personal. (not that I didn't goof off with mods to have more companions in FO:NV...but that was for lulz after finishing the game).

     

    Since I was never a big stealth/rogue type, Pillar's version doesn't really bother me ... but neither does it reinvent the wheel in a way that made me go "cool, now I like stealth." It's definitely a bit weird. original.gif

     

     

    It's odd that the party management hasn't really ever bothered me in the BGT (even in a recent playthrough I started, so I can't blame changing tastes), while it does annoy me in PoE (and I tended to have loads of casters in my BGT parties, so the hands-offness of most melee classes ain't it either).

     

    Maybe it's the engagement system that's more complicated than (imho) necessary (especially for trash fights). BGT seemed to have *very* simple aggro mechanics and no disengagement penalties ("whoever is closest gets the first punches and whoever hurts me the most is the one I am gonna chase" seems like a rather good summary) and aside from the PC always being plunked at the front after a conversation (better Stoneskin up before a convo, just in case...) I can't recall them ever really bothering me (simple to understand and easy to work with).

     

    Or maybe it's something else entirely that I haven't figured out yet.

     

     

    In other news getting near the end of Saints Row 3, found the last collectible I was missing and completed all the vehicle theft challenges. Think I just unlocked a few more assassinations and once those are done there's probably only a few missions left before the credits roll (oh, and Sad Panda Skyblazing stuff from the Genki DLC, a gamemode I don't really fancy so I'm probably just going to skip those)

  14. Playing through SR3 and having a blast, I'm at 86% completion, did all the city takeover stuff so I'm now alternating between messing with the DLC, doing main story quests and trying to find that one or so collectible I managed to miss so far.

     

    The plan is to go back to PoE once I'm done with this one, though I'm sort of tempted to just jump to SR4...

  15. The biggest advantage BG2 mages had were spell triggers and suchlike. Encounter starts and *boom* mage fully shielded, so you already had to have your counters ready. In PoE you can just zerg them and be done with them before they can do anything of note, something that usually didn't work in BG2. And yeah, PoE mages feel particularly underwhelming in the damage department. I'm not big on CC, just nuke stuff to hell please. So I'm kinda disappointed in them really.

     

    That said I find PoE compares more with BG1 than BG2: combat starts out hit and miss and annoying until you get a decent size party and mange to fill out all your gear slots with *something*. Mechanics wise I'd rate them BG1 < PoE < BG2 right now, but that might change once I get further in (I'm somewhere in Chapter 2 right now).

  16. Picked up the combo pack on sale, so now I'm playing some Metro 2033.  Good atmosphere, and relatively fun combat (typical FPS shooter, of course).  Can't comment on story yet since I'm so early in.

     

    I attempted to play it with Russian dialogue and English text/subtitles, but found it too difficult to follow.

    I also think the random banter around you isn't subtitled (unless they changed that in the Redux versions) and quite a bit of it is pretty good. (if not for that I'd probably have played it in Russian with English subtitles)

     

    Personally game-hopping a bit, mostly playing PoE though with some Diablo 3 and EVE mixed in. The Gog reclaim thing also has me a bit itchy for some S.T.A.L.K.E.R. such a shame that it's unlikely we'll ever see a second installment sad.png

  17. Also playing PoE, having some trouble with the combat system. Or maybe starting out as a wizard was a mistake as doing the Temple with two wizards and a fighter was rather a painful affair (at least the second floor was) and I feel like I got through some of the hard fights more by sheer luck than skill (and cheesing them by just unloading everything and heading back for more resting supplies, of course).

     

    Enjoying the setting, the art and the dialogue so far but the "aggro" system will have to grow on me (I also dislike having a designated "tank" with "tanking skills", which is something I consider a MMO-ism, but I was aware that was gonna be in, spoke out against it when it was proposed etc, so whatever).

  18.  

    • Sending a message to the KS email address notifying affected backers of the survey's existence and deadline.
     

    They did this, although they did it as form of Kickstarter update where they reminded people to fill their surveys.

     

     

    Major bummer sad.png Even though I read most of them I guess I must've filled out the survey late since my name is quite obviously missing. Sending out a timely reminder by email certainly would have been nice. Oh well, at least we made this awesome game happen :)

    • Like 1
  19. De gustibus et coloribus non est disputandum.

    Disregarding my own advice: I liked it, even though I am rather bad at the combat (and currently stuck somewhere early in because I ran out of things to kill and I gave up getting past the bossfight I need to get past) and I consider quite a few of the mechanics to be clunky. Then again, I'm Flemish, like Larian, so I guess tongue-in-cheek humour, sarcasm, cynicism and black humour are right up my alley...

  20.  

     

     

    For the record, I think BInfinite is a good game, I just don't think it's the MASTERPIECE the media made it out to be.  I can name 5 single player FPSs I think are significantly better right off the top of my head:

     

    Wolfenstein: The New Order

    Metro 2033

    Metro Last Light

    S.T.A.L.K.E.R. Shadows of Chernobyl 

    S.T.A.L.K.E.R.  Call of Pripyat

     

    None of the Half Life games on that list? For shame!

     

     

    No Half-Life? No Duke Nukem 3D? No Quake? No Doom? WTF is this ****ty list?

     

    EDIT: Besides we all know that Lord Gaben will give us Half Life 3 > All others

     

    Which part of "off the top of my head" do people not understand?  It wasn't meant to be a comprehensive list, it's stuff that came to mind without even thinking about it and all those are games I've played somewhat recently, hence they were fresh in my mind.

     

    Allow me to add the missing part to my post: ;)

     

    On topic, I started playing Civ Beyond Earth and fell victim to the "one more turn"-syndrome. *yawn* stupid alarm clock.

  21. For the record, I think BInfinite is a good game, I just don't think it's the MASTERPIECE the media made it out to be.  I can name 5 single player FPSs I think are significantly better right off the top of my head:

     

    Wolfenstein: The New Order

    Metro 2033

    Metro Last Light

    S.T.A.L.K.E.R. Shadows of Chernobyl 

    S.T.A.L.K.E.R.  Call of Pripyat

     

    None of the Half Life games on that list? For shame!

  22.  

    That's just *cool*, it totaly gives the sense of Scale that EVE has a hard time providing. Didn't really catch what ship they were flying in (I think it's supposed to be the fighters/fighter-bombers that are generally launched by (super)carriers). But flying alongside all these iconic ships looks pretty damn awesome, it's also pretty cool how the collateral damage of the Doomsday being fired by the Avatar "accidentally" annihilates the player ship, not sure if that was just done for the sake of the clip tho, CCP is pretty good at making awesome clips after all...

  23. Whatever pays the bills.

     

     

    Finished Binary Domain, it was decent. I got the "normal" ending, I guess (both the good and the bad seem to take some deliberate effort to get).

    The controls were at some points truly infuriating (the howitzer fight especially, but judging from a Youtube video of that fight it's mostly due to terrible porting as the guy seems to be able to turn a lot faster with a controller). I'd be tempted to do another play-through to get the "good" ending but some parts of the game I just don't feel like going through again right now.

     

    I also finally finished my F:NV playthrough, only took me 4 years...and I still remembered most of the characters in the ending slides too, so good job on that one Obsidian!

    Liked BD so much I replayed just to get best ending. Controls get better after some minor tweaking.

     

    And you sort of get used to them after a while. Though the Howitzer fight was obnoxious, I think I had to slide me mouse to the other end of my desk (actually, I think that's not even that far off...) to turn the goddamn thing 90 degrees. Thankfully it was only that one fight and some creative manoeuvring on my end managed to compensate for the insane inverse acceleration or whatever the hell was going on there.

     

    Anyway, I moved on to the next item on my "playthroughs I really ought to finish" list: D:OS. Seems I just suck at the game, I made it to level 6 and I'm having major trouble with the Orc boss on the beach (and can't really see any other way to gain experience, all that is left are a bunch of level 7 undead (and whatever is past them). Guess I need a change of tactics, or party composition, or just keeping my tank alive long enough to keep the boss in melee, because he does far less damage that way, but my tank getting stunned *somehow* (either zapped, knocked over or knocked down) every time kinda puts a dent in that plan. Maybe I need to switch the ranger girl for Madora again. Either way, seems I'm relying far more on luck than tactics which can't really be the idea...

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