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Posts posted by Vitamini
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The next patch will include an options slider that effects msaa and will persist between level loads.
That`s exactly what I was hoping for! Thank you very much. I'm looking forward to the next patch.
you can just add this command line in the launch options : -force-opengl
i can't garantee a good stability, but the msaa won't load
That was actually one of the first things I tried. Everything but the menu buttons becomes glitched. Did it work for you?
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Have you tried below?;
If you've got an nvidia card, you can actually permanently disable antialiasing. (I use Nvidia Inspector, but it should probably work fine with the default NV control panel.)
- Set 'Antialiasing - Mode' to 'Override any application setting'.
- Set 'Antialiasing Setting' to 'Application-controlled / off'.
This will turn off the msaa properly, without it resetting to defaults every time you change location.
You can try doing the same with on the AMD vision control center as well, but I can't confirm if it'll work.
Thank you for the suggestion. Unfortunately I have integrated graphics (Intel HD 3000)
At any rate, not retaining the "msaa" value in the game is an issue within the game, and anything else to be done outside of it is a workaround rather than a fix - a workaround that I wish I could do now.
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I found something interesting. Someone created a little tool that will automatically turn MSAA off whenever you start the game or transition into a new area: PoEKey
Thank you for the link. Unfortunately it only supports 1920x1080 resolution.
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I have a i3-2350M with HD 3000. It doesn't run well. It becomes somewhat playable when I disable MSAA with the console command "msaa 0", but then you have to run the comand whenever a new map loads.
I'm putting the game aside for now until the console commands become persistent over map loadings, but even without MSAA the performance will be unacceptable for many people, I'm afraid.
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Hello.
The "msaa 0" command was a life saver for me and my i3-2350M. However, whenever the map is changed, it seems to be reverted to it's initial value.
Steps to reproduce:
1- Run the game. At the title screen, type "msaa 0" in the console. msaa is disabled.
2- Start a new game. When the character creation screen is loaded msaa is enabled again.
3- Type "msaa 0" in the console. msaa is now disabled.
4- Finish creating the character and begin the game; msaa should still be disabled
5- play until you finish killing the first bandits; when the game loads the next map msaa becomes enabled again
Does anyone know a way to keep msaa disabled?
Thank you.
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"msaa" command status is reset when changing the map
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
Update your game. You can already configure this in the video settings menu.