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Hellfell

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Posts posted by Hellfell

  1. The whole point of Xcom, was to lose your squad members and never reload. Each loss counted as a terrible, yet joyful experience for the player. There were no such things as predefined characters with predefined backstories. It was all based on a random generator.

     

    I'll never understand why we've never experienced such things in the rpg genre. Perhaps developers could include a random character generator in every inn?

     

    I mean, we could have predefined characters, but we could also have random characters appearing at the tavern to substitute our fallen party members.

     

    Well we have the adventurers hall where you can hire a custom made NPC so there you go.

  2. So what about gore? How much gore do you think is appropriate within the game's setting and general feel? Would you like mages tearing apart enemies with their brutal spells or fighters slice stupid goblins in half? Or do you think the game should be more reserved with gore and include only bare minimum?

     

    Personally, I'd prefer a balanced gore with visible blood stains on the terrain under enemies corpses and blood on character models (it just feels more real as if you killed a real monster or a person and not a doll). I dont like dismemberment in modern games too much. For me, it's a cheesy way to look like "M for Mature". Fallout 3 suffered from this in my opinion.

     

    Fallout 2 on the other hand had the best gore from the aestethic standpoint. It was striking, brutal and real.

     

    What do you think?

     

    PS Best gore in video-game award goes to....

     

    1533.jpg

    • Like 2
  3. While wizards deal with all sorts of elemental and arcane magic, ciphers would use more subtle approaches in order it dispatch their foes. I expect ciphers to use spells like mind blast, charm, paralyze, illusions, phantoms, fear, blink, soul siphon (drains health), spell breaks, madness, confusion and the like. It will gently distinguish wizards as direct matter manipulators and ciphers as soul twisting masters.

     

     

  4. I was wondering... Was there ever a system in game where you could go to a blacksmith and instead of buying or crafting yourself you could just ask him to craft a weapon or armor which u want ? I would love to see this in P:E. Why is that ? Because I hate crafting I dont like it at all Im a warrior I dont have time to stand in the forge and make me some steel. I would gladly pay for this to someone whos job it is to make weapons. So what do you say ? Instead of selling hundred of weapons such a blacksmith could have some but the most should be made by ordering them right ?

     

    Diablo 3 has it.

     

    Baldur's gate 1 and 2 had npcs who could craft awesome items for you if you found the ingredients.

    • Like 1
  5. Many MMOs have mages as pure dps machines.

     

    In baldurs gate every battle past early game is determined by a magic duel between spell casters. Also, it's really hard to solo if you don't dual class into cleric or wizard.

     

    In icewind dale the ultimate power party is 1 fighter, 2 clerics, 1 wizard for control and 2 sorcerers for huge dps.

     

    dragon age has potent mages.

     

    However I agree that mages should possess really impressive tricks to rain doom on their opponents.

    • Like 1
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