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Posts posted by Cultist
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Skill\stat based valuables detection? Hardly will help to avoid "always engage" situations. Because chars could fail skill\stat checks.
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Not all creatures drop good loot. Some creatures don't drop any loot. That can be a determining factor in what encounters you choose to engage or circumvent.
But to know if the event is worth skipping and I will not lose anything I have to...metagame and reload. Other solution is to know if that creature types will drop loot at all. But if I spotted(via stealth or other recon) a party waiting to engage us and have option to avoid the fight, my marauding instincts will violate my delicate brain with thougts like "That wizard held oh-so-expensive shining staff. That warrior's sword had electric charges tingling. Could it be that that paladin weared Legendary Boobplate of Misogyny Protection?"
i still remember how 15 years ago the most popular topic on early RPG-related forums were "How could we kill Drizzt and take back what is rightfully ours - his swords"
And nothing can change the nature of an RPG gamer.
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EDMONTON, ALBERTA - Beamdog and Overhaul Games proudly announce their newest side-company, Overhaul Art. The team is eager to bring the world enhanced editions of classic art pieces from all periods up to and including modern art.
Their first release, Mona Lisa: Enhanced Edition strives to modernize this classic art piece and bring it up to date with modern standards. In order to do so, Oster and team have devised a state-of-the-art computer algorithm to systematically enhance each art piece. Mona Lisa: Enhanced Edition is just the first of many classic art pieces the team plans to bring you over the years to come.
Overhaul Art is eager to bring these classic art pieces back to life on your mobile devices, too. Owners of Apple's iPad™ or any Android™ device will be thrilled to know that Mona Lisa: Enhanced Edition will be available for their platforms with a simutaneous release, barring any legal troubles that cause this to take months and months of delays to actually happen.
Mona Lisa: Enhanced Edition for PC, Mac OSX, iOS and Android is available exclusively through Beamdog and is priced at $19.99.
Visit www.monalisa.com and www.overhaulart.com for more information.
We already know how things will turn out
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In "dungeon" (or equivalent) environments, stealth can be used to circumvent encounters or it can be used to set up good positions from which to start a fight. The specifics will depend heavily on the individual dungeons, encounters, and characters doing the sneaking. Conversations are less common in dungeon environments than in cities, but you will still have deep dialogues in dungeons when it makes sense.
[infinity mentality on]
Circumvent encounters and lose loot? Valuable loot? It's like skipping undersea section in BG2 en route to Underdark...AND LOSING CLOAK OF MIRRORING? CLOAK OF MIRRORING!
[infinity mentality off]
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Evil, if made real or even slightly real, is the antithesis of roleplaying.
Why the hell would you WANT a 'realistic' villain? It would be bloody awful.
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But then I'm more reading that the quoted statement means "may EA be struck down just as BGEE was struck down, rightfully", as opposed to a lament about its disappearance.
Yep
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I doesn't matter, health, stamina, I am talking about principle.
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I like Champions of Ruin D&D book approach. They tried so hard to struggle against constraining alignment system of D&D. here's some exceptions of their defining evil: Book of Vile Darkness, on the other hand encroached in sticking with alignment.
1. I am not evil.
The most common of villain types and most reasonable in plot terms.
2. Curse\Foreign influences
Char is affected by some magic and "changed" to act evil.
3. Seduction
Lured by promises of power, pleasure or glory into performing evil acts.
4. Driven to evil
Act evil to survive. Kill, harm, betray, sell people to save\help your family or something similar, Seeking retribution, vengerance, justice. One of the most popular themes.
5. Just plain mean
Meet Ramsay Bolton. Or Chirurgh from "No place for Old men"
6. Natural born evil
Tolkien Orcs and evil races from AD&D, demons and devils. Enjoying all the restrictions of alignment-based setting.
7. Madness
No comments. A bit boring.
8. Evil Choice
Very rare. So far I can remember only Chaos Space Marine from Warhammer40k.
9. Better to rule in hell, than serve in Heaven
Being nice=weakness. Survival of the fittest. Here goes distaste to serve someone and aligning with the opposite.
10. The end justify the means
A lot of examples here. Movies, games, books, everywhere. Kill millions to save billions? "Cabin in the Woods" movie adressed it very well.
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After some battles in BG and especially in BG2 my character should be three times larger due to consuming healing potins that was approx. three times his weight.
In my opinion, Witcher series made right steps in solving this problem - they implemented toxicity, which prevented you from overbuffing yourself.
So, there are several ways to solve potion gorging.
1. Adaptivity
Make each consumed potion less effective than the previous one. Simply to discourage potspam without implementing cooldowns. First potion will restore X Stamina, second X/Y or X-Y Stamina. "Rebound" could last for a day or several days to encourage tactical approach.
2. Overdose
Witcher-inspired mechanic when you can drink a lot of potions but with consequences for your Stats/Health/Stamina or anything that proper balance will require.
3. Hard limit
Simpliest of them all - a kind of "stomach capacity" governed by Constitution-like stats. A hard limit of potions your char can drink before digesting them. I guess it will play along with other rest-related mechanics.
4. Addiction
Mechanic we are familiar with from Fallouts. More potions - more risk of becoming addicted.
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There must be some divine justice that must strike EA, like with downfall of Baldur's Gate: Enchanted Edition and Trent Oscar's demise.
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I think the new Syndicate did alot of interesting things and it had its heart in the right place (like chipped people that are able to see pricetags on every buyable object in the gameworld, the mindless consumerist slaves that they are). Its just unfortunate that it had to be a FPS.
I, too, think that nazis did a lot of interesting things like stylish uniforms, flashy parades. They just made a few mistakes.
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This time, Electronic **** won't be able to screw another Syndicate.
Funny detail: at least one of the devs from that new "syndicate" game is a backer of Satellite Reign
I hope he is doing it to clean up his karma.
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This time, Electronic **** won't be able to screw another Syndicate.
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http://www.kickstarter.com/projects/5livesstudios/satellite-reign
One of those spiritual successor deals for Syndicate Wars
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If I'm WotC, I'm dropping a few million to make a new Unity Dark Sun game. Who here wouldn't eat that up?
Me. Dark Sun is one of the most boring and dull setting like...ever.
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a next-generation action RPG
At last they get out of their closet.
hurr durr in this upcoming video game from BioWare, makers of Mass Effect 3 and Dragon Age: OriginsWait! But what about great, deep, complex and critically acclaimed Dragon Age 2?
Dragons now darken the sky
as you lead the Inquisition and hunt down the agents of chaos
It's like after huge success of DA2, BioWare decided, that they must try to appeal to EVERYONE.
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Fight the opression! Fight the Patriarchy!
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I predict a lot of lulz from this thread.
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Looks like my wet dream of Valve purchasing Master of Orion is one step closer...even Blizzard will do. In fact, ANYONE would do. Except for Kalypso, they can't do ****
In other words Star Control and Master of Orion are open for purchase
P.S. Also, I find the fact that MoO franchise cost less than trash like Fatty Bear Birthday totally insulting.
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Nah, started at no moral whatsoever while the defender started at full. It filled up at first and then started going down. You kow those little events about raiders, sallies etc? Not a single one of them happppened in over a year.
The moment I was the defender, four treacheries happened in four days.
Events are dependant on Attacker-Defender skills. So if your attacker have Intrigue of 20+ then expect to see treacheries, same goes for Martial. So, don't expect poor commanders to fare well against skilled opponent.
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BioWare taught me the value of patience. I don't want to see another Dragon Age 2, Mass Effect 3 or Duke Nukem. I can wait a year longer if the game needs so.
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If you are besieger then your morale will lower only after failed assaults. And you should assault ONLY if you have much more troops or archers is a big chunk of your army. Plus if you want to beat them in open battle, then take notes about terrain - crossing river imposes huge penalties. Plus, remember to assign leaders with highest Martial for center and flanks of your army.
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This poll is like "To you like game to be better?"
1. Yes.
2. No
3. I would not mind if game will be better
4. I prefer game to be worse.
It's goddamn RPG. Choices and consequences can't be bad by default.
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They also do cocaine
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The Kickstarter Thread
in Computer and Console
Posted · Edited by Cultist
Do you know that original Syndicate(1993) involved capturing resources, conducting research and equipping your agents and also capturing human material for future agents? That is exactly what strategy is.