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Baramos

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Posts posted by Baramos

  1. Also, I'm just going to say if someone is not really into romance in the first place, nothing short of the next coming of Shakespeare is going to make them happy. And that's fine. Not all video game features are for everyone. Personally, I think multiclassing sounds like more trouble than it's worth, but I don't go into the multiclassing forums and say, "Yeah, unless they make it absolutely flawless (like, no glitches or balancing issues or anything), I don't think they should do it at all."

    Sounds like you're upset some people don't romance in the game. They have the right to tell the developers it's not something they want in the game, unless it's done well and not Bioware style.

     

    But hey just like they can complain about Romance you can complain about multi-classing too! Heck a ton of people complained about Berath's Blessing. The whole point of the forums is to give feedback. You just have to accept some people won't want the same things you do.

  2. Care to elaborate? I know the godlike descriptions in the game imply associations for some of them (Fire > Magran and Moon > Ondara come to mind), but I don't recall them explicitly stating that they definitely are the creations of the gods.

    It came straight from the devs themselves. I recall Josh Sawyer mentioning it in the Pillars 1 Kickstarter.

     

    Edit: Boeroer beat me to it!

     

    I felt that a major theme of Pillars of Eternity was to never trust anything we are told.

    Well sure. But when the devs themselves say it, I'm inclined to believe it.

  3.  

     

    The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena.

     

    If you bring Pallegina to Hylea she practically confirms it herself.

     

     

    Gods lie.

     

     

    For what purpose? Hylea isn't Wael.

     

    And as far as we know from the lore and knowledge given. It's true.

  4.  

    I'd probably cancel my pledge if they decided to incorporate Dragon Age or Mass Effect style "Romance". In my opinion that would be a terrible waste of resources.

     

    Besides, I'm pretty sure the point of these games is to be as unlike Bioware "RPG's" as possible.

    Baldur's Gate did it and did it well.

     

    That being said it almost doesn't matter, they're planning on making character relationships (not romantic relationships)  much deeper and more reactive.

     

     

    I wouldn't cancel it but I would definitely be annoyed if they make all the companions romanceable regardless of the player's race and gender.

     

    Really removes some character in my opinion.

  5. I wonder if they hit the drawing board because of some of the negative feedback from the past few stretch goals. Berath's Blessing was hit with luke warm reception at best, and the VO update was semi-controversial too. Maybe they are trying to ensure more favorable reactions, and are doing a second pass on ideas.

     

    I'm not upset about the delay on the stretch goal update or anything but it's noticeable. We got such a good update yesterday (not including the stream) that I really can't complain. Tim Cain Cookbook, P&P source book for the franchise, and that sand animation that shows environments will effect gameplay... Not a single thing to complain about with that update.

     

    I've seen just as many people excited for Berath's Blessing as people unhappy with it.

     

    The unhappy ones are just a bit...louder.

  6.  

    I think the bonuses will be fine, as others have already pointed out they can simply be ignored. However, because we don't have the full scope of this feature documented yet I am very hopeful that the developers will include things that remix or tweak the gameplay in multiple ways. The composition of enemy encounters could be tweaked (e.g, a 20% chance vessels will be included in every encounter) or enemies could gain undocumented new abilities (e.g., fission blights that have to be countered with an opposing element).

     

    All of which could be available for everybody right the start of the first(!) game, best in some "expert settings" menu for enhanced flexibitily and more choice for everybody right from the start...

     

     

    The only bonus I'd imagine some people would be upset over is having the "challenge/harder" bonuses being locked away. 

     

    Otherwise any bonus that gives you a stat boost and an all around easier time can be done normally by lowering the difficulty.

     

    You're making it sound like some huge chunk of content is being locked away.

    • Like 3
  7. I think it's kind of bad.

     

    What's not to like?

    Let's say you did a PoTD run, then another, then another one. You will get better and better with this game because your meta knowledge will grow, you will grasp all the mechanics and tricks, you will figure out game breaking builds and so on. AND you will have more attribute points and high level items to make the game even more boring. 

     

    All those things are optional though.

     

    You could always use your berry's blessing points on the things that make the game harder. 

     

    If it was a forced thing I'd totally understand and would be against it but what we were shown today I have little to no complaints.

     

    If I want a difficult run I'll use the blessing that make the game more difficult. If I'm feeling lazy and feel like doing weird builds I'll choose the ones that make it easier.

     

    Edit: Berath not Berry. Dang autocorrect.

  8.  

    I agree but the issue (for me at least and maybe to some degree for the OP as well) is that PoE does not really cater to people who don't think that learning all the deep bits about the complex systems is part of the fun - while the old games actually did.

     

    But it does! At Normal difficulty or below you don't need to understand the systems beyond the level of "debuffs make the enemies weaker," "buffs make you stronger," and "the immunity against Fear spell protects against dragon fear."

     

    When playing at Hard or PotD you do need to dig into them more, but if you're not keen to learn the systems, why would you play on Hard or PotD?

     

     

    On Normal you can even get to a point where the AI can practically play the game itself.

     

    Anyways back on topic I'm assuming this is your first run of Pillars right? Aside from maybe some IE veterans very few people are going to know the system 100% on the first run. But after my second run I was comfortable to move on from Normal to Hard and eventually POTD. If a few mechanics still confuse you there are plenty of resources to watch and read to help with that too.

    • Like 3
  9. Does the Pirate crew ​have to be​ an adventuring encounter?

     

    ​I thought about it and I wonder... if the Player/Watcher gets a stronghold ship, or can sail a ship, couldn't the next step be "a fleet"? What if the pirates could be recruitable (fleet-wise/alliance, not in-party)? Or the Pirates are on a treasure hunt and you could join them for a brief quest of looking for clues?

     

    ​Or even Karkarov's idea, where you'd encounter them different points throughout the game, a villain type that you fight, but they flee and run away before you can defeat them, and they'll come back again later with a little bit better gear, and again run away when defeated, and finally come back once more~ etc.

     

    ​Does it really have to be a "generic Encounter #20058"? I'm with Leferd here, if we're creative enough, there should be a solution.

     

    The backer reward is for a Pirate Crew.

     

    So that's what we get for it. Pretty sure that's why Fluffy is trying to get another Island tier for the Black Isle. It's a bit more interesting.

  10.  

    If the support isn't there for either (or not enough) why not scale back a bit?

     

    We could always as a group make a neat item or a "super pet". The cost is significantly less.

     

    Well we do have a poll for an island, see here:

    http://forums.obsidian.net/topic/91401-backing-a-black-isle-for-the-deadfire-archipelago/

     

    And we do have some "yes" votes there. And take into account that that poll is only 2 days old as of now.

    So the support can still grow.

     

    The problem is there are no free island slots anymore on the Fig campaign, which is why I have asked Aarik

    if the team would consider offering a new island slot.

     

    I am yet waiting for an answer on that. He said the team would discuss it.

     

     

    Yup I voted there.

     

    Here's hoping everyone follows through then eh? I'd be pretty embarrassing if they end up adding another tier and not enough gets donated haha.

     

    Speaking of the island tier. Has anything been discussed about the physical items? 

  11.  

    What options are there for making a player feel that their character is emotionally attached to the world. As far as I can tell, either the developer forces certain character motivations on the player (thus restricting role-play options) or they leave motivation up to the player and let them express this motivation in how they resolve quests and how they respond, in dialogue, to various events.

     

    I'd agree that PoE was a little weak on the latter, but so long as your game is supposed to allow for freedom of role-playing this is always going to be something of a problem. I know of people who found the early part of BG2 annoying, because it assumed that they wanted to rescue Imoen whereas they actually hated Imoen's character from how she was in BG1.

    Well, PoE is still a story-driven game. It's not a "make-your-own-story" open world game like Skyrim. I don't see why the story in Pillars must be pretty impersonal and unemotional by definition. I mean, it's already there and it won't go. I just don't think that the story in PoE provided a good peronal motivation for the PC in many aspects, especially when we look at the main story.

     

     

    Every deep story is about aspects of love at its very core, not about some abstract philosophical questions or obtuse motives.

     

    In your opinion.

     

    Naturally. Everything I post is first and foremost just my opinion. ;)

     

     

    I mean being Awakened sounds like it sucks :p and many of these things can be filled in with your own imagination.

     

    Though they could certainly improve on certain aspects of it. Like White March did it pretty well.

     

    It gave you a very nice selection of motivations for opening Durgan's Battery and such.

  12. Yes, but all that stuff happens to other characters. There is no real emotional integration of the PC into the world. What's he caring about? And more important, whom is he caring about? Whom does s/he love? It's very fundamental question to establish motivation. And I personally think that PoE was pretty thin here and that it was never able to show that the PC really cared deeply for other people. Sure, there were some quests with personal decisions that included an emotional level like you mentioned above. But I don't think that this is enough. Every deep story is about aspects of love at its very core, not about some abstract philosophical questions or obtuse motives. A hero's call without real, personal emotional affection isn't really believable. That's not how people act in reality.

    The problem with this is if Obsidian goes too detailed in what the character wants, loves, cares about, etc...it will go too close to a "predefined" character. Since this is a Role Playing game you are expected to some extent fill in some of the blanks. Make up your own reasoning on what your Watcher cares about and why s/he acts the way s/he does. I've played through the game dozens of times and have never had an issue.

     

    Now I'm not saying more choices would be bad. In fact I'd love to have more flavor text based off reputation, race, class, profession and such that would further allow you to build your character. But forcing certain traits onto a character like I said is making the Watcher too close to a predefined character. What if I want to play as a ruthless Watcher, yet the devs add some predefined text about him doing X because he cares about the world?

    • Like 2
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