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Brannart

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Posts posted by Brannart

  1. "There is more than one definition of 'finished', basically. You're using a forgiving one in which the absolute bare bones exist. I'm using a demanding one in which the game that is released at least comes close to the game they hoped to release. "

     

    You know very little of game development. Heck, read the interview. Going by yorud efintion, PST isn't finished either since it's not he envisioned the end product would be and he'd even make changes to it now nearly 15 years later.

     

    You are being shallow because you are mistaking personal opinion for actuality. KOTOR2 is a finished project. This is absolute fact.

     

    I guess I do not understand the difference between personal opinion and facts here. People are obviously giving their opinions not citing scientific experiments proving the finishness of KOTOR2.

  2. Great interview,expecially a certain answer. :shifty:

     

    Good that dialogues won't be insta-win buttons.As for dialogue density I pretty much expected what he said,though I hope there will be some descriptions and exposition PST-style from time to time.Maybe for particularly important conversations.

     

    I found his answer sort of surprising. The dungeon parts of PS:T were generally the parts you just slugged through to get to more dialog.

    • Like 2
  3. Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/

     

    What value exactly does that get me? I have played plenty of games with either and I don't see how it actually makes it a better game. What not having it does is free art resources for elsewhere.

     

    So hmmmm...something that adds nothing is sacrificed to free up resources for things that make the game better?

    • Like 2
  4. no. Enlighten me?

     

    You could, say, create three characters and fill the rest of the slots with NPCs. Exactly like this. You could create all six and not use any NPCs at all. So the Adventurer's Guild is just bringing back a feature that was in all IE games...well except for Torment of course.

     

    And I guess the idea that just because the game does not voice and have lines for the character they are just a hired goon. The character you create is however you imagine they are.

     

    So what are you complaining about exactly? The Adventurers' Guild NPCs are optional, so you don't have to use them at all. The AG NPCs are mainly for testing out weird parties, min/maxing characters, or RPing your own party. Just.....don't use them?

     

    I am not complaining. I like the feature. Probably won't use it but if I get an idea of a band of adventurers I want to RP it is nice I can.

  5. no. Enlighten me?

     

    You could, say, create three characters and fill the rest of the slots with NPCs. Exactly like this. You could create all six and not use any NPCs at all. So the Adventurer's Guild is just bringing back a feature that was in all IE games...well except for Torment of course.

     

    And I guess the idea that just because the game does not voice and have lines for the character they are just a hired goon. The character you create is however you imagine they are.

  6. So many people are against multiplayer. It seems like no one remember this day that most of AD&D games have it: Baldur's Gate, Icewind Dale, Neverwinter Nights etc. Best of the best RPG's.

     

    From what I hear you would get a co-op multiplayer game going on in BG/IWD and everybody would run around trying to kill everybody in Candle Keep and Easthaven. Meh. I remember hearing of one gaming group that went all the way through BG but it took them so long they finished just a few mothns before BG2 came out which is incredible. That is a pretty big time commitment to be a feature useful to many players.

  7. Right but the Sikh's are responding to the conflict between Hindus and Muslims. That sort of conflict, where each religion has the ultimate secret of the creation and the others are wrong, is usually not present in the paganistic religions we usually get in games. Excuse me for going all Forgotten Realmsy but the Priest of Ilmatar does not doubt the Priest of Bane is absolutely correct, there is indeed a God named Bane who wants to make the strong tyrranize the weak, he just would rather Bane and his followers not have absolute power over all living things.

  8. I'd personally love for these gods to turn out to be nothing more than (high powered) master manipulators that played no actual part in creation or the natural forces. Hence the bolded sentence in my previous post. This could eventually lead the player to the option of either revealing this god-hoax to the world, or actually taking part in it and becoming a "god" himself.

     

    I guess I do not get the distinction. Not even the Greek Gods created the world right? The Titans did that. So what is the difference between powerful beings who manipulate mortals or Gods? Like...we find out dogs are merely animals who bark and have fleas.

  9. Man you guys sound like you want this game to be nothing but theology and theological concepts.

     

    The thing is that deities are powerfull and exist in a fantasy world. But do they deserve to be worshiped ?

     

    I guess it depends. If worshipping them gives you the power to raise the dead and heal the sick then I cannot see how you would not think so. What could possibly be more deserving than that?

  10. And really my point is, if the PE gods are gods, I'm all for making them unkillable - but still allowing the player to try and fight them. And die. Horribly.

     

    Unless Gods are somehow central to the plot, like your adversary is a God, I think this sort of thing is more suited to a MMORPG. I don't think this is even going to be a game like Skyrim, this is going to be a game in the IE tradition, not one where you can just go anywhere and challenge anything to a fight.

  11. I have thought about it. I toyed with the idea of starting a pair in the BG series but decided that was pretty much Main+Imoen so never did. Having a pair of characters as best buds or siblings or spouses or maybe even business associates might be fun.

     

    I guess if I could create two or three right off the bat and had a concept that I thought was cool I would. But it looks like the Adventurers Hall is going to be a place we come to at some point in the story, as in we start alone and maybe halfway through chapter 2 or something we get to the Hall and are able to add characters. And if that is the case I will probably won't use it.

     

    But alot of decisions about how this is going to work have not been made yet.

  12.  

    No, actually, in the end, they were had by some half-naked barbarians, so i guess the bikini thing looks totally lagit from there.

     

     

    The Barbarians had lived and served with an trained with the Romans for centuries. The line between Barbarian and Roman was pretty blurry by the end. Indeed if it were not for the confounding and very un-Roman-like bigotry of the Italians that line would have disappeared altogether. The half-naked guys had never done that well against the Romans.

     

    Though frankly (lol) even in their decadence the Roman Army very rarely lost.

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