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marelooke

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Posts posted by marelooke

  1. 7 hours ago, Keyrock said:

    I fought the Witch Queen in Conan Exiles. That was a really cool boss fight and I came super close to dying, but in the end I prevailed (through a lot of kiting) and I walked away with the spoils. There's only room form one queen in these lands. I now have

      Hide contents

    2 of the 6 pieces needed to forge the keystone, the Mask of the Witch Queen and the Heart of the Sands

    I'm pretty sure it only gets harder from here on out. I think I'm going to attempt reaching the volcano soon. I'm going to bring a whole bunch of alcohol and food and hopefully that will be enough to keep me from freezing to death while I cross the frozen tundra. Once I reach the volcano, I suspect freezing will no longer be an issue, though I fully expect to encounter some brutal enemies.

    Nice, I think I only have one part of the Heart of the Sand (from the Croc), got the mask as well, poking her with a weapon with some range (I used an Ancient Javelin) using light armor (dodge distance is underrated) makes it fairly doable to stay out of her range. Some nice looking armor recipes as reward for that fight too.

    I've been mostly building my capital (which is basically my starting location still) with the occasional expedition. I've also survived two more Purges (both were Exiles) and managed to snatch 4 T4 purge-only thralls from those:

    • Kheral the Tanner (tanner, surprising, right?)
    • Hena the Survivor (fighter)
    • Shala the Lust-slaker (arch priest, you get one guess as to for which god), this one was a really nice surprise.
    • Grigg of the Desert (archer)

    As far as I can tell there's three T4 thralls per Purge, so I missed one each time (no idea which one it was on the first, but a T4 figher got killed by my guards second time around)

    I've been farming me some Lemurian Thralls, got quite a few T4 ones that way (among with 2 Armorers, yay!) and I managed to snatch a Set T4 named priest from Sepermeru (damn those Sepermeru guys are tanky).

    Accidentally ended up in the mines outside Sepermeru and got to fight the scorpion king (random spawn, I think) and queen back-to-back. Not particularly enjoyable to fight those. It just takes forever (I got respawns while fighting the queen...), and especially the king has nasty range on his attacks and his telegraphing is a lot less obvious than the queen's (needed 9 Aloe potions for the king, none for the queen). Tried to move north but the undead area made me turn around, they're so annoying to fight, I really need to figure out a technique that works and isn't overly tedious.

    I also found a tool that allows you to have multiple characters in a single player game (Mikey's Toolbox, also allows you to backup and/or juggle save games) it's pretty nice and confirmed my suspicion that in single player your starting location is random. Also if you die and go back to the desert you end up at a random location (not necessarily the one you started from), so I guess that can be (ab)used if you don't like your starting location. Anyway, made a beeline to Sepermeru and set up shop right outside on this character, been farming the chests there (hostile NPCs are not really an issue as you can just climb away from them) while nabbing thralls from the Darfari camps to the south. I also found the Set T4 priest again in Sepermeru, I had always assumed named NPCs had a fixed appearance, but this time he, was a she, so I guess they're randomly generated after all? Or at least some of them are... (my two named Lemurian Armorers look pretty alike...), didn't mess with her (and her friends) on this character though.

    • Like 1
  2. 5 hours ago, Blodhemn said:

    That game is going to be selling a lot of hardware. Reminds of the good days when hardware was pushed by the most innovative games. I'll probably go cheap on the cpu and double down on the gpu. Really don't need the extra cpu power unless games these days are more reliant than the past. Also want to keep that heat and power draw to a minimum. Ah, the love/hate of building a new system.

    Most games still don't utilize the multiple cores of modern CPUs all that effectively as far as I can tell (my ancient first gen i7 doesn't get to really sweat all that often), meaning that a CPU with less, but faster, cores would appear to generally still work better than one with more, but slightly slower, cores.

  3. 12 hours ago, injurai said:

    Lol, yeah I'm building a rig specifically for Cyb... er Keanu as well. Not sure when though, I don't have a sense of when to lock in a build and get the parts.

    My last PC for reference was build January 2009... it's been a while... I swear I thought HL3 would be the game to get my to build a whole new rig.

    Yup, my CPU is from 2010, so slightly younger than yours, but not by much. Did upgrade GPU in the meantime though, because it wouldn't run The Witcher 3 at all with what was in there initially... Currently I have the impression I/O busses are starting to be a limiting factor.

     

    On another note: Shenmue 3 turned on its backers and decided to go Epic exclusive despite prior promises. Another nail in Kickstarter's coffin.

    • Like 1
  4. No pre-order bonus bollocks for Cyberpunk. Heh, now I'm even tempted to preorder ;)

    Minimum system requirements still to be announced tho (at least they're not on Gog), which is the thing that worries me the most about the game, to be honest...

    As for Bethesda, I don't get all the hate the engine gets, the engine isn't the problem, it's just a piece of software that can be refactored, the problem is Bethesda's engine programmers appear to not be up to snuff, changing engines won't help with that, I'm afraid.

  5. 7 hours ago, Wormerine said:

    At the same time we don't know nearly enough to make any judgement - all we can go by is comparing Divinity to Baldur's Gate, which might or might not be relevant, depending of Larian want to stick to what they know, or if they have a more creative mindset and want to do so something different. 

    Game has just been announced, so all we know is that Larian works on BG3.

    Cool. Thumbs up.

    How it looks/plays etc. that is something we can wait for a bit. We don't even know at what stage of development they are.

    Well, we also know what Swen has said in interviews, how that will translate to the final game is anyone's guess, of course, but it seems that he is trying to avoid BG3 being considered a direct successor, which is odd as they could have called it "BG: The White Dog" (I'm so witty it hurts), and gotten a free pass on that front, but for some as of yet unknown reason they chose not to do so and name it BG3 instead.

    • Like 2
  6. 2 hours ago, Nepenthe said:

    Do you mean ”Murder at Baldur’s Gate”? That was the turd of an introductory adventure where they canonized Abdel, who then went out like a punk on the first page. I have 15 feet of d&d books on my bookshelves, that one was the last one added to the list.

    This: https://dnd.wizards.com/products/tabletop-games/rpg-products/baldursgate_descent is the new, yet-unreleased one.

    No, I meant the unreleased one (due out October) Swen referred to in the interview and which is the reason he won't say more about the story at this point.

    1 hour ago, Michael_Galt said:

    Oh hell yes. Cyberpunk 2077, Wasteland 3, BG3, and The Outer Worlds?? Maybe the next couple years aren't looking so bad after all...

    You missed one, fledgling.

    • Like 1
  7. So, Destiny 2 is:

    • going (partially?) F2P, iiuc year 1 content will be F2P, which if I'm not mistaken means the base game.
    • coming to Steam (and Google Stadia), alas not Gog
    • doing away with lootboxes
    • doing away with PS4 exclusives
    • adding cross-play between all their platforms (this needn't be a positive, for Warframe it's mostly been a negative when they tried it as the certification process for consoles makes it impossible to respond to issues quickly, which was a huge issue during the first, and very badly received, iteration of their "Nightwave" battle-pass-thing)
    • having a new expansion (which still costs money, hence the partially f2p)

    Laymen video:

    Nice touch to end a Destiny 2 video with Warframe's Fortuna song ;)

  8. 4 hours ago, Nepenthe said:

    Wizards is also releasing an adventure in Baldurs Gate this year. Heavy Bhaal iconography, but same ”far in the future, nothing to do with the original” deal going on. Probably based on that schmuck Abdel Adrian being canon, too.

    I’ll keep an eye on this but assume it’s an attempt to cash in on my nostalgia.

    Isn't that the module Larian mention in the article as their BG3 being a direct continuation of?

  9. 2 hours ago, AndreaColombo said:

    From the article:

    Quote

    Vincke reassures us that “5th edition [D&D rules] is very different to 2nd Edition already, so it is much more accessible — this is also why it’s enjoying an increased popularity.

    I thought BG2 was easy to learn, albeit hard to master. It having been my first RPG I had no trouble finishing the game without external help (which was good since I had no internet), something I cannot say from D:OS where I already got a headache at character creation (in a manner of speaking)

    Also from the article:

    Quote

    The originals were also tough games, so challenges are going to be big.

    Coming from the creators of D:OS1&2 I find that statement worrying. The type of challenge offered by those games was entirely different from what I experienced in BG2 (much more frustration in D:OS) and I rather have it stays in D:OS.

    2 hours ago, kanisatha said:

    That's a good article. But I still don't know if it will be TB or RTwP. That's what will decide for me if I consider it a true successor to the first two games or not.

    Big focus on multi-player might suggest TB, which would really suck (for a BG game)

    41 minutes ago, MrBrown said:

    I'd say 5th ED is a sort-of streamlined version of 3rd ED. Simple advantage/disadvantage rules, instead of lots of weird bonuses and penalties from here and there. IMO, they didn't take it far enough with some things, but YMMV. Dunno if that would make it better or worse as CRPG.

    So how does it compare to AD&D in BG2 (which I thought to be nice and simple) or what we got in NWN1/2 (where I found character creation to be an overcomplicated mess)

     

  10. 13 minutes ago, IndiraLightfoot said:

    Heck, I'm been waiting for years for a game like this. I've been playing Sword Coast Legends this year only to get my D&D CRPG appetite whetted, and I've been humbly grateful for it even existing, so this is a day 1 purchase for me (prolly pre-order), unless it's an Epic Exclusive deal, that is. I mean, how bad can it be? *A rhetorical question that accidentally opened up Pandora's box* 

    Swen already made it very clear what the thinks of exclusives, and unlike a bunch of others I expect him to stick to his principles. (as far as I know they've always delivered on their Kickstarter promises, despite sometimes rather major bumps (*cough* Linux *cough*), unlike many many others who just canned promises when things got rough)

     

  11. Welp, hard to get hyped about this after all this time. The Saga was complete, after all, so I can't help but feel that this is just cashing in on the cult following this series has garnered over the years (not necessarily by Larian though...)

    Doesn't mean it can't turn out to be a great game, but tying it to the Baldur's Gate name sets extremely high expectations as far as I am concerned (BG2 is still the standard I measure all my cRPGs to and none have since matched it, in my eyes)

    But we'll see, we know nothing about the game right now (except that something called Baldur's Gate 3 is being made by Larian) but I find it hard to get excited ("dread" is a more apt description) and have a very hard time wrapping my head around the amount of hype the trailer is receiving. Companies have been trying to match BG2 for years (including people actually involved with the original), and none so far have succeeded to recreate the magic, the best "modern take" on a "BG3" is still DA:O, in my book, and that might be saying something (it's also been a while...)

    Anyway, I would have preferred Divinity 3 (not Original Sin 3), but we get what we get...

    • Like 1
  12. Installed some mods to avoid going crazy from some of the building limitations, so figured I might as well go over my (short) mod list and explain what they do:

    • Pippi : mod to manage servers, allows setting up teleports etc. Only reason I have it is because it allows you to edit your character without starting over, picked this one because it's popular enough that it won't go away anytime soon.
    • SP_Boss_HP: knocks boss HP down to sane levels for single player, only touches boss hp, so they'll still hurt like before
    • Pythagoras Support Beams: ran into a whole lot of issues with stability that could have been solved by the vanilla support beams if the devs hadn't removed their stability transfer. This mod has the ability to be game breaking though as it transfers 100% of the stability. So I try to avoid it unless there really are no other options, well, besides starting over from scratch (the beams also aren't particularly pretty, so there's that too)
    • Less Building Placement Restrictions - No NPC Camps (I switch between the normal and the Overlaps Edition): fixes a whole slew of issues with the building system, where the game wouldn't let you put stuff for no reason (eg. if you do it in a different order it does work). Doesn't fix everything, but god is this thing a QoL improvement.
      The overlaps edition also allows you to put stuff on top of each other, this is a godsend if you want to replace things (say you have a floor under a carefully positioned Wheel of Pain you'd like to be a foundation instead. The game will let you remove the floor just fine without destroying the Wheel, but it won't let you place the foundation (or, for that matter, re-place the floor) without removing and re-placing the Wheel, this mod allows you to do just that.

      And it allows for stuff like this for which there otherwise is no solution:
      Spoiler

      440900_20190602144340_1.png

       

    While waiting for materials to be done I went exploring and found this fancy room:
    440900_20190604011737_1.png

    Wonder if this room's empty...

    Spoiler

    440900_20190604012345_1.png

    My tower is nearing completion (at least the outside), if The Architect sounds like a Matrix reference there might be spoiler in the following screenshots.

    Spoiler

    Map room with Derketo Shrine (couldn't get Set shrine to fit right)
    440900_20190605135800_1.png
    As seen from the Shrine
    440900_20190605000324_1.png
    Other angle on the shrine, with the Aqueduct in the background
    440900_20190605000256_1.png

    Put on the final roofing and took screenshot from the direction of the Aqueduct (but not from the Aqueduct because draw distance meant none of the lights were visible)
    440900_20190605141356_1.png


    Other angles, going around clockwise:

    Spoiler

     

    440900_20190605141709_1.png

    440900_20190605141819_1.png

    440900_20190605142051_1.png

     

     

    • Like 2
  13. 56 minutes ago, Gorth said:

    Actually, there is iirc. There is a slider for boob size for females and "endowment" (I think that was the word used) for male characters. You need to tick the "nudity" flag though. Neither comes with any jiggly or dangly physics built in.

     

    52 minutes ago, Keyrock said:

    I was assuming Gfted1 was asking if there was a buttocks size slider, as "junk in the trunk" was a popular term in the 2000s for a large ass.

    As for jiggle, again, there are mods for that.

    Just pointing out that bits do actually jiggle/dangle by default, though the defaults for the fairer sex are rather subtle, as far as games are concerned anyway (no breasts flopping about from a stiff breeze).

    Though "the trunk" doesn't "move", afaik.

  14. Larian has never done a RTwP game before, right? So yeah, that's a worry right there.

    That and, well, BG3, after all this time it's just bound to disappoint, no matter who makes it. As bummed as I am about that cliffhanger Valve probably has the right idea with HL3.

    • Thanks 1
  15. Lara's first tomb
    440900_20190525013127_1.png

    For the glory of Set!
    440900_20190528153158_1.png

    That was one badly timed sandstorm, had to scramble to get the mask on without getting chomped to death...
    440900_20190528164540_1.png

    Still working on Murloc Castle... (that's also about the furthest I can go away before draw distance starts kicking in)
    440900_20190529113727_1.png

    Reducing their HP doesn't necessarily make bosses any less nasty, one mistake too many and, well, let's just say that's not an NPC corpse there...
    440900_20190529152359_1.png

    • Like 2
  16. 20 hours ago, Keyrock said:

    My next goal in Conan Exiles is to hit lev 50, since it's a fairly significant power spike. At lev 50 I unlock feats that allow me to craft Stygian soldier armor, craft a stone throne, upgrade my Shrines of Set to tier 3, and I'm pretty sure I can start unlocking advanced crafting stations at lev 50. To that end, I've been doing a lot of exploring, since discovering new places gives good XP. I have pretty much the entirety of the highlands mapped out now and I already had most of the desert and jungle mapped out earlier, so that mainly leaves the snow area and the volcano. Before I venture into those areas, though, I'm going to return to the desert and run The Dregs dungeon to slay the Abyssal Remnant boss. I think at lev 50 I should be thoroughly capable of soloing it (likely overpowered a bit). So far I've killed 2 dungeon bosses, the Giant Crocodile (twice) and the Sand Reaper Hive Queen, and over half a dozen world bosses.

    Heh, I imagined you hit 60 a while ago :o

    I've now started revisiting some prior bosses, so far I've killed the cave croc and the huge croc world boss I spotted near a lake when I was "little" (had a chest near it that just told me I was too low level. Boo!). I also started exploring the Unnamed City (since it's right next door) where I killed a bunch of human (mini)bosses (assuming they are bosses since I couldn't turn them into Thralls) and a miniboss skeleton (has a skull on his hp bar, and since he's in my way on the way in and pretty easy to beat he does get beaten on regularly). I also ran into Mr Ghost and am now collecting Demon Blood, lots of it, as I imagine you are too...

    I also got curious about the starting area, so I took a good long hike through the desert, turns out there's a bunch of similar starting areas, not sure if the one you get in single player is fixed or if it can vary. I also only now figured out there was an obelisk there that provides an introduction to the player's predicament. After finding that one I found a bunch more, of course...

    After talking to Mr Ghost I also went back and explored the Arena further, managed to "sneak" to the center of it and...well, after barely making it there I noped the hell out of there...

    I should note I installed a mod that scales down the rather ridiculous boss HP (at least, it's ridiculous for single player), and HP only, damage, armour etc should be untouched, as either cheesing it with arrows or doing the dodge-stab-dance for an hour weren't particularly appealing to me.

  17. 8 hours ago, Keyrock said:

    Work on my tower is complete, the outer shell, anyway:

    mHmOIrA.jpg

    I also built a platform where I put a Shrine of Set. It's reachable with a horizontal elevator:

    z03KIlg.jpg

    The elevator doesn't line up perfectly on the shrine side, but it's pretty dang close and it works. You sort of have to guess on the placement a bit on one of the 2 sides of the elevator, so it's very hard to get it perfect.

    Here's the whole complex from below:

    5rsOTPv.jpg

    I had to make a bunch of design compromises along the way because structural integrity is a thing in this game and I was definitely pushing the limits. I originally planned to have the horizontal elevator go directly from the fortress to the shrine platform, but I couldn't build the shrine platform out from the cliff face far enough to make the elevator line up, so I made a little walkway that goes around the waterfall.

    Next up I'll build a proper crafting area and thrall housing on top of the cliff, then I'll add a wall around the perimeter, but that can wait for now. The thralls can live in the fortress and tower for the time being. I'm itching to do some adventuring before I resume construction.

    That's quite the impressive construction! Love the waterfall, need to get me my own waterfall now, dang it! I imagine structural integrity must have been a pain, especially for the lower part that hangs from the cliff. I can't really build that way since I have The Purge on, and when they can't get to your base normally they will just spawn inside, which I'd rather avoid... ;)

    And I recognize the location now, one my of picked building spots was actually on those cliffs you built against, near that broken statue a tad to the west, it has some bridges over cliffs on the north side that seemed promising to build a castle against, with a great view from the side you built against. Kinda curious as to the view from your tower now :)

  18. I've been doing a lot of building. I don't seem to have any screenshots from the really early start, but I basically started by choosing a good foundation spot and then mocking things up with sandstone until it "clicked" in my head.

    Initially I wanted to stick to building against the pillar, unfortunately a bunch of items (like the Wheel of Pain) are a tad large to fit in a hanging room (at least, without making it look horrible), so I ended up building a giant hall at the foot of the cliff with a bunch of watchtowers. I also built a staircase to the top, just to see if what I wanted to do was even possible and there was no hidden ceiling or some no-build area or some such.

    Here the front of the great hall with the gate and three watchtowers is done, I also replaced the initial structure I had built on the pillar with the final version (the building on the right), it's now the kitchen.
    440900_20190522233743_1.png

    This is a nice view of the finished roof of the great hall. I'm pretty dang proud of that roof, and it was quite the pain to get right. At one point 4 different roofs had to "merge", combined with integrity constraints it was...interesting and I had to make some compromises (which you can't really see from the outside, especially now that I added more stuff)
    440900_20190523021302_1.png

    View when you throw open the main doors:440900_20190523021337_1.png

    Bunch of newly broken thralls reporting for duty. Crafting stations are mostly just tossed in until they can go to their final locations.
    440900_20190523115547_1.png

    Quick city trip:
    440900_20190523123601_1.png

    Nope, nope, nope!
    440900_20190523124642_1.png

    Got attacked by another purge, was going fine until this bastard showed up and murdered all my fighter Thralls, wasn't planning on losing my base to this bs so I godmoded him, couldn't even kill him in time before he ran off. This guy was so ridiculously out of line with anything else that spawned before it wasn't even funny (it really wasn't). And this was probably "only" a T4 purge (which is the maximum, by default), I don't want to know what they throw at you on higher levels (20 of these guys?)
    440900_20190523152411_1.png

    So yeah, turned the maximum level of The Purge down to 2 after that little fiasco...

    Back to building, aka current status.

    From the 4 corners + top down with a bonus shot of kitchen:

     


    440900_20190524135830_1.png

    440900_20190524135906_1.png

    440900_20190524135934_1.png

    440900_20190524140026_1.png

    440900_20190524141539_1.png

    Inside of the kitchen:
    440900_20190524140409_1.png

    • Like 3
  19.  

    18 hours ago, Wormerine said:

    While we are at Epic, the Epic Store Sale is an interesting topic.

    What initially might seems like a swing into the other direction: attempting this time to bribe consumers into coming to Epic, instead of paying off devs/publishers, might have somewhat backfired, I saw somewhat, because I don't know what exact intentions were - I imagine the deals are good enough to get new people into the Epic Store (success!) but they might have pissed off publishers/developers (not good!).

    Here is the short version: Epic store has currently discount on every game they sell: old, new, pre-orders. If the game costs more than 13,99 pounds (UK prices from me) they decrese it by 10 pounds. Some results are crazy - just announced indie John Wick game can be purchased for 4,39 (less than a 1/3 of its price), all ports of David Cage's older, ekhm, games can be bought for 5.99. 

    How did Epic convinced game owners to do such drastic price cut before games are even out. Well, they didn't. They didn't ask for their permission, and didn't actually lower the cost for them. Epic is covering the missing discount and paying devs the full share.

    All good then? Win, win? Not quite aparently. Game owners don't seem to be happy with their game getting devalued, often before they even launch. There was some brief attempt from Supergiant to raise price of Hades earlier then they planned, the big boyz Borderlands3 and Bloodlines got temporarly pulled from the shop for the duration of the sale.

    Fun times.

    So they would be charging "unrealistically low prices to drive out a competitor"? Hmm.

    • Like 2
  20. Game can look really pretty
    440900_20190519005240_1.png

    't Is but a scratch!
    440900_20190519172538_1.png

    I've been exploring, looking for a new location to settle more north since the enemies near my initial location (barring bosses) have become a tad too easy. Ran into some nice looking locations on my hikes.

    Cave full of crystal, with a definitely not ominous looking room at the bottom
    440900_20190519185525_1.png
    440900_20190519185729_1.png

    Unnamed City, early morning (iirc)
    440900_20190520005137_1.png
    440900_20190520005151_1.png

    Think I found a good building spot, close to the center of the map, very close to massive amounts of iron and coal and not surrounded by really tough enemies (like the rhinos and tigers a little bit further north). Planning to build a fortress all along that pillar. Going to try using T3 mostly (due to it having to withstand the Purge) but the initial scaffolding and stuff is in sandstone for now.
    440900_20190520111013_1.png
    In case you're wondering about the bare feet/hands/head: a bunch of my gear broke on the trip.

    I also found a really nice spot (at least as far as the view is concerned) north of "the wall" up on a cliff (basically behind the huge statues in the northern tiger area) that I might end up building at once I'm strong enough to explore around there a bit more so I can figure out whether there's any crafting materials or whether it'll be a pain to actually live there.

    Oh, and I've found a bunch of journals, mostly written by random Exiles, but

     

    also some that appear to be from woman in the trailer (I found #1 and #3 so far)

    • Like 3
  21. Well, the first Purge in Conan Exiles finally triggered, wasn't quite so bad. But I might have over-prepared a tad...

     

    It was a Darfari Purge. I had a hole hit in two of my sandstone walls, none of the higher tier things got damaged at all. Mobs appear to focus on destroying your buildings rather than trying to kill you. I also discovered that archer aggro range is rather hit and miss and that their range isn't really great.

    Two named enemies spawned, one was a priest (not sure what religion, he got killed by my guards before I got there), the other was a fighter. The rest were T1/2 mooks and flamingos.

    I mostly got loads of hides (gotta skin all them cannibals), some low-tier armour and materials and a lot of hearts to offer to Seth

    So after that I did some research on Purges:

     
    • the level of the Purge is determined by the cap set in server settings (default is 4) and the area you reside in, spots south of Newbie River are capped at T2 (hence why my purge was so "weak", I imagine).
    • location to be purged is chosen randomly from settlements on the server, anything having "foundations" is fair game for a purge (yes, that includes that 4x4 hut with a single chest you built somewhere.
    • there are limits on what they can damage, I don't remember the details but basically if I built my base using only T2 stuff the Purge would not be able to do damage given the spot I am in.
    • the Purge spawns unique NPCs and some (arch?) priests are supposedly only obtainable through a Purge, the same goes for some recipes.

    My main concern at this point is what'd happen to "older" settlements in case I choose to expand, though in this spot I'm quite confident the NPCs can take care of it at this point.

    I'll probably have to redesign my beach facing cliff town to be a bit easier to defend given how the archers there were rather ineffective.

    • Thanks 2
  22. Haha, my dancers still wear slightly more ;)

    On the topic of clothing, it's funny how many of the Thralls you capture will suddenly have more, or different clothing, than you captured them with, and I don't recall handing out clothing.

    Love these ghosts that point you to certain caves:
    440900_20190516143727_1.png

    Also cleared out my first cave (not the one from the ghost, that was croc-cave, which I haven't messed with too much), this one had a whole slew of humans, many of which T2, T3 and a priest of Mitra (which I have no use for, so I just ripped out his heart)
    440900_20190516204231_1.png
    Annoyingly enemies already started respawning just when I got to the end, so getting out was a pain.

    I also finally unlocked the big gate building piece, which turned out to be a tad larger than I had anticiped, so I had to redesign my main gate. If you thought my base couldn't look any more megalomaniac, well...
    440900_20190517032745_1.png

    I captured a named figher as well, Ennika of Cimmeria, I have the slight impression this is a pretty high tier Thrall since breaking her has been going on for forever with barely any progress (I still use the first Wheel of Pain...). I also built a second Wheel of Pain so I don't have to pass up on any interesting Thralls when I'm on harvesting runs.

    Other than that I've mostly been Thrall hunting and fortification building, the Purge meter is getting real close to the marker now.

    Btw, for Keyrock on the naked foraging topic (mechanics spoilers inside):

     

    A full set of the "regular" light armour adds 5 to encumbrance, meaning you can carry more with it on than when you are naked, so that's what I've been sporting on my non-combat expeditions (though I usually end up clearing out a camp or capturing a Thrall either way...).

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