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AtomicGaryBusey

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Posts posted by AtomicGaryBusey

  1. Same problem. Can we get any answer from devs on whether game restarts are required?

     

    Based on my experience loading from a save prior to the companion disappearance and proceeding hasn't had any detrimental effects to my progression. Every time a disappearance glitch has hit me I just go back to a previous save and proceed as normal. I do find myself saving a lot more that usual, primarily before and after event/level transitions. It's been a good insurance policy to help me not lose *too* much progress if I need to replay a chunk.

     

    All that said, I'd love official word and/or a line in future update release notes letting us know this bug has been patched. ;)

  2. I'm running through the "Never Far from the Queen" quest on the "Go to the temple of Woedica" objective. In one room there's an Orlan hiding from the Knights. When I opened the door to transition into the room I noticed Aloth had disappeared from my party roster.

     

    I created a new save and reloaded it. Didn't work. I loaded from a save I made in the beginning of the Catacombs and he's back in my party. Again, playing with the transition between the Catacombs and the Orlan fugitive room it appears that some of the time Aloth will disappear. 

     

    Oh well, no big loss. Only took 10 minutes to grind the catacombs, anyway. I'll load the old file and do it again.

     

     
    The save with Act 2, 9 days, 8 hours is with Aloth still in my party. The save with Act 2, 9 days, 13 hours is after Aloth goes missing.
     
    Thanks!
     
    -AGB
  3. I'm reporting the ranger companion issue as well.

     

    I was playing in Caed Nua trying to find that wizard master guy in the "The Old Watcher" quest in the "Endless Paths of Od Nua Level 1" area. I went up the back stairs where you walk across Dr. Manhattan's hand and pop out the cellar door in Caed Nua's courtyard. Wolf was still with me. Went back in the door with that creepy statue lady who's probably a cat lady in a past life. Wolf was still with me. Went downstairs and opened the heavy iron door and my wolf up and ran off. Probably joined a circus. Left a white circle behind as the only memento. What a jerk. :(

     

    I beat the dude with the serious case of MPD and went to look for my wolf. I thought maybe his disappearance was part of the quest. Nope. "You must gather your party before venturing forth." OK. Reload my save from after crazypants' encounter and the wolf didn't reappear. 

     

    I reloaded my save from immediately before and wolf-bro is there. Yay! I opened the iron door back into Maerwald's panic room and my wolf followed me in through the event transition. Yay! 

     

    I reloaded the working save again, and purposefully moved my wolf where he'd be stuck on some of the environment when my party opened the heavy iron door to the Maerwald event. BAM. We transitioned and the wolf disappeared. It seems that he needs to be in view of the door to transition properly. The bug only hits some of the time, not every time.

     

    Hope the description helps. The files needed to report the issue are too large for the attachment system, so I put that ish in Dropbox. 

     

    Savegames: https://www.dropbox.com/s/lcursloqdrrpag7/Savegames.zip?dl=0

    Output Log: https://www.dropbox.com/s/mujzgqltjsav4e4/output_log.txt?dl=0

    System Specs: https://www.dropbox.com/s/jl4ivqj3jagdpfj/DxDiag.txt?dl=0

    Screenshots: https://www.dropbox.com/s/4hd31s8t98uwha2/Screenshots.zip?dl=0

     

    The save with Act 1, 6 days, 18 hours is post-Maerwald with the wolf gone. The save with Act 1, 6 days, 17 hours is pre-Maerwald with the wolf intact. Hopefully y'all'll be able to reproduce this bug with my saves and description to quash it!

     

    Also: GREAT game so far. Thanks for all the work you all put into it!

     

    -AGB

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