-
Posts
91 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Amberion
-
-
How about triggers which will reveal portions of the map when you pass them. For example, one such trigger could be a narrow ring around the huge lake, which when triggered, reveals the lake center. You actually see this in action in the Starcraft 2 campaign.
- 2
-
The only thing i will add to what Frenetic Pony has suggested is, please, if you have components that can be assembled any way you like to get items with varied stats, please provide some means by which we can acquire more components. If they're limited quantity, then that's a 'failure point' where choosing the wrong combination can gimp you unnecessarily.
Example: I choose 3 components early on to build a sword. one of those components is(unbeknownst to me) extremely rare and can't be found anywhere else in the game, and I blow it on a low level sword. Then, 40 hours into the game, I'm kicking myself because I can't upgrade to the sword of kickassness because I used the only component available. Extreme example, I know but it illustrates my point.
-
Yeah this has never been done before.I could actually see the possibility of it staying Project Eternity. Implies a story with a crazy mage that tries to manipulate souls so you could be immortal. Or something like that.
-
I'd like the endless paths to be an infinitely repeatable, level scaled dungeon with loot appropriate to your level, that you can do after the game ends. Just a thought.
-
I still think such difficulty options should be left entirely in the hands of the player, whether they want to enable them or not.There is no concern of luck. If you steam roll 10+ fights in a row, luck simply cannot be a factor. That's not the issue at hand, the issue is whether such a system should be done, how the monsters should be scaled (and I do not mean like Skyrim, I know a flat level scaling system for monsters is dumb, I specifically mention giving monsters new abilities, specific resistances/traits, or AI to enhance their strength). Creating a heuristic to track player progress accurately could easily be done with low error and it would be trivial to "reverse" the changes done by an AI director if you are suddenly losing.
I can see an argument of, "If a player has found a winning strategy. Let them win." But I am specifically worried more about the case where my Minsc at the beginning of ToB could demolish entire groups of enemies on his own. Detecting that kind of thing would be a little harder and I guess if people think, "If you can demolish the game, you should be able to." Is a fine way of thinking, I can't really disagree, though making the game slightly harder when you start demolishing it, I don't think would prevent anyone from having fun. Also, this suggestion of mine was specifically geared towards the end game.
-
It actually depends on how the camera is managed. I really hope they do free-form camera, which necessitates a boundary limit to the viewable area. The explorable area does not need to be rectangular(in fact it frequently is not) but the visible area should be, simply because our screen is rectangular and it is easier to display rectangles.
-
This. I remember playing Mega Man X... 7? It had a difficulty system whereby if you blew through a level with high performance, the next few levels got harder. I took the game back. The encounter difficulty should be a result of player choice, not automated based on player skill.So if some poor shmuck who's not really all that good at the combat system manages to get a bunch of lucky rolls, he gets steamrolled in the next encounter?
-
Depending on the nation, the right of freedom of speech does not automatically extend to the right to surf whatever website you want.TPB has never once in its history attempted to remove copyrighted content. half hearted attempts were made by both Mininova and ISOhunt and others concerned with their long term survival. People go there to get illegal ****, and maybe they check out whatever band is being promoted as well. Lets call a spade a spade people.
Since we're calling spades spades...
TPB does not have any copyrighted content to remove as they don't host anything bar the torrent information. As such people cannot go there to get illegal asterisks, they can only go there to obtain directions to get (potentially) illegal asterisks. That's why they're still in business.
It is good thing to remember that not all TPB's directions lead to illegal asterisks, which might make banning the whole site illegal in itself. At least that's what is currently happening in Finland.
-
What about a pantheon of gods that existed before mortals had souls, and souls are actually a form of extraplanetary contamination and(from the viewpoint of the gods) must be expunged for the good of the world(and purity and such). So the Gods would be against any use of soul powers. Using soul powers is almost guaranteed to provoke the ire of any gods nearby and you might even end up on the bad end of the so-called 'good' gods because you ... accidentally? used a soul power without realising it.
-
Since those are powerful bonuses, the leader of the party, which is a role hot-swappable, should be the only one to give a bonus. So if you know you're going to be fighting undead, move the priest up to the front of the party. Lots of traps around? Rogue to the fore!I would expect to have some new features like having the certain class in the party should give bonuses to all the members without skills used and spells.
For example:
Warrior - gives bonuses to attack and defense, allows uses of tactical maneuvers
Rogue - evasion bonus from traps, cannot be backstabbed by rogues of lower level than the party rogue
Priest - gives morale bonus and bonus to fighting with undead
Mage - gives bonus to magic resistance, willpower
The bonuses should be bigger if there is more than one character of certain class.
-
romantic interest?
- 1
-
Remember the Demogorgan altar in the Kuo-toa lair in the Underdark of BG2? Yeah, that was cool.
-
The ending to Baldur's Gate II: Throne of Bhaal was pretty happy. Whether you chose to ascend or not, good things happen to your character.Can someone give me a "happy ending" in a recent role-playing game or even a classic one?
Hell, I could likely count the happy, Disney-style ending in fantasy fiction that I've read on one hand.
-
This is a terrible poll. Where are the options to vote for happy endings? And why threaten to withdraw funding? Do you really think you'll get their attention with that? It's needlessly hostile-sounding.
-
Heaven forbid we should all be consigned to lives of drudgery and dullness until we are released from this purgatory in death.Can't you just map keyboard and mouse functions to your xbox controller? Why not just use a wireless mouse and wireless keyboard. Or you could always go high tech and control the mouse cursor with the power of your mind.
As for growing up I think grown up people are not supposed to play computer games at all. And no, not console games either. Also laptops are a pathetic gaming platform. I've never owned a laptop. The closest thing I had was a portable Epson typewriter with a one line LCD display.
Object-tool
in Pillars of Eternity: Stories (Spoiler Warning!)
Posted
The classic IE games had the option to reveal all containers and such on the map. Icewind Dale games used alt, Baldur's Gate used Tab. I would like a similar button in PE.