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Posts posted by Agelastos
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P.E. won't have a karma meter or alignment system as such, but I wouldn't be surprised if you could persuade companions into seeing things your way if your Influence* is high enough.
*Presuming there is an Influence system.
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Respec may be a necessary evil in more action oriented MMOs, and I don't mind it in hack n' slash games (since I don't consider them RPGs), but in a real CRPG - and a party-based tactical RPG, no less? Never!
If you desperately want to change your stats, then do it through console commands or a save game editor.
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I am the author of cult old-skool RPG "Fighting in Tunnels."
Fighting in tunnels is the quintessence of what P:E should be about.
Ugh. I'm so sick of dungeon crawling. I prefer more urban settings.
Curb crawling? : :
Sounds like one of those stupid memes where attention-starved people make fools of themselves in public.
I like it!
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Chose Elder Scrolls not for the mechanics of it, but because there was flexibility for failing. In IE games it was either succeed or reload.
Ditto.
Please, Obsidian, don't make every NPC in the area turn aggro if you fail. Make it so that we can choose to pay a fine or even go to jail if we fail to persuade/bribe the guards.
It doesn't have to be an actual jail cell. Just let the screen fade to black and have the in-game clock jump forward an appropriate amount of time (which could possibly result in failed timed quests).
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I am the author of cult old-skool RPG "Fighting in Tunnels."
Fighting in tunnels is the quintessence of what P:E should be about.
Ugh. I'm so sick of dungeon crawling. I prefer more urban settings.
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I think companions who are not currently in your party should still get XP, but not as much (maybe 66-75%).
That way, you wouldn't have to bring along companions that you don't want in your party just to keep their levels up, on the off-chance that you'll need them later on in the game (if companions have personal quests, for instance), but it would also feel slightly more "realistic" than if they were to automagically level up as soon as the PC did.
A party member who slays dragons and wades through hordes of goblins should level up faster than a companion who's left at home/the inn all day, but I think it's fair to assume that the latter would not just be sitting around while his allies were out there fighting for their lives. They have lives of their own, even if it's not shown on screen, and will probably spend at least some of their downtime honing their skills.
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... and if you ever get caught, you should get your right hand chopped off, making it impossible to dual-wield or use two-handed weapons and tools.
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The Critical Failure rate of firearms should be pretty high, IMO. After all, match- and wheellock guns were prone to jam, break or backfire.
I would love it if a musket could blow up in your face causing massive damage. Firearms could be the weapon equivalent of Wild Magic from Throne of Bhaal.
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I'm a big fan of rocky deserts; arid, windswept plateaus; and badlands.
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This may be the wrong thread to post this in, but one MY favorite troupes is the remote little town (sometimes it's seemingly idyllic, sometimes it's just plain creepy) which turns out to hide a dark secret.
Maybe everyone in the town is in on the secret, maybe it's just the town elders, but one things is for certain: it's not a place for outsiders.
The secret could be pretty much anything, but it usually revolves around a cult of inbred, Dagon-worshipping fishmen some kind.
Those who haven't read The Shadow over Innsmouth by H.P. Lovecraft may still recognize this troupe from games like Oblivion (Hackdirt) or Dragon Age: Origins (Haven).
I hope I'm not alone in wanting to see a town/village of that kind in P.E.
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Normal sized human wearing it; there is no skin showing. Here's another armor set from the same boss (well, dual boss).
Haha! Okay! I stand corrected.
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As for Dark Souls, how is THIS functional?
Looks like pretty standard Southern European/Aegean Iron Age gear (except for the adornments), as far as I can see. It's just the... thing that's wearing it that is weirdly shaped.
I might be wrong, however, since I'm having a hard time seeing where the armor ends and the skin begins...
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Humans during the medieval period were not even close to seriously taxing the environment. It's a non-issue.
Not true. For instance, people would throw their filth and garbage in ditches and rivers, or even out of their windows. They would also hunt animals to extinction without giving it a second thought.
Even the ancient Greeks had a drastic impact on the environment. The building of ships, especially warships, required immense natural resources, resulting in the near-complete deforestation of the Balkan peninsula.
I voted for option #3. I have a very hard time imagining a Medieval tree-hugger...
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That's not what I'm saying. I'm saying that if you have wheellocks, you have matchlocks, but I'm not seeing them being mentioned which is strange considering how much cheaper and more common matchlocks were, due to their easy-to-produce nature.
Though if black powder firearms are really recent, then it still is weird. Matchlocks (ie. the first true black powder firearms) pop up around 1420, but we don't see wheellocks until around 1517. That's 100 years of firearm development.
I commented that on another thread, but in short, unless there are a lot of monstrous, flying, and invisible people on the battlefield, it seems weird that matchlocks wouldn't be as widely used as they were on the battlefields of the 1500s. I can't think of a better Medieval weapon to take out a monstrous foe than a musket firing at full charge, and flying/invisible enemies aren't going to be reachable by any weapons, let alone firearms. Hell, at least with guns you can volley fire in their general direction and hope to get a kill.
What magical conditions are going to make matchlocks useless, but keep swords, pikes, and bows relevant? Though I guess I should rephrase that as: what magical conditions that aren't hopelessly contrived are going to do that?
Just because they haven't mentioned matchlocks doesn't mean there won't be any. Don't jump to conclusions. AFAIK, they haven't mentioned short swords or bihänders either, but I'm pretty sure we'll still see plenty of those in-game.
They've never said that guns are going to be useless, just that they won't be very effective against flying, invisible or extremely fast foes (which will probably be pretty common on the battlefields). Their primary function will be "close range penetration of the arcane veil, a standard magical defense employed by wizards".
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There's a tremendous difference between the philosophical and existential conundrums posed in a setting like Planescape that are part of a journey of self-discovery and stubling around out in the hinterlands looking for spell components while occassionally bumping into a random encounter. I certainly don't want P:E to be an RPG-lite hackfest, but if I'm to be gathering that mistletoe by the light of the moon with a sickle of precious metal, then there'd better be some amusing banter, wry observations, and/or profound questions posed by the party members or circumstances to keep the task engaging.
Otherwise, all I'm doing is the equivalent of folding laundry or vacuuming, chores that cause time to drag.
It wouldn't be much different from gathering alchemy ingredients in game series like Neverwinter Nights, Dragon Age, The Witcher, or The Elder Scrolls. Besides, there could always be alchemy/herbalist shops for those who don't feel like taking that extra second or two to pick up some ingredients whenever they pass by a bush or a patch of flowers.
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Why not require material components for all spells? Reality check, ladies and gentlemen: it's a videogame and a significant portion of the players will be too impatient to spend much time gathering mistletoe leaves with a silver or golden sickle by the light of a full moon. They'd rather be hacking critters to pieces and blowing them up than assembling the magical equivalent of chemical reagents for a chemistry lab.
Why not? It's been done before. In Ultima 7, for instance, which is generally considered one of the best CRPGs of all time.
I thought the reason Obsidian decided to make this a crowd funded game was so that they wouldn't have to cater to the lowest common denominator.
People who are looking for a fast-paced action RPG will probably not buy P.E. anyway.
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Here's a question: if black powder firearms are recent then why are they using the relatively advanced wheellock weapons? Where my matchlock arquebus at?
As it stands now, I'm afraid that Obsidian will neglect the historical role of firearms in late Medieval battlefield in an attempt to placate people, resulting in the same annoyingly anachronistic battlefields you see in a lot of high fantasy (plate armour without guns, for example). Give me gunners holding the center in major battles, and wheellock wielding assassins gunning down monarchs. The 16th century, essentially.
The wheellock mechanism was developed around 1500, so it's not anachronistic in any way.
Due to the presence of magic, firearms will fill a different role than they did in RL 16th century Europe. For more information, just follow the link that Calmar provided.
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I don't know. Maybe. As long as they're not green and pig-faced with enormous tusks. Damn Warhammer ruined the race.
Give me ugly, cannibalistic steppe/mountain barbarians with grey or sallow skin and a quasi-Mongolian material culture.
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I don't understand why so many people are against firearms in fantasy games. I mean, the P.E. setting is supposed to be as technologically advanced as 16th century Europe. To me, it would be weird if there weren't any firearms available.
It's not like they're going to be overpowered. We're talking match- and wheellock guns. You get one shot, and then you have to reload - which can take as long as a minute in RL.
Real match- and wheellock guns were also quite prone to break or backfire, so they should have a pretty high Critical Failure rate.
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Definitely. Like in Ultima. Something like the Ritual Magic system introduced in The Black Gate would be really nice. I'm so sick and tired of Vancian Magic and "mana pools":
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That's one of the reasons I dislike level-systems. I prefer games in which you gain points in a skill or attribute by using it, like in Ultima Online or most Scandinavian PnP RPGs.
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I kind of envision them as something like the engineers from Prometheus, they were essentially godlike.
For some reason, the Engineers always make me think of the Vril-ya from The Coming Race.
Maybe it's because they look like they sprung from a nazi's wet dreams.
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Bounty posters!
Go to X, slay Y, come back, get gold and xp. Straightforward, optional and reasonable.
Those are only fun if it's people you're hunting down, not animals/non-sapient monsters, and you get the option to help said people by letting them go, paying off their debts, and/or proving their innocence instead of killing/capturing them. Like in the KotOR games.
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Changing companion alignment.
in Pillars of Eternity: Stories (Spoiler Warning!)
Posted · Edited by Agelastos
Of course. Like in Throne of Bhaal, for instance. I only mentioned the Influence system because it's become something of a staple in Obsidian games.