Jump to content

Brannart

Members
  • Posts

    214
  • Joined

  • Last visited

Posts posted by Brannart

  1. The reason I liked PS:T is it did not hold your hand at all really plotwise. You had to pay attention, gather the clues and solve the mystery. And even after many playthroughs I was still finding more things, heck it was probably 2007 that I found the Blind Archer in the Morgue. And that experience, for example, sort of leaves you wondering what was the deal with the Blind Archer and why did he follow TNO and you realize you will never know. And this was a guy who never actually appeared in the game really. So I guess it is a plot that really makes you think to puzzle it out, which gets you thinking of its implications and a desire to get to know and understand how that relates to the characters. Characters who have real darkness, melancholy, idealism, or righteousness, or whatever makes them decide to tag along with you that goes deeper than the 'daddy/mommy didn't love me' melodrama you run into alot.

     

    In this game we seem to have something significant that haunts the main character and perhaps that will tie you to a bunch of places and characters and ideas that will be that sort of compelling. The kind of plot that makes you want to play the game again so you can appreciate it on a whole other level.

     

    Another thing I enjoy are real choices that dramatically fork the game though I know some do not care so much for that. I know that most choices in cRPGs are just the illusion of choice or cosmetic choices and that is probably necessary and most of the choices in any game are going to be that. But I loved how in MOTB you would reach certain choke points where you had really big choices to be made that would have a big impact on the next part of the game. I would love a repeat of that but even more so. To the point that the plot, the places you go and the way the characters develope is significantly impacted by say a big choice you make at the end of chapter 1 or whatever. To where you want to go back and see what happens if you chose differently. And of course these choices would compound on top of each other at each choke point so there would not be many of them.

     

    So basically look to PS:T and MOTB for inspiration is what I say.

    • Like 7
  2. In context, I have to wonder if they felt compelled to do so to get more KS pledges.

     

    Context does matter (unmoderated internet stream), but that wasn't a singles bar, either.

     

    Wow what a horrible thing to say. Seriously dude that is messed up.

     

    I guess I thought those women were just adults having some fun not...what you are implying. It was not even like they did anything inappropriate or dirty they just did the party pose thing.

    • Like 2
  3. The rest of the game has cities, npcs and so forth. A mega-dungeon is to delve into desperate struggles with foes barely matched. It's a slow crawl into depths no living person has stepped out of, making your way through the discarded bones of adventurers great and small, struck dead in a similar fashion to how those spiders you just encountered normally attack their prey. Perhaps at some point you might enter a level where no other man has stepped into for eons, and with good reason.......... wait, what was the topic again? No, mega-dungeon means dungeon crawl. Sure, make a twist on it, but sometimes i just want a challenge i know in the end will reward me richly.

     

    This. A thousand times this. I want Dorn's Deep on steroids.

  4. I think that 14 dungeon levels are amazing.

    I think that if you have them all in a single dungeon that is going to run the risk of becoming the game (it wasn't the endless dungeons that made Nameless so epic). Or if not becoming the game, then becoming monotinous(aka like Diablo). Perhaps splitting it up into several dungeons would be more engaging.

     

    A game within a game? I like it!

  5. I'm all in for Romance options, I don't see how this will hurt the game experience for anyone.

     

    HOWEVER, I don't support simplified get-go unrealistic romance (read harem) options. Just because I have a NPC of the opposite gender in my party it doesn't mean that this character's sole reason for existense should be defined by my ego stroking urges.

     

    I totally want there to be romance options in the game and while I did like some of the romance options in BG2, I think that if there is such an option in PE it should be closer to what Planescape had. When you are nearing the end of the game or a party member's personal story arc, when you have invested a lot of time into understanding this chracter and have formed a bound with him/her only then should that option be possible.

     

    I don't want a Date Tycoon game, I want a mature and intelligently writen story where forming a relationship with a certain character feels like reading a good book rather than getting to the next checkpoint in Super Mario.

     

    This is very odd, because you seem to go on to restate peoples concerns with romances right after you said that you did not understand those concerns.

  6. Wow, was Anomen Delryn (lol, he had an surname) that bad as a character? i never had him for long in my party (sorry anomen, but Edwin's gotta take your place) so i really cant say much about him (a problem i am currently facing, since i have no ideia for a banter between him & my NPC mod

     

    I didn't mind him. For one he was a force of Priestly destruction. But I didn't really get why his romance was that much worse than the others in that game. Women seem to not like him though, eh I liked the neurotic dude. They had a similar reaction to Carth IIRC. But Bioware learned something because they loved Alistair.

  7. Also, you underestimate what a romance between characters can do from a storytelling perspective, Dialogue & Inner party "banter" was what made "old-school" RPGs for me. Thats Why BG & FO are my favorite RPGs of all time.

     

    But since i have strong feeling that post was kinda troll. lol :lol:

     

    I don't think BG or FO has romances though, at least as we currently understand them.

     

    I am just saying do not underestimate how all consuming and destructive romances can be from a storytelling perspecitive. I don't mind if they are there and will enjoy them if they are but they need to be small optional content not become this huge consuming thing like with the Bioware games. But generally I like how Obsidian has handled these things in the past so I probably should not be worried.

  8. some sort of romance is a must, but they shouldnt overdo it....not like ME, where you had really lots and lots of options...

    2 maybe 3 options...hmm sounds already to much, 2 options, should be fine me thinks

     

    I agree but the problem becomes that everybody will want at least one option. That requires a ME type situation which I do not think Obsidian should be using time doing. But I guess if we have one male and one female character who were go for anybody that might work....maybe.

  9. Yeah the game is not even out and we will be talking about the ending!

    I want to know what kind of ending and what kind of content in the ending you want?

     

    Personally some of Obsidians games had in my taste bad ending, that be for lack of time or what ever, the ending like NWN2 or Kotor2 where you beat the bad guy he place collapsed and we don’t know what happened, are unpolished and unispired.

     

    I loved the ending of Arcanum. They should make Tim responsible for the ending. Do something like that.

    • Like 1
  10. For some reason the majority of bisexual characters are rogues, while kights in shining armor are always straight. Coincidence?

     

    Is our sample size really that big here? I can think of knight in shining armor characters that are not straight but we are limiting ourselves exclusively to romancable characters in cRPGs published by BW and Obsidian?

  11. Games shouldn't give a damn about politics or how they portray their characters in relation to the real world.

    So there's some obnoxiously forward bisexual predator in a game. The developers aren't saying: "Yep, this is how all bisexuals behave." They just made a damn character. It's these sensitive folks that perceive insults that are not there and freak out...get over yourself.

     

    I'm assuming this was directed at me but my goodness there's no need to be so rude

     

    Of course the developers are not saying "this is how all bisexuals behave". And a few aggressively flirtatious bi characters in a few games would not be a big deal, but the thing is this is pretty much how all bi characters are being shown in games today, which isn't great. Even if you personally don't object to the content (which is fine and I do understand that it's not a big deal for most hetereosexual people), from a strictly narrative/writing perspective, that character archetype being reused repeatedly is just plain boring. It just makes it a bit different because these characters are also playing into stereotypes in the real world that do exist and are harmful to some people.

     

    If me wanting to see more LGBT people portrayed in a realistic/positive light makes me "sensitive" then yes I am a giant sensitive child and I see no problems there

     

    I guess I disagree that Zevran was this horrible character who advanced any stereotypes that had any social or political harm. But if romances are this social-poltical thing that cause real world harm well that might be another reason why perhaps Obsidian should consider limiting their impact on the game.

  12. some people will be taking zero NPC companions b/c of the adventurer's hall thing.

     

    That's why I was strongly against Adventurer's Hall. Adv Hall in the game about deep rpg elements (basically NPCs, their motives, reactions, story, etc.) is just... Wrong.

    So people got an OPTION to avoid some content. And now, after they recieved this OPTION they try to reduce our OPTIONS using this Adv Hall as argument??? Great.

     

    You greatly greatly dissapointed me. I'll go to my small hamster's house and I'm gonna eat a lot of carrots, just to cheer up.

     

    I will probably never use the Adv Hall just FYI unless I decide for some reason my character has a twin or is adventuring with his/her spouse or whatever. I was just stating romances are showing this tendency to dominate games and especially when somebody might have no NPCs they should be treated carefully.

  13. I want romances, some don't. I don't care for some things, others do. A romance in these games should be a deeper, more personal exploration of a companion's character and how their way of interacting with you is altered by their feelings. More replayability and variety.

     

    Well I couldn't help but notice practically the only meaningful choice you got in DA and ME was who you romanced. If doing them right means stripping away the variety and replayability from other elements I would just assume do without them. It is not that I do not enjoy romances, I do, but they seem to have become this massive monster that dominates modern RPGs and I want to see them tamed a bit.

    • Like 1
  14. I did end up modding my game so my female PC was registered by everyone as male, then proceeded to wonder why female characters had to put up with Anomen while dudes got Viconia. I wanted us to be two badass ladies kicking everyone's backsides and engaging in vicious, snarky banter together!

     

    Ok Bioware is not doing this game. But I think this is a good example of what worries me a bit about Romances. A few in there as a fun little mini game is alright (heck I even enjoyed the Anomen thing but I am a dude so my female character was just along for the ride. It was so melodramatically cheesy I thought it was fun. But it was also short and did not distract much from the main game). But you are right that if you are going to do sexuality like this then everybody wants an equal option. And trying to provide a romance for everybody and do them right and involve them in the plot or whatever becomes a huge task. Particularly since this is a game where some people will be taking zero NPC companions b/c of the adventurer's hall thing. Utlimately it is up to Obsidian but if they decide to do without the Romances I will not blame them. I think having seen the monster grow in BW games I can do without them, but if they are there I will enjoy them for what they are.

     

    Just, you know, don't let them dominate the game.

    • Like 1
×
×
  • Create New...